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	<id>https://www.helbreath.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=108.53.226.196</id>
	<title>Helbreath Olympia Wiki - User contributions [en]</title>
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	<updated>2026-05-08T00:33:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Enchanting&amp;diff=2332</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Enchanting&amp;diff=2332"/>
		<updated>2021-11-03T22:46:44Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Enchanting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Enchanting=&lt;br /&gt;
Pressing Ctrl+E in game will open the enchanting screen.&lt;br /&gt;
&lt;br /&gt;
Enchanting enables the player to retrieve stated &#039;&#039;&#039;Shards&#039;&#039;&#039;&#039;&#039;(Primary Stat)&#039;&#039; and &#039;&#039;&#039;Fragments&#039;&#039;&#039;&#039;&#039;(Secondary Stat)&#039;&#039; from drops by disenchanting stated items, and then use the shards to upgrade other stated items.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rF9dCQRv/Untitled34.png&lt;br /&gt;
&lt;br /&gt;
Some attributes cannot be removed, example Critical Increase Chance (CIC), Consecutive attack, HP &amp;amp; MP Siphon, etc.&lt;br /&gt;
&lt;br /&gt;
Disenchanting requires 0 skill, however Enchanting requires skill to be trained.&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/jjgim90gb/image.png&lt;br /&gt;
&lt;br /&gt;
Press F8 in game&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/z4xu6acff/image.png&lt;br /&gt;
&lt;br /&gt;
Disenchanting stated drops retrieves the stats from the item as either a Shard or Fragment.&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/7iv2l9l97/image.png&lt;br /&gt;
&lt;br /&gt;
These enchants can then be used to upgrade other items.&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/gdvww2kez/image.png&lt;br /&gt;
&lt;br /&gt;
You can combine frags/shards of the same type and tier to upgrade them, if the item is below level 5 it will requite 3-4 enchants to level up.(less if upgrading clothes). Enchants above level 5 require only 2 items to upgrade. A useful tip when upgrading below tier 5: enchanting first and then disenchanting may yield a higher frag/shard cheaper. Example: you get a hp34 piece of armor. This disenchants to a tier 4 hp frag. It takes 3 tier 4 hp frags to upgrade to a tier 5 hp frag. However, because tier 5 begins at hp35, enchanting the item one time and then disenchanting it will give you a tier 5 hp frag. You saved yourself 2 tier 4 hp frags as a result. Please keep the following in mind as well though: clothes and lower level weapons disenchant to lesser shards/frags than they actually are, and all shields regardless of level disenchant for the full shard/frag. The above example applies to armors, shields, and higher level weapons.&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/f04a0tiln/image.png&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/hhg185n3f/image.png&lt;br /&gt;
&lt;br /&gt;
https://s7.postimg.cc/5gul6w58r/image.png&lt;br /&gt;
&lt;br /&gt;
=Shard/Fragment Level Progression=&lt;br /&gt;
==Shard==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Stat&#039;&#039;&#039; || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Poisoning (PD) || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71&lt;br /&gt;
|-&lt;br /&gt;
| Light || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71&lt;br /&gt;
|-&lt;br /&gt;
| Endurance || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| Casting Probablity (CP) || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71&lt;br /&gt;
|-&lt;br /&gt;
| Mana Conversion (MCON) || 2-3 || 4-5 || 6-7 || 8-9 || 10-11 || 12-13 || 14-15 || 16-17 || 18-19 || 20-21 || 22-23 || 24-25 || 26-27 || 28-29 || 30-31 || 32-33 || 34-35&lt;br /&gt;
|-&lt;br /&gt;
| Experience (EXP)|| 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 4-7 || 8-11 || 12-15 || 16-19 || 20-23 || 24-27 || 28-31 || 32-35 || 36-39 || 40-43 || 44-47 || 48-51 || 52-55 || 56-59 || 60-63 || 64-67 || 68-71&lt;br /&gt;
|-&lt;br /&gt;
| Crush Chance (CC)|| 2-3 || 4-5 || 6-7 || 8-9 || 10-11 || 12-13 || 14-15 || 16-17 || 18-19 || 20-21 || 22-23 || 24-25 || 26-27 || 28-29 || 30-31 || 32-33 || 34-35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fragment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Stat&#039;&#039;&#039; || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Poison Resistance (PR) || 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53&lt;br /&gt;
|-&lt;br /&gt;
| Hit Ratio (HR) || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| Defense Ratio (DR)|| 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| HP Recovery (HP) || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| SP Recovery (SP) || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| MP Recovery (MP) || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| Magic Resistance (MR) || 7-13 || 14-20 || 21-27 || 28-34 || 35-41 || 42-48 || 49-55 || 56-62 || 63-69 || 70-76 || 77-83 || 84-90 || 91-97 || 98-104 || 105-111 || 112-118 || 119-125&lt;br /&gt;
|-&lt;br /&gt;
| Physical Absorption (PA) || 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53&lt;br /&gt;
|-&lt;br /&gt;
| Magical Absorption (MA) || 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53&lt;br /&gt;
|-&lt;br /&gt;
| Experience (EXP) || 5-9 || 10-14 || 15-19 || 20-24 || 25-29 || 30-34 || 35-39 || 40-44 || 45-49 || 50-54 || 55-59 || 60-64 || 65-69 || 70-74 || 75-79 || 80-84 || 85-89&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 6-11 || 12-17 || 18-23 || 24-29 || 30-35 || 36-41 || 42-47 || 48-53 || 54-59 || 60-65 || 66-71 || 72-77 || 78-83 || 84-89 || 90-95 || 96-101 || 102-107&lt;br /&gt;
|-&lt;br /&gt;
| Crush Damage (CD) || 3-5 || 6-8 || 9-11 || 12-14 || 15-17 || 18-20 || 21-23 || 24-26 || 27-29 || 30-32 || 33-35 || 36-38 || 39-41 || 42-44 || 45-47 || 48-50 || 51-53&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Talents&amp;diff=585</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Talents&amp;diff=585"/>
		<updated>2021-11-03T22:44:03Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /*  Xelima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters earn a talent point at level 5 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using &#039;Rebirth&#039; at maximum level does reset your stat points but not your talent points.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Short Sword&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/rpxjKX8x/falchion.gif&lt;br /&gt;
!Provides the following bonuses when using short sword&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1-25%&#039;&#039;&#039; Chance of granting you a Critical Point on a successful hit (scales with skill %)&amp;lt;br /&amp;gt;Criticals earned like this can only be used by short swords.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
| Criticals regen &#039;&#039;&#039;2&#039;&#039;&#039; times faster&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;Increased combo damage (&#039;&#039;&#039;+1&#039;&#039;&#039;,&#039;&#039;&#039;+3&#039;&#039;&#039;,&#039;&#039;&#039;+5&#039;&#039;&#039;)&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Long Sword&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Giantsword.gif&lt;br /&gt;
!Provides the following bonuses when using long swords&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|Dash speed &#039;&#039;&#039;+42%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Chance (deals bonus damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Fencing&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/52Zp4NMf/sabre.gif&lt;br /&gt;
!Provides the following bonuses when using fencing weapons:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks hit &#039;&#039;&#039;2&#039;&#039;&#039; additional nearby target for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Criticals hit &#039;&#039;&#039;3&#039;&#039;&#039; additional nearby targets for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Can cast spells while shield equipped (with fencing weapon)&amp;lt;br /&amp;gt;Shield skill halved.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Physical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Axe&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/jSW-ZYnm8/battleaxe.gif&lt;br /&gt;
!Provides the following bonuses when using axes:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks cleave to two nearby units for &#039;&#039;&#039;33%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+15%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Crush damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Hammer&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Battlehammer.gif&lt;br /&gt;
!Provides the following bonuses when using Hammers:&lt;br /&gt;
|-&lt;br /&gt;
|Physical absorption on target&#039;s armor is reduced proportional to endurance left on armor&amp;lt;br /&amp;gt;Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs &amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|Physical attacks ignore &#039;&#039;&#039;8%&#039;&#039;&#039; of Physical Abs.&amp;lt;br /&amp;gt;Reduce target armor endurance by &#039;&#039;&#039;0.35% per hit (doubled with crit)&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; Physical damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Archery&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Dbow.gif&lt;br /&gt;
!Provides the following bonuses when using bows:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;75%&#039;&#039;&#039; chance to pierce units on their way to their target&amp;lt;br /&amp;gt;&#039;&#039;&#039;75%&#039;&#039;&#039; chance to hit a single unit each sideways for each tile&amp;lt;br /&amp;gt;&#039;&#039;&#039;50%&#039;&#039;&#039; chance to hit the monsters twice&amp;lt;br /&amp;gt; &#039;&#039;&#039;50%&#039;&#039;&#039; chance to not use an arrow when attacking.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; stun ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#8a3324&amp;quot;&amp;gt; &#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/8PXtYmKJ/necklaceofearthelemental.png&lt;br /&gt;
!Provides the following bonuses when using Earth magic:&lt;br /&gt;
|-&lt;br /&gt;
|Drains stamina.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells(learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Earth Shock Wave (190 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Earth absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Fire Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ffd700&amp;quot;&amp;gt; &#039;&#039;&#039;Lightning&#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/fywBG2QX/necklaceofairelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Lightning magic:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+20%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;40%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;% damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Fury of Thor (182 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+10%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Lightning absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Earth Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ff4500&amp;quot;&amp;gt; &#039;&#039;&#039;  Fire   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/FsHTGBZX/necklaceofefreet.gif&lt;br /&gt;
