This tool infers the minimum level from allocated base stats, using rebirth points only after level 140. Talent choices are retained while inactive; their bonuses apply at inferred levels 5 and 40. Stats include active talent and angel bonuses. Item inputs are aggregate bonuses, not equipment validation.

Ratios are baseline subtotals with fully trained, stat-limited skills (physical HR assumes a DEX-based weapon). Recovery shows uncapped ranges, not averages. Damage and casting percentages are nominal factors before per-stage rounding, not final damage or timing. Damage lines use player targets (PvP); Merien has no damage penalty against monsters. Casting uses Lightning's nonmatching-spell factors. See character stats, talents and combat mechanics for conditions not modeled here.

Build Name

Level Rebirth Stat points Remaining

1st Talent:
2nd Talent:

+15 Angel Equipped

Stat Points
STR
VIT
DEX
INT
MAG
LUK

Stat Points Regen Talent Mod % Rec Item Set
HP %
MP %
SP %
Weight



Mod / Stat Total Talent Mods Item Mods
Defense Ratio +
Incoming Phys Dmg Reduction
Physical Hit Ratio +
Weapon Base
Damage Increase
(Excluding Bows)
Physical Damage
(PvP talent mod)

Magic Resist
(100% skill)
+
Magic Absorption
(before penetration)
%
With Emerald Ring checked, the total includes its separate 20% reduction. Excludes flat damage reductions.
Incoming Magic Dmg Reduction
Magic Hit Ratio Subtotal
(no spell-specific adjustments)
+
Magic Damage
(nominal PvP bonus)
Generic Cast Speed Bonus
Generic Recovery Duration Reduction

Nominal Crush Chance
(input may exceed 100%)
%
Crush Damage
(Physical)
%
Crush Damage
(Magic)

Activation Cooldown
(Mins)