Guilds & Guild Upgrades
Creating a Guild
Any player can create a guild, simply visit the Guild Hall in your city.
Talk to the Guild Hall Ofiicer to create the Guild, your character must be lvl 10 and have 30,000 gold.
Upon acquiring the required donations from guild members the guild master can choose to purchase the following upgrades for the guild.
Guild members with the rank of Guildsmen or above may deposit and withdraw from the guild warehouse.
Level 1:(cost) 50 Maj, 1.5 Mill Gold
Activates the guild warehouse and opens up 25 slots.
Level 2:(costs) 3 mill gold, 100 Maj.
Increases Guild warehouse capacity from 25 to 50 slots.
Guild members may be summoned to the guild masters side at a cost of 5000 Gold per summon.
The guild master may summon guild members with the rank of guildsman or above to:
Aresden - Eternal Field and Silent Woods
Elvine - Rocky Highland and Death Valley
Level 2:(cost) 1 Mill Gold, 100 Maj, 3k Cont, 100 EKs
Aresden - Aresden Dungeon
Elvine - Elvine Dungeon
All - Dungeon Level 2
Level 3:(cost) 2 Mill Gold, 200 Maj, 6k Cont, 200 EKs
All - Middleland
This upgrade allows the Guildmaster to assign a member the rank of Captain.Captains are able to invite and dismiss players from the guild . A captain may also set the teleport,build areas and summon monsters in The Crusade.
Level 2:(cost) 500k Gold, 60 Maj, 1k Cont
Raid masters provide additional damage to themselves and all nearby guild members partied with them.
+ 1 damage to players ??
Level 2:(cost) 2 Mill Gold, 400 Maj, 400 EKs
+ 2 damage to players
Hunt Master rank provides a drop increase to all nearby Guild members partied with them.
Level 1:(cost) 500 Maj, 3k Cont, 1.5 Mill gold
+4% Drop Rate
+3% Damage Reduction from mobs
Level 2:(cost) 3 Mill Gold, 1k Maj, 6k Cont
+8% Drop Rate
+6% Damage Reduction from mobs
Level 3:(cost) 6 Mill Gold, 6k Maj, 12k Cont
+12% Drop rate
+9% Damage Reduction from mobs