!Provides the following bonuses when using Fire magic:&lt;br /&gt;
|-&lt;br /&gt;
|Burns enemies, stacking up to &#039;&#039;&#039;3&#039;&#039;&#039; times&amp;lt;br /&amp;gt;Spells reduce &#039;&#039;&#039;20%&#039;&#039;&#039; of target&#039;s Fire and Magical Absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire (200 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements and mobs&lt;br /&gt;
|-&lt;br /&gt;
|Spells Reduce &#039;&#039;&#039;15%&#039;&#039;&#039; of target&#039;s Element and Magical Abs.&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; magic crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Fire absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Ice Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#87cefa&amp;quot;&amp;gt; &#039;&#039;&#039;   Ice   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/SQrZ6hcG/necklaceoficeelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Ice magic:&lt;br /&gt;
|-&lt;br /&gt;
|Freezes enemies&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+12%&#039;&#039;&#039; base damage on frozen targets&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Magic hit ratio&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard (195 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Ice absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Lightning Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#b7b7b7&amp;quot;&amp;gt; &#039;&#039;&#039;   Holy   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Klonessneck.gif&lt;br /&gt;
!Provides the following bonuses when using Holy magic:&lt;br /&gt;
|-&lt;br /&gt;
|Replaces &#039;&#039;&#039;Hunger&#039;&#039;&#039; with &#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;br /&amp;gt;Healing spells overheal, granting a shield up to 20% of Max HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; health with healing spells&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; stamina with stamina recovery spells&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells  (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)&amp;lt;br /&amp;gt;Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)&amp;lt;br /&amp;gt;Meditation (&#039;&#039;&#039;30%&#039;&#039;&#039; max MP recovery &#039;&#039;&#039;+15%&#039;&#039;&#039; on next regen + &#039;&#039;&#039;66&#039;&#039;&#039; heal, &#039;&#039;&#039;20%&#039;&#039;&#039; max MP cost, 40 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Activation cooldown reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increased Paralize duration by &#039;&#039;&#039;5s&#039;&#039;&#039;(&#039;&#039;&#039;1s&#039;&#039;&#039; for Tier 7+ mobs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#00EE00&amp;quot;&amp;gt; &#039;&#039;&#039;Poison&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/pTM0ZV0s/necklaceofmedusa.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Poison deals additional damage based on unit&#039;s current health&amp;lt;br /&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039; Chance to tick poison on hit (requires poisoning weapon)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Poison resistance&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; change to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#48452a&amp;quot;&amp;gt; &#039;&#039;&#039;Tank&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/sgPVVxkr/towershield.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increase aggro on monsters&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039; Vitality&amp;lt;br /&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; Vitality every &#039;&#039;&#039;20&#039;&#039;&#039; levels &amp;lt;br /&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039; HP Recovery&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; chance of being stunned by physical attacks&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Physical Absorption when directly facing your opponent with a shield&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Magical Absorption when directly facing your opponent with a shield&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#D13434&amp;quot;&amp;gt; &#039;&#039;&#039;Xelima&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Xelimaneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to crush (deals extra damage)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15%&#039;&#039;&#039; Crush damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+8%&#039;&#039;&#039; physical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+12%&#039;&#039;&#039; magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Hit Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.05%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.1%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!     ------------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; -20%&#039;&#039;&#039; Max HP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-20%&#039;&#039;&#039; HP Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-25%&#039;&#039;&#039; HP from Health Potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Defence Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#53DB8E&amp;quot;&amp;gt; &#039;&#039;&#039;Merien&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Merienneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increased attack speed&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.1%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.2%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Activation cooldowns reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Magic&lt;br /&gt;
|-&lt;br /&gt;
!       -----------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15%&#039;&#039;&#039; Magical damage penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-10%&#039;&#039;&#039; Physical damage penalty&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Transfer Criticals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Example Builds&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Basic Builds&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fencing - Poison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The budget start. This build uses Sabres, Blood Rapier and Excalibur (and in the end Kloness Esterk). Its really good to kill Frogs, Hellhounds and Rudolphs to farm frags efficiently due to the splash damage on the Fencing weapons and the High Damage on the Excalibur. Also due to its high Vit and HP is quite resilient.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 147 DEX, 36 INT, 10 MAG, 180 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
With a week on frogs you will have enough Frags and Shards to get an Excalibur, an HR60 Neck, a PD40 HR Excellent Sabre (if no one drops for you), a Ring Of Dragon Power, an Efreet Neck, and a HP set of around 42% on each piece. Then this build can lose itself on Garden killing Unicorns or on D4 killing Demons. Due to the splash damage, this build excels at killing on Garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long Sword - Archery&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The all-rounder. This is also a sort of budget build but with an expensive endgame. This build uses Blood Sword and Elemental Bow (and in the end Dark-Elf Bow). This is a solid budget all-rounder build. In the beginning you will have to focus on Cyclops to farm your basic gear and Frags. And once you get your basic weapons and necklace you will be fairly decent at doing PvP and PvE. With Elemental Bow you will be a hunting beast, capable of killing Demons/Gargoyles/Ettins/Werewolves/Ogres with surprising ease. And on PvP, your Blood Sword will eat through the enemies DR sets!&lt;br /&gt;
&lt;br /&gt;
The Stats are; 150 STR, 170 DEX, 62 INT, 15 MAG, 80 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
Within 2 weeks on Cyclops you will be able to afford to get your Blood Sword, Elemental Bow, HR60 Neck, Ring Of Dragon Power, a HP 42+ set, a Haste Manual, a MS20 CP HR, and a start of a basic MA set. With this gear You won&#039;t feel bad on Guild Hunts, because Elemental Bow deals massive damage to mobs and to Defense Shielded Enemies, and the Blood Sword deals massive Damage on PvP, while having a really good Hit Ratio.&lt;br /&gt;
&lt;br /&gt;
Never forget to carry a Direction Bow, because that will be your main tool on Mass PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Poison - Tank&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tank. Have you ever dreamt of running into danger with the certainty that you won&#039;t die? That can&#039;t happen on Helbreath but this build might give you a better chance! With this build you will mainly be using one-handed weapons and Great Swords. You will be really good at killing mobs thanks to poison, and your survivability will be really high thanks to Tank. You will be able to kill Daemons, Gargoyles, Werewolves, Ogres, Ettins and Liches with ease due to poison and finishing them up with a Great Sword / Excalibur depending on your tastes. As your poison weapon, a Falchion would be best due to it&#039;s attack Speed and the possibility of using a shield, but a Sabre will work too. This build is not particularly good on PvP, but will give you a really relaxed PvE experience.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 171 DEX, 59 INT, 25 MAG 118 VIT (140 with Tank talent). You should work on your INT angel as soon as possible, and you might drop INT (down to 36) and MAG entirely. Both stat drops should go in favour of VIT.&lt;br /&gt;
&lt;br /&gt;
This is also another build that should farm Cyclops/Ogres/Werewolves at the beginning instead of frogs due to its lack of AoE damage. And it&#039;s equipment is fairly cheap (except if you are looking for a high Poison damage weapon). You will need a HR60 neck, a DM5, an Excalibur/Ancient Exceptional Great Sword with Hit Ratio, a Exceptional Falchion/Sabre Poison+Hit Ratio, a Ring of Dragon Power and an HP42+ set. As endgame Gear, trying to get a Merien Shield, Wind Slasher, Kloness Esterk will give you the best results.&lt;br /&gt;
&lt;br /&gt;
I insist, this is not a PvP friendly Build!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long sword/Axe - Xelima&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The explosion. Have you ever wanted to hit so hard to kill people with 3~4 Crits? Then this is the Build for you! You are going to be the definition of glasscannon so be careful with it. This build centers around CC CD Giant Swords or Battle Axes (depending on your taste. This is a 100% PvP centric build, with almost no good way to hunt. And its also item intensive, so it&#039;s not recommended for new players.&lt;br /&gt;
&lt;br /&gt;
The stats are: 156 STR, 200 DEX, 36 INT, 10 MAG, 10 VIT, 75 LUK. Work on your INT Angel and DEX angel as soon as possible. If using an Axe, your STR should be 169 having less LUK.&lt;br /&gt;
&lt;br /&gt;
The idea on this build is simple: You play invisible the whole time, and when someone is paraed/poorly positioned you pounce! Between Xelima, the CC CD of the weapon and your weapon talent, and your LUK you will be hitting Crushing Hits with sky-high numbers and extremely often! A poorly positioned mage/archer will be down usually within 4 ~ 6 criticals! The gear that&#039;s you will need is: first of all a Manacon SP item (your SP regens will be tiny, you won&#039;t be able to run from one side to the other of middleland!), your trusty exceptional Giant Sword/Battle Axe with CC CD, a Ring of Dragon Power, a HR60 Necklace, and a fairly decent MA set. With this build you will die, you will die a lot, you will die time and again! But also you will kill like a monster!&lt;br /&gt;
&lt;br /&gt;
This is not viable for PvE! And to use it you will need to get you gear first! Be warned!&lt;br /&gt;
&lt;br /&gt;
Beginners Guides been written by Nani!!! (Yellow#1337).&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Advanced Builds&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maxwell&#039;s Archery Artillery guide to max well:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some &#039;&#039;advanced&#039;&#039; tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.&lt;br /&gt;
I started Helbreath Olympia from a scratch at September 2020 and unfortunately had to quit playing at 9th May 2021. Meaning this guide is still relevant and up to date. I only had time to get 0 to 20 rebirths and 1022 EKs with ~130 deaths. I&#039;m sure you can do even better after this guide as you don&#039;t need to try &#039;&#039;200luck oddball builds&#039;&#039; - I&#039;ve tried these for you and I only recommend the most efficient setup here.&lt;br /&gt;
In my opinion, Xelima Archer (and Mage) are the most efficient builds for new players as you are able to EK, hunt and rebirth even without relying on anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers are very stat heavy to build so I recommend to do as many rebirths as possible. We are also the best Alchemy characters in-game so you better make those Invisible Potions to make this class work out with full potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us &#039;&#039;Artilleries&#039;&#039;. Thanks for original build goes to my buddy cesinhaRKT, but I think I&#039;ve pushed this even further.(editado)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
140+0: 156str 189dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+10: 194str 181dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+15: 194str 198dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAT PRIORITY AS ARCHER:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.&lt;br /&gt;
&lt;br /&gt;
DEX: Very important stat. We want to get as high DEX as possible for high Hit Ratio. Hit Ratio scales well with both Archery and Xelima talents.&lt;br /&gt;
&lt;br /&gt;
INT: As we are spending lots of time in back line we have great opportunity to cast spells, I highly recommend 62INT for Haste. Your team will appreciate it.&lt;br /&gt;
&lt;br /&gt;
MAG: Personal preference how much you invest here. Highly recommend 50 or more. I had 51 to get Fast Cast from 100% magic skill, a bit extra HR for Elebow and MR for MR set. Mana regen counts as Mag/3. This is enough to always have Berserk and PFM on. As we are trying to not take damage, Mana Convertion is pretty useless stat for us.&lt;br /&gt;
&lt;br /&gt;
LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn&#039;t play a big role for drops but extra Crush Chance is always welcome with Xelima talent.&lt;br /&gt;
&lt;br /&gt;
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLO REBIRTHING GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-9: Slimes or Ants (for Alchemy)&lt;br /&gt;
&lt;br /&gt;
10-69 Orcs (for Teeths, Meats and Contributions) or Scorpions (better shard drops than Orcs)&lt;br /&gt;
&lt;br /&gt;
70-119 Cyclops (Easy Elite and drops meat so very easy to level up) or Skeletons (for Skeleton Bones)&lt;br /&gt;
&lt;br /&gt;
120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)&lt;br /&gt;
&lt;br /&gt;
NOTE: Archers can solo IceBound at 110+ for lucky drops but it&#039;s bad exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There&#039;s huge difference killing something with 1 or 2 hit. High damage is our indirect &lt;br /&gt;
Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.&lt;br /&gt;
&lt;br /&gt;
Step2: Take 20 VIT to deal properly with Elites (without meats).&lt;br /&gt;
&lt;br /&gt;
Step3: I would recommend 26 INT for Possession -&amp;gt; 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).&lt;br /&gt;
&lt;br /&gt;
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn&#039;t that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.&lt;br /&gt;
&lt;br /&gt;
This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist&#039;s spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -&amp;gt; /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist&#039;s cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it&#039;s time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don&#039;t trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -&amp;gt; move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon&#039;s Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -&amp;gt; 2-3 Crits -&amp;gt; Switch into Elebow/Deb -&amp;gt; Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and &#039;&#039;!jajajaja del rey&#039;&#039; before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn&#039;t equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOR RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exp HP Cap&lt;br /&gt;
&lt;br /&gt;
Exp HP Trousers&lt;br /&gt;
&lt;br /&gt;
Exp HP Shirt/Chemise&lt;br /&gt;
&lt;br /&gt;
Exp HP Tunic/Bodice&lt;br /&gt;
&lt;br /&gt;
Exp MA Cape&lt;br /&gt;
&lt;br /&gt;
Greed Leather&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it&#039;s harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don&#039;t really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It&#039;s tested that those pieces with +50% HP Regeneration are enough with meat drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Fullhelm/Winged/Horned&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Platemail&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Hauberk&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Plateleggs&lt;br /&gt;
&lt;br /&gt;
CIC SP Cape / Towershield&lt;br /&gt;
&lt;br /&gt;
CIC/Gold DR Cape&lt;br /&gt;
&lt;br /&gt;
CIC/PR Cape&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Personal preference if you want to use CIC or whatever you build, ALWAYS have your Helms identical so you do not show your timers to opponents when you are switching sets, this way you can actually give them &#039;&#039;fake timers&#039;&#039; (the more sets you have the stronger you are, I didn&#039;t have time to build other sets than MR and as armors already have natural PA/DR this was cheap, efficient and enough. It was funny when a Warrior whispered &#039;&#039;nice vortex sets&#039;&#039; from Revival Zone). I only had CIC5 SP Tower Shield to save item slots. I chose SP Tower over Cape as SP is not combat stat and everyone needs some shield - safer and less switching. Only equiped it for running with wand. Warriors do need CIC to be any useful, but as an Archer, we can pull out damage with Berserk (or Berserk Slate - which is the most efficient for us), as long as someone is on screen while regenerating Criticals. If you wonder why I recommend Light armors with over 200STR it&#039;s simply to lower max weight for more arrows/other heavy items. With big damage, I never felt like needing more Criticals. Only use DR Cape with AMP or in non-PvP map. As we are eating lots of potions, Gold is very nice alternative stat to have here. As we are not regenerating much, poison ticks can deal lots of damage. Get yourself high PR Cape and you are good to trade damage with poison guys. We prefer cape here over necklace to not drop DPS. Meduneck is very viable alternative item option here aswell.&lt;br /&gt;
&lt;br /&gt;
As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAPON RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.&lt;br /&gt;
&lt;br /&gt;
Elemental Bow: The most important weapon for archers. Archer is unplayable without this one. Deals highest damage of all bows, gives situational MA, extra HR etc. Get this and you can hunt and kill nearly anyone.&lt;br /&gt;
&lt;br /&gt;
DarkElfBow: Luxury item for this build honestly. Recommend to have it at some point, but it&#039;s not very high at priority. This is your main endgame bow. Even when you get one, I still recommend to carry Direction Bow for some situations as this will nearly always fly your targets.&lt;br /&gt;
&lt;br /&gt;
DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.&lt;br /&gt;
&lt;br /&gt;
Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.&lt;br /&gt;
&lt;br /&gt;
Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I&#039;ve dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Esterk: Great alternative weapon in theory for some situations like when combining with optional Merien Shield (activation) and/or PR Cape/Neck to counter Poison Fencers / Short Sworders damage. Bows already cover our range needs and Axe or Blade hits way harder in melee. Had no plans getting one and this is not tested in action.&lt;br /&gt;
&lt;br /&gt;
Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.&lt;br /&gt;
&lt;br /&gt;
Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.&lt;br /&gt;
&lt;br /&gt;
Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.&lt;br /&gt;
&lt;br /&gt;
Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.&lt;br /&gt;
Stat+CD Weapons: Crush Damage can potentially hit super hard, but there&#039;s RNG. If you go for one, it may be wise to build some Luck aswell. Critical+CD hits like a truck with Criticals. Agile+CD hits very fast making it difficult for your opponent to react / eat potions / change sets and fast stunning shines to interrupt casts if someone is paralyzed not to mention how Attack Speed plays a big role in the world of &#039;&#039;Last hitting&#039;&#039; or how it helps to trade with Fencers, Short Sworders and Merien talents. CC+CD deals the most balanced Crush Damage.  Ancient+CD scales well with high STR and Xelima talent, especially in GiS for good Dash damage scaling.&lt;br /&gt;
&lt;br /&gt;
Devastator: Best in Slot. Good luck getting one.&lt;br /&gt;
&lt;br /&gt;
Anc+HR MS22: As we have 50MAG we don&#039;t need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you &#039;&#039;Fast Recall&#039;&#039;. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC ITEM RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. &lt;br /&gt;
Scaling with Xelima talent, Event modifiers and possible Crush Damage.&lt;br /&gt;
&lt;br /&gt;
Ring of Abaddon: High priority. The best ring we can wish for.&lt;br /&gt;
&lt;br /&gt;
Necklace of Kloness: High priority with high Reps. This gives us up to +8 Melee and Ranged damage. No reason to not look for this for endgame.&lt;br /&gt;
&lt;br /&gt;
Necklace of Xelima: Alternative necklace. Very good in theory for hunting and opens up some Luck build opportunities. Never had one and had no plans getting one.&lt;br /&gt;
&lt;br /&gt;
DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.&lt;br /&gt;
&lt;br /&gt;
HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.&lt;br /&gt;
&lt;br /&gt;
Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.&lt;br /&gt;
&lt;br /&gt;
Necklace of Thirst: Same as Ring of Thirst.&lt;br /&gt;
&lt;br /&gt;
Angels: STR Angel is mandatory to get 210str. I recommend to get STR Angel once you finish your 10th rebirth to afford that high STR. You can get more Angels if you want, I was only playing with STR one for less hazzle and faster reaction time. INT Angel to be able to cast spell or DEX Angel for +32DR (even better if you combine that with Merien Necklace) to not get interrupted that easily during cast. Personally I was leaning for DEX Angel as secondary Angel because it has more uses than just casting but didn&#039;t have time to upgrade one. MAG is also nice for GG hunting as it gives HR for Elebow and MR scales with our set.&lt;br /&gt;
&lt;br /&gt;
Magic Gems: Diamond is at high priority for us. It can be equiped at level 1 when you rebirth and compensates lack of Dexterity. Highly recommend to craft or buying one before you start rebirthing. Sapphire and Emerald are also very nice if you have room to carry them.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It&#039;s not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIND RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
F2: Elebow/DarkElfBow/Direbow&lt;br /&gt;
&lt;br /&gt;
F3: Melee weapon/Sword of Heaven&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This combo allows you to fast switch into whatever you need. Allowing you to burst real fast and mixing damages from melee to range and physical to magical. Shooting someone without magic protection with Elebow -&amp;gt; Target equips MA set -&amp;gt; Shoot with DEB -&amp;gt; Target equips PA set -&amp;gt; Shoot with Elebow without mercy. Making it very annoying to play against you.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Talents&amp;diff=584</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Talents&amp;diff=584"/>
		<updated>2021-11-03T22:41:16Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /*  Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters earn a talent point at level 5 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using &#039;Rebirth&#039; at maximum level does reset your stat points but not your talent points.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Short Sword&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/rpxjKX8x/falchion.gif&lt;br /&gt;
!Provides the following bonuses when using short sword&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1-25%&#039;&#039;&#039; Chance of granting you a Critical Point on a successful hit (scales with skill %)&amp;lt;br /&amp;gt;Criticals earned like this can only be used by short swords.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
| Criticals regen &#039;&#039;&#039;2&#039;&#039;&#039; times faster&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;Increased combo damage (&#039;&#039;&#039;+1&#039;&#039;&#039;,&#039;&#039;&#039;+3&#039;&#039;&#039;,&#039;&#039;&#039;+5&#039;&#039;&#039;)&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Long Sword&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Giantsword.gif&lt;br /&gt;
!Provides the following bonuses when using long swords&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|Dash speed &#039;&#039;&#039;+42%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Chance (deals bonus damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Fencing&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/52Zp4NMf/sabre.gif&lt;br /&gt;
!Provides the following bonuses when using fencing weapons:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks hit &#039;&#039;&#039;2&#039;&#039;&#039; additional nearby target for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Criticals hit &#039;&#039;&#039;3&#039;&#039;&#039; additional nearby targets for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Can cast spells while shield equipped (with fencing weapon)&amp;lt;br /&amp;gt;Shield skill halved.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Physical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Axe&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/jSW-ZYnm8/battleaxe.gif&lt;br /&gt;
!Provides the following bonuses when using axes:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks cleave to two nearby units for &#039;&#039;&#039;33%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+15%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Crush damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Hammer&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Battlehammer.gif&lt;br /&gt;
!Provides the following bonuses when using Hammers:&lt;br /&gt;
|-&lt;br /&gt;
|Physical absorption on target&#039;s armor is reduced proportional to endurance left on armor&amp;lt;br /&amp;gt;Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs &amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|Physical attacks ignore &#039;&#039;&#039;8%&#039;&#039;&#039; of Physical Abs.&amp;lt;br /&amp;gt;Reduce target armor endurance by &#039;&#039;&#039;0.35% per hit (doubled with crit)&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; Physical damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Archery&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Dbow.gif&lt;br /&gt;
!Provides the following bonuses when using bows:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;75%&#039;&#039;&#039; chance to pierce units on their way to their target&amp;lt;br /&amp;gt;&#039;&#039;&#039;75%&#039;&#039;&#039; chance to hit a single unit each sideways for each tile&amp;lt;br /&amp;gt;&#039;&#039;&#039;50%&#039;&#039;&#039; chance to hit the monsters twice&amp;lt;br /&amp;gt; &#039;&#039;&#039;50%&#039;&#039;&#039; chance to not use an arrow when attacking.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; stun ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#8a3324&amp;quot;&amp;gt; &#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/8PXtYmKJ/necklaceofearthelemental.png&lt;br /&gt;
!Provides the following bonuses when using Earth magic:&lt;br /&gt;
|-&lt;br /&gt;
|Drains stamina.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells(learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Earth Shock Wave (190 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Earth absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Fire Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ffd700&amp;quot;&amp;gt; &#039;&#039;&#039;Lightning&#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/fywBG2QX/necklaceofairelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Lightning magic:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+20%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;40%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;% damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Fury of Thor (182 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+10%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Lightning absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Earth Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ff4500&amp;quot;&amp;gt; &#039;&#039;&#039;  Fire   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/FsHTGBZX/necklaceofefreet.gif&lt;br /&gt;
!Provides the following bonuses when using Fire magic:&lt;br /&gt;
|-&lt;br /&gt;
|Burns enemies, stacking up to &#039;&#039;&#039;3&#039;&#039;&#039; times&amp;lt;br /&amp;gt;Spells reduce &#039;&#039;&#039;20%&#039;&#039;&#039; of target&#039;s Fire and Magical Absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire (200 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements and mobs&lt;br /&gt;
|-&lt;br /&gt;
|Spells Reduce &#039;&#039;&#039;15%&#039;&#039;&#039; of target&#039;s Element and Magical Abs.&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; magic crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Fire absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Ice Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#87cefa&amp;quot;&amp;gt; &#039;&#039;&#039;   Ice   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/SQrZ6hcG/necklaceoficeelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Ice magic:&lt;br /&gt;
|-&lt;br /&gt;
|Freezes enemies&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+12%&#039;&#039;&#039; base damage on frozen targets&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Magic hit ratio&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard (195 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Ice absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Lightning Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#b7b7b7&amp;quot;&amp;gt; &#039;&#039;&#039;   Holy   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Klonessneck.gif&lt;br /&gt;
!Provides the following bonuses when using Holy magic:&lt;br /&gt;
|-&lt;br /&gt;
|Replaces &#039;&#039;&#039;Hunger&#039;&#039;&#039; with &#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;br /&amp;gt;Healing spells overheal, granting a shield up to 20% of Max HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; health with healing spells&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; stamina with stamina recovery spells&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells  (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)&amp;lt;br /&amp;gt;Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)&amp;lt;br /&amp;gt;Meditation (&#039;&#039;&#039;30%&#039;&#039;&#039; max MP recovery &#039;&#039;&#039;+15%&#039;&#039;&#039; on next regen + &#039;&#039;&#039;66&#039;&#039;&#039; heal, &#039;&#039;&#039;20%&#039;&#039;&#039; max MP cost, 40 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Activation cooldown reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increased Paralize duration by &#039;&#039;&#039;5s&#039;&#039;&#039;(&#039;&#039;&#039;1s&#039;&#039;&#039; for Tier 7+ mobs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#00EE00&amp;quot;&amp;gt; &#039;&#039;&#039;Poison&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/pTM0ZV0s/necklaceofmedusa.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Poison deals additional damage based on unit&#039;s current health&amp;lt;br /&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039; Chance to tick poison on hit (requires poisoning weapon)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Poison resistance&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; change to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#48452a&amp;quot;&amp;gt; &#039;&#039;&#039;Tank&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/sgPVVxkr/towershield.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increase aggro on monsters&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039; Vitality&amp;lt;br /&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; Vitality every &#039;&#039;&#039;20&#039;&#039;&#039; levels &amp;lt;br /&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039; HP Recovery&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; chance of being stunned by physical attacks&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Physical Absorption when directly facing your opponent with a shield&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Magical Absorption when directly facing your opponent with a shield&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#D13434&amp;quot;&amp;gt; &#039;&#039;&#039;Xelima&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Xelimaneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to crush(deals extra damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15%&#039;&#039;&#039; Crush damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+8%&#039;&#039;&#039; physical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+12%&#039;&#039;&#039; magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Hit Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.05%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.1%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!     ------------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; -20%&#039;&#039;&#039; Max HP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-20%&#039;&#039;&#039; HP Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-25%&#039;&#039;&#039; HP from Health Potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Defence Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#53DB8E&amp;quot;&amp;gt; &#039;&#039;&#039;Merien&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Merienneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increased attack speed&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.1%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.2%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Activation cooldowns reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Magic&lt;br /&gt;
|-&lt;br /&gt;
!       -----------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15%&#039;&#039;&#039; Magical damage penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-10%&#039;&#039;&#039; Physical damage penalty&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Transfer Criticals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Example Builds&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Basic Builds&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fencing - Poison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The budget start. This build uses Sabres, Blood Rapier and Excalibur (and in the end Kloness Esterk). Its really good to kill Frogs, Hellhounds and Rudolphs to farm frags efficiently due to the splash damage on the Fencing weapons and the High Damage on the Excalibur. Also due to its high Vit and HP is quite resilient.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 147 DEX, 36 INT, 10 MAG, 180 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
With a week on frogs you will have enough Frags and Shards to get an Excalibur, an HR60 Neck, a PD40 HR Excellent Sabre (if no one drops for you), a Ring Of Dragon Power, an Efreet Neck, and a HP set of around 42% on each piece. Then this build can lose itself on Garden killing Unicorns or on D4 killing Demons. Due to the splash damage, this build excels at killing on Garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long Sword - Archery&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The all-rounder. This is also a sort of budget build but with an expensive endgame. This build uses Blood Sword and Elemental Bow (and in the end Dark-Elf Bow). This is a solid budget all-rounder build. In the beginning you will have to focus on Cyclops to farm your basic gear and Frags. And once you get your basic weapons and necklace you will be fairly decent at doing PvP and PvE. With Elemental Bow you will be a hunting beast, capable of killing Demons/Gargoyles/Ettins/Werewolves/Ogres with surprising ease. And on PvP, your Blood Sword will eat through the enemies DR sets!&lt;br /&gt;
&lt;br /&gt;
The Stats are; 150 STR, 170 DEX, 62 INT, 15 MAG, 80 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
Within 2 weeks on Cyclops you will be able to afford to get your Blood Sword, Elemental Bow, HR60 Neck, Ring Of Dragon Power, a HP 42+ set, a Haste Manual, a MS20 CP HR, and a start of a basic MA set. With this gear You won&#039;t feel bad on Guild Hunts, because Elemental Bow deals massive damage to mobs and to Defense Shielded Enemies, and the Blood Sword deals massive Damage on PvP, while having a really good Hit Ratio.&lt;br /&gt;
&lt;br /&gt;
Never forget to carry a Direction Bow, because that will be your main tool on Mass PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Poison - Tank&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tank. Have you ever dreamt of running into danger with the certainty that you won&#039;t die? That can&#039;t happen on Helbreath but this build might give you a better chance! With this build you will mainly be using one-handed weapons and Great Swords. You will be really good at killing mobs thanks to poison, and your survivability will be really high thanks to Tank. You will be able to kill Daemons, Gargoyles, Werewolves, Ogres, Ettins and Liches with ease due to poison and finishing them up with a Great Sword / Excalibur depending on your tastes. As your poison weapon, a Falchion would be best due to it&#039;s attack Speed and the possibility of using a shield, but a Sabre will work too. This build is not particularly good on PvP, but will give you a really relaxed PvE experience.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 171 DEX, 59 INT, 25 MAG 118 VIT (140 with Tank talent). You should work on your INT angel as soon as possible, and you might drop INT (down to 36) and MAG entirely. Both stat drops should go in favour of VIT.&lt;br /&gt;
&lt;br /&gt;
This is also another build that should farm Cyclops/Ogres/Werewolves at the beginning instead of frogs due to its lack of AoE damage. And it&#039;s equipment is fairly cheap (except if you are looking for a high Poison damage weapon). You will need a HR60 neck, a DM5, an Excalibur/Ancient Exceptional Great Sword with Hit Ratio, a Exceptional Falchion/Sabre Poison+Hit Ratio, a Ring of Dragon Power and an HP42+ set. As endgame Gear, trying to get a Merien Shield, Wind Slasher, Kloness Esterk will give you the best results.&lt;br /&gt;
&lt;br /&gt;
I insist, this is not a PvP friendly Build!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long sword/Axe - Xelima&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The explosion. Have you ever wanted to hit so hard to kill people with 3~4 Crits? Then this is the Build for you! You are going to be the definition of glasscannon so be careful with it. This build centers around CC CD Giant Swords or Battle Axes (depending on your taste. This is a 100% PvP centric build, with almost no good way to hunt. And its also item intensive, so it&#039;s not recommended for new players.&lt;br /&gt;
&lt;br /&gt;
The stats are: 156 STR, 200 DEX, 36 INT, 10 MAG, 10 VIT, 75 LUK. Work on your INT Angel and DEX angel as soon as possible. If using an Axe, your STR should be 169 having less LUK.&lt;br /&gt;
&lt;br /&gt;
The idea on this build is simple: You play invisible the whole time, and when someone is paraed/poorly positioned you pounce! Between Xelima, the CC CD of the weapon and your weapon talent, and your LUK you will be hitting Crushing Hits with sky-high numbers and extremely often! A poorly positioned mage/archer will be down usually within 4 ~ 6 criticals! The gear that&#039;s you will need is: first of all a Manacon SP item (your SP regens will be tiny, you won&#039;t be able to run from one side to the other of middleland!), your trusty exceptional Giant Sword/Battle Axe with CC CD, a Ring of Dragon Power, a HR60 Necklace, and a fairly decent MA set. With this build you will die, you will die a lot, you will die time and again! But also you will kill like a monster!&lt;br /&gt;
&lt;br /&gt;
This is not viable for PvE! And to use it you will need to get you gear first! Be warned!&lt;br /&gt;
&lt;br /&gt;
Beginners Guides been written by Nani!!! (Yellow#1337).&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Advanced Builds&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maxwell&#039;s Archery Artillery guide to max well:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some &#039;&#039;advanced&#039;&#039; tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.&lt;br /&gt;
I started Helbreath Olympia from a scratch at September 2020 and unfortunately had to quit playing at 9th May 2021. Meaning this guide is still relevant and up to date. I only had time to get 0 to 20 rebirths and 1022 EKs with ~130 deaths. I&#039;m sure you can do even better after this guide as you don&#039;t need to try &#039;&#039;200luck oddball builds&#039;&#039; - I&#039;ve tried these for you and I only recommend the most efficient setup here.&lt;br /&gt;
In my opinion, Xelima Archer (and Mage) are the most efficient builds for new players as you are able to EK, hunt and rebirth even without relying on anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers are very stat heavy to build so I recommend to do as many rebirths as possible. We are also the best Alchemy characters in-game so you better make those Invisible Potions to make this class work out with full potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us &#039;&#039;Artilleries&#039;&#039;. Thanks for original build goes to my buddy cesinhaRKT, but I think I&#039;ve pushed this even further.(editado)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
140+0: 156str 189dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+10: 194str 181dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+15: 194str 198dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAT PRIORITY AS ARCHER:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.&lt;br /&gt;
&lt;br /&gt;
DEX: Very important stat. We want to get as high DEX as possible for high Hit Ratio. Hit Ratio scales well with both Archery and Xelima talents.&lt;br /&gt;
&lt;br /&gt;
INT: As we are spending lots of time in back line we have great opportunity to cast spells, I highly recommend 62INT for Haste. Your team will appreciate it.&lt;br /&gt;
&lt;br /&gt;
MAG: Personal preference how much you invest here. Highly recommend 50 or more. I had 51 to get Fast Cast from 100% magic skill, a bit extra HR for Elebow and MR for MR set. Mana regen counts as Mag/3. This is enough to always have Berserk and PFM on. As we are trying to not take damage, Mana Convertion is pretty useless stat for us.&lt;br /&gt;
&lt;br /&gt;
LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn&#039;t play a big role for drops but extra Crush Chance is always welcome with Xelima talent.&lt;br /&gt;
&lt;br /&gt;
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLO REBIRTHING GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-9: Slimes or Ants (for Alchemy)&lt;br /&gt;
&lt;br /&gt;
10-69 Orcs (for Teeths, Meats and Contributions) or Scorpions (better shard drops than Orcs)&lt;br /&gt;
&lt;br /&gt;
70-119 Cyclops (Easy Elite and drops meat so very easy to level up) or Skeletons (for Skeleton Bones)&lt;br /&gt;
&lt;br /&gt;
120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)&lt;br /&gt;
&lt;br /&gt;
NOTE: Archers can solo IceBound at 110+ for lucky drops but it&#039;s bad exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There&#039;s huge difference killing something with 1 or 2 hit. High damage is our indirect &lt;br /&gt;
Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.&lt;br /&gt;
&lt;br /&gt;
Step2: Take 20 VIT to deal properly with Elites (without meats).&lt;br /&gt;
&lt;br /&gt;
Step3: I would recommend 26 INT for Possession -&amp;gt; 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).&lt;br /&gt;
&lt;br /&gt;
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn&#039;t that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.&lt;br /&gt;
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This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist&#039;s spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -&amp;gt; /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist&#039;s cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.&lt;br /&gt;
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In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it&#039;s time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don&#039;t trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.&lt;br /&gt;
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Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -&amp;gt; move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon&#039;s Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -&amp;gt; 2-3 Crits -&amp;gt; Switch into Elebow/Deb -&amp;gt; Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and &#039;&#039;!jajajaja del rey&#039;&#039; before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn&#039;t equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).&lt;br /&gt;
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ARMOR RECOMMENDATIONS:&lt;br /&gt;
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Exp HP Cap&lt;br /&gt;
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Exp HP Trousers&lt;br /&gt;
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Exp HP Shirt/Chemise&lt;br /&gt;
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Exp HP Tunic/Bodice&lt;br /&gt;
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Exp MA Cape&lt;br /&gt;
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Greed Leather&lt;br /&gt;
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Description:&lt;br /&gt;
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it&#039;s harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don&#039;t really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It&#039;s tested that those pieces with +50% HP Regeneration are enough with meat drops.&lt;br /&gt;
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Light/Cic MR Fullhelm/Winged/Horned&lt;br /&gt;
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Light/Cic MR Platemail&lt;br /&gt;
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Strong/Cic MR Hauberk&lt;br /&gt;
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Strong/Cic MR Plateleggs&lt;br /&gt;
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CIC SP Cape / Towershield&lt;br /&gt;
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CIC/Gold DR Cape&lt;br /&gt;
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CIC/PR Cape&lt;br /&gt;
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Description:&lt;br /&gt;
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Personal preference if you want to use CIC or whatever you build, ALWAYS have your Helms identical so you do not show your timers to opponents when you are switching sets, this way you can actually give them &#039;&#039;fake timers&#039;&#039; (the more sets you have the stronger you are, I didn&#039;t have time to build other sets than MR and as armors already have natural PA/DR this was cheap, efficient and enough. It was funny when a Warrior whispered &#039;&#039;nice vortex sets&#039;&#039; from Revival Zone). I only had CIC5 SP Tower Shield to save item slots. I chose SP Tower over Cape as SP is not combat stat and everyone needs some shield - safer and less switching. Only equiped it for running with wand. Warriors do need CIC to be any useful, but as an Archer, we can pull out damage with Berserk (or Berserk Slate - which is the most efficient for us), as long as someone is on screen while regenerating Criticals. If you wonder why I recommend Light armors with over 200STR it&#039;s simply to lower max weight for more arrows/other heavy items. With big damage, I never felt like needing more Criticals. Only use DR Cape with AMP or in non-PvP map. As we are eating lots of potions, Gold is very nice alternative stat to have here. As we are not regenerating much, poison ticks can deal lots of damage. Get yourself high PR Cape and you are good to trade damage with poison guys. We prefer cape here over necklace to not drop DPS. Meduneck is very viable alternative item option here aswell.&lt;br /&gt;
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As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).&lt;br /&gt;
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WEAPON RECOMMENDATIONS:&lt;br /&gt;
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Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.&lt;br /&gt;
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Elemental Bow: The most important weapon for archers. Archer is unplayable without this one. Deals highest damage of all bows, gives situational MA, extra HR etc. Get this and you can hunt and kill nearly anyone.&lt;br /&gt;
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DarkElfBow: Luxury item for this build honestly. Recommend to have it at some point, but it&#039;s not very high at priority. This is your main endgame bow. Even when you get one, I still recommend to carry Direction Bow for some situations as this will nearly always fly your targets.&lt;br /&gt;
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DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.&lt;br /&gt;
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Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.&lt;br /&gt;
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Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I&#039;ve dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
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Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
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Kloness Esterk: Great alternative weapon in theory for some situations like when combining with optional Merien Shield (activation) and/or PR Cape/Neck to counter Poison Fencers / Short Sworders damage. Bows already cover our range needs and Axe or Blade hits way harder in melee. Had no plans getting one and this is not tested in action.&lt;br /&gt;
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Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.&lt;br /&gt;
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Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.&lt;br /&gt;
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Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.&lt;br /&gt;
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Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.&lt;br /&gt;
Stat+CD Weapons: Crush Damage can potentially hit super hard, but there&#039;s RNG. If you go for one, it may be wise to build some Luck aswell. Critical+CD hits like a truck with Criticals. Agile+CD hits very fast making it difficult for your opponent to react / eat potions / change sets and fast stunning shines to interrupt casts if someone is paralyzed not to mention how Attack Speed plays a big role in the world of &#039;&#039;Last hitting&#039;&#039; or how it helps to trade with Fencers, Short Sworders and Merien talents. CC+CD deals the most balanced Crush Damage.  Ancient+CD scales well with high STR and Xelima talent, especially in GiS for good Dash damage scaling.&lt;br /&gt;
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Devastator: Best in Slot. Good luck getting one.&lt;br /&gt;
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Anc+HR MS22: As we have 50MAG we don&#039;t need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you &#039;&#039;Fast Recall&#039;&#039;. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.&lt;br /&gt;
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Description:&lt;br /&gt;
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As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.&lt;br /&gt;
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MISC ITEM RECOMMENDATIONS:&lt;br /&gt;
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Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. &lt;br /&gt;
Scaling with Xelima talent, Event modifiers and possible Crush Damage.&lt;br /&gt;
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Ring of Abaddon: High priority. The best ring we can wish for.&lt;br /&gt;
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Necklace of Kloness: High priority with high Reps. This gives us up to +8 Melee and Ranged damage. No reason to not look for this for endgame.&lt;br /&gt;
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Necklace of Xelima: Alternative necklace. Very good in theory for hunting and opens up some Luck build opportunities. Never had one and had no plans getting one.&lt;br /&gt;
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DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.&lt;br /&gt;
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HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.&lt;br /&gt;
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Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.&lt;br /&gt;
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Necklace of Thirst: Same as Ring of Thirst.&lt;br /&gt;
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Angels: STR Angel is mandatory to get 210str. I recommend to get STR Angel once you finish your 10th rebirth to afford that high STR. You can get more Angels if you want, I was only playing with STR one for less hazzle and faster reaction time. INT Angel to be able to cast spell or DEX Angel for +32DR (even better if you combine that with Merien Necklace) to not get interrupted that easily during cast. Personally I was leaning for DEX Angel as secondary Angel because it has more uses than just casting but didn&#039;t have time to upgrade one. MAG is also nice for GG hunting as it gives HR for Elebow and MR scales with our set.&lt;br /&gt;
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Magic Gems: Diamond is at high priority for us. It can be equiped at level 1 when you rebirth and compensates lack of Dexterity. Highly recommend to craft or buying one before you start rebirthing. Sapphire and Emerald are also very nice if you have room to carry them.&lt;br /&gt;
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Description:&lt;br /&gt;
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Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It&#039;s not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.&lt;br /&gt;
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BIND RECOMMENDATIONS:&lt;br /&gt;
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F2: Elebow/DarkElfBow/Direbow&lt;br /&gt;
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F3: Melee weapon/Sword of Heaven&lt;br /&gt;
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Description:&lt;br /&gt;
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This combo allows you to fast switch into whatever you need. Allowing you to burst real fast and mixing damages from melee to range and physical to magical. Shooting someone without magic protection with Elebow -&amp;gt; Target equips MA set -&amp;gt; Shoot with DEB -&amp;gt; Target equips PA set -&amp;gt; Shoot with Elebow without mercy. Making it very annoying to play against you.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Talents&amp;diff=583</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Talents&amp;diff=583"/>
		<updated>2021-11-03T22:17:40Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Fencing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters earn a talent point at level 5 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using &#039;Rebirth&#039; at maximum level does reset your stat points but not your talent points.&lt;br /&gt;
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=&#039;&#039;&#039;Short Sword&#039;&#039;&#039;=&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
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|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/rpxjKX8x/falchion.gif&lt;br /&gt;
!Provides the following bonuses when using short sword&lt;br /&gt;
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|&#039;&#039;&#039;1-25%&#039;&#039;&#039; Chance of granting you a Critical Point on a successful hit (scales with skill %)&amp;lt;br /&amp;gt;Criticals earned like this can only be used by short swords.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&amp;lt;br /&amp;gt;&lt;br /&gt;
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!Passive stats(all weapons):&lt;br /&gt;
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| Criticals regen &#039;&#039;&#039;2&#039;&#039;&#039; times faster&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;Increased combo damage (&#039;&#039;&#039;+1&#039;&#039;&#039;,&#039;&#039;&#039;+3&#039;&#039;&#039;,&#039;&#039;&#039;+5&#039;&#039;&#039;)&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
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|}&lt;br /&gt;
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=&#039;&#039;&#039;Long Sword&#039;&#039;&#039;=&lt;br /&gt;
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|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Giantsword.gif&lt;br /&gt;
!Provides the following bonuses when using long swords&#039;&#039;&#039;:&lt;br /&gt;
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|Dash speed &#039;&#039;&#039;+42%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
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!Passive stats(all weapons):&lt;br /&gt;
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|&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Chance (deals bonus damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
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=&#039;&#039;&#039;Fencing&#039;&#039;&#039;=&lt;br /&gt;
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|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/52Zp4NMf/sabre.gif&lt;br /&gt;
!Provides the following bonuses when using fencing weapons:&lt;br /&gt;
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|Attacks hit &#039;&#039;&#039;2&#039;&#039;&#039; additional nearby target for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Criticals hit &#039;&#039;&#039;3&#039;&#039;&#039; additional nearby targets for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Can cast spells while shield equipped (with fencing weapon)&amp;lt;br /&amp;gt;Shield skill halved.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
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!Passive stats(all weapons):&lt;br /&gt;
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|&#039;&#039;&#039;+8%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Physical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
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=&#039;&#039;&#039;Axe&#039;&#039;&#039;=&lt;br /&gt;
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|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/jSW-ZYnm8/battleaxe.gif&lt;br /&gt;
!Provides the following bonuses when using axes:&lt;br /&gt;
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|Attacks cleave to two nearby units for &#039;&#039;&#039;33%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
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!Passive stats(all weapons):&lt;br /&gt;
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|&#039;&#039;&#039;+15%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Crush damage&lt;br /&gt;
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=&#039;&#039;&#039;Hammer&#039;&#039;&#039;=&lt;br /&gt;
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|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Battlehammer.gif&lt;br /&gt;
!Provides the following bonuses when using Hammers:&lt;br /&gt;
|-&lt;br /&gt;
|Physical absorption on target&#039;s armor is reduced proportional to endurance left on armor&amp;lt;br /&amp;gt;Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs &amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
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!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|Physical attacks ignore &#039;&#039;&#039;8%&#039;&#039;&#039; of Physical Abs.&amp;lt;br /&amp;gt;Reduce target armor endurance by &#039;&#039;&#039;0.35% per hit (doubled with crit)&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; Physical damage&lt;br /&gt;
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|}&lt;br /&gt;
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=&#039;&#039;&#039;Archery&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Dbow.gif&lt;br /&gt;
!Provides the following bonuses when using bows:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;75%&#039;&#039;&#039; chance to pierce units on their way to their target&amp;lt;br /&amp;gt;&#039;&#039;&#039;75%&#039;&#039;&#039; chance to hit a single unit each sideways for each tile&amp;lt;br /&amp;gt;&#039;&#039;&#039;50%&#039;&#039;&#039; chance to hit the monsters twice&amp;lt;br /&amp;gt; &#039;&#039;&#039;50%&#039;&#039;&#039; chance to not use an arrow when attacking.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; stun ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=&amp;lt;span style=&amp;quot;color:#8a3324&amp;quot;&amp;gt; &#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/8PXtYmKJ/necklaceofearthelemental.png&lt;br /&gt;
!Provides the following bonuses when using Earth magic:&lt;br /&gt;
|-&lt;br /&gt;
|Drains stamina.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
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!Exclusive spells(learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Earth Shock Wave (190 Int)&lt;br /&gt;
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!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Earth absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Fire Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=&amp;lt;span style=&amp;quot;color:#ffd700&amp;quot;&amp;gt; &#039;&#039;&#039;Lightning&#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/fywBG2QX/necklaceofairelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Lightning magic:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+20%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;40%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;% damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Fury of Thor (182 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+10%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Lightning absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Earth Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ff4500&amp;quot;&amp;gt; &#039;&#039;&#039;  Fire   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/FsHTGBZX/necklaceofefreet.gif&lt;br /&gt;
!Provides the following bonuses when using Fire magic:&lt;br /&gt;
|-&lt;br /&gt;
|Burns enemies, stacking up to &#039;&#039;&#039;3&#039;&#039;&#039; times&amp;lt;br /&amp;gt;Spells reduce &#039;&#039;&#039;20%&#039;&#039;&#039; of target&#039;s Fire and Magical Absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire (200 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements and mobs&lt;br /&gt;
|-&lt;br /&gt;
|Spells Reduce &#039;&#039;&#039;15%&#039;&#039;&#039; of target&#039;s Element and Magical Abs.&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; magic crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Fire absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Ice Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#87cefa&amp;quot;&amp;gt; &#039;&#039;&#039;   Ice   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/SQrZ6hcG/necklaceoficeelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Ice magic:&lt;br /&gt;
|-&lt;br /&gt;
|Freezes enemies&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+12%&#039;&#039;&#039; base damage on frozen targets&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Magic hit ratio&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard (195 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Ice absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Lightning Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#b7b7b7&amp;quot;&amp;gt; &#039;&#039;&#039;   Holy   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Klonessneck.gif&lt;br /&gt;
!Provides the following bonuses when using Holy magic:&lt;br /&gt;
|-&lt;br /&gt;
|Replaces &#039;&#039;&#039;Hunger&#039;&#039;&#039; with &#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;br /&amp;gt;Healing spells overheal, granting a shield up to 20% of Max HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; health with healing spells&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; stamina with stamina recovery spells&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells  (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)&amp;lt;br /&amp;gt;Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)&amp;lt;br /&amp;gt;Meditation (&#039;&#039;&#039;30%&#039;&#039;&#039; max MP recovery &#039;&#039;&#039;+15%&#039;&#039;&#039; on next regen + &#039;&#039;&#039;66&#039;&#039;&#039; heal, &#039;&#039;&#039;20%&#039;&#039;&#039; max MP cost, 40 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Activation cooldown reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increased Paralize duration by &#039;&#039;&#039;5s&#039;&#039;&#039;(&#039;&#039;&#039;1s&#039;&#039;&#039; for Tier 7+ mobs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#00EE00&amp;quot;&amp;gt; &#039;&#039;&#039;Poison&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/pTM0ZV0s/necklaceofmedusa.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Poison deals additional damage based on unit&#039;s current health&amp;lt;br /&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039; Chance to tick poison on hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Poison resistance&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; change to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#48452a&amp;quot;&amp;gt; &#039;&#039;&#039;Tank&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/sgPVVxkr/towershield.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increase aggro on monsters&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039; Vitality&amp;lt;br /&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; Vitality every &#039;&#039;&#039;20&#039;&#039;&#039; levels &amp;lt;br /&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039; HP Recovery&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; chance of being stunned by physical attacks&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Physical Absorption when directly facing your opponent with a shield&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Magical Absorption when directly facing your opponent with a shield&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#D13434&amp;quot;&amp;gt; &#039;&#039;&#039;Xelima&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Xelimaneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to crush(deals extra damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15%&#039;&#039;&#039; Crush damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+8%&#039;&#039;&#039; physical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+12%&#039;&#039;&#039; magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Hit Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.05%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.1%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!     ------------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; -20%&#039;&#039;&#039; Max HP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-20%&#039;&#039;&#039; HP Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-25%&#039;&#039;&#039; HP from Health Potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Defence Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#53DB8E&amp;quot;&amp;gt; &#039;&#039;&#039;Merien&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Merienneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increased attack speed&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.1%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.2%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Activation cooldowns reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Magic&lt;br /&gt;
|-&lt;br /&gt;
!       -----------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15%&#039;&#039;&#039; Magical damage penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-10%&#039;&#039;&#039; Physical damage penalty&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Transfer Criticals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Example Builds&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Basic Builds&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fencing - Poison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The budget start. This build uses Sabres, Blood Rapier and Excalibur (and in the end Kloness Esterk). Its really good to kill Frogs, Hellhounds and Rudolphs to farm frags efficiently due to the splash damage on the Fencing weapons and the High Damage on the Excalibur. Also due to its high Vit and HP is quite resilient.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 147 DEX, 36 INT, 10 MAG, 180 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
With a week on frogs you will have enough Frags and Shards to get an Excalibur, an HR60 Neck, a PD40 HR Excellent Sabre (if no one drops for you), a Ring Of Dragon Power, an Efreet Neck, and a HP set of around 42% on each piece. Then this build can lose itself on Garden killing Unicorns or on D4 killing Demons. Due to the splash damage, this build excels at killing on Garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long Sword - Archery&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The all-rounder. This is also a sort of budget build but with an expensive endgame. This build uses Blood Sword and Elemental Bow (and in the end Dark-Elf Bow). This is a solid budget all-rounder build. In the beginning you will have to focus on Cyclops to farm your basic gear and Frags. And once you get your basic weapons and necklace you will be fairly decent at doing PvP and PvE. With Elemental Bow you will be a hunting beast, capable of killing Demons/Gargoyles/Ettins/Werewolves/Ogres with surprising ease. And on PvP, your Blood Sword will eat through the enemies DR sets!&lt;br /&gt;
&lt;br /&gt;
The Stats are; 150 STR, 170 DEX, 62 INT, 15 MAG, 80 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
Within 2 weeks on Cyclops you will be able to afford to get your Blood Sword, Elemental Bow, HR60 Neck, Ring Of Dragon Power, a HP 42+ set, a Haste Manual, a MS20 CP HR, and a start of a basic MA set. With this gear You won&#039;t feel bad on Guild Hunts, because Elemental Bow deals massive damage to mobs and to Defense Shielded Enemies, and the Blood Sword deals massive Damage on PvP, while having a really good Hit Ratio.&lt;br /&gt;
&lt;br /&gt;
Never forget to carry a Direction Bow, because that will be your main tool on Mass PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Poison - Tank&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tank. Have you ever dreamt of running into danger with the certainty that you won&#039;t die? That can&#039;t happen on Helbreath but this build might give you a better chance! With this build you will mainly be using one-handed weapons and Great Swords. You will be really good at killing mobs thanks to poison, and your survivability will be really high thanks to Tank. You will be able to kill Daemons, Gargoyles, Werewolves, Ogres, Ettins and Liches with ease due to poison and finishing them up with a Great Sword / Excalibur depending on your tastes. As your poison weapon, a Falchion would be best due to it&#039;s attack Speed and the possibility of using a shield, but a Sabre will work too. This build is not particularly good on PvP, but will give you a really relaxed PvE experience.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 171 DEX, 59 INT, 25 MAG 118 VIT (140 with Tank talent). You should work on your INT angel as soon as possible, and you might drop INT (down to 36) and MAG entirely. Both stat drops should go in favour of VIT.&lt;br /&gt;
&lt;br /&gt;
This is also another build that should farm Cyclops/Ogres/Werewolves at the beginning instead of frogs due to its lack of AoE damage. And it&#039;s equipment is fairly cheap (except if you are looking for a high Poison damage weapon). You will need a HR60 neck, a DM5, an Excalibur/Ancient Exceptional Great Sword with Hit Ratio, a Exceptional Falchion/Sabre Poison+Hit Ratio, a Ring of Dragon Power and an HP42+ set. As endgame Gear, trying to get a Merien Shield, Wind Slasher, Kloness Esterk will give you the best results.&lt;br /&gt;
&lt;br /&gt;
I insist, this is not a PvP friendly Build!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long sword/Axe - Xelima&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The explosion. Have you ever wanted to hit so hard to kill people with 3~4 Crits? Then this is the Build for you! You are going to be the definition of glasscannon so be careful with it. This build centers around CC CD Giant Swords or Battle Axes (depending on your taste. This is a 100% PvP centric build, with almost no good way to hunt. And its also item intensive, so it&#039;s not recommended for new players.&lt;br /&gt;
&lt;br /&gt;
The stats are: 156 STR, 200 DEX, 36 INT, 10 MAG, 10 VIT, 75 LUK. Work on your INT Angel and DEX angel as soon as possible. If using an Axe, your STR should be 169 having less LUK.&lt;br /&gt;
&lt;br /&gt;
The idea on this build is simple: You play invisible the whole time, and when someone is paraed/poorly positioned you pounce! Between Xelima, the CC CD of the weapon and your weapon talent, and your LUK you will be hitting Crushing Hits with sky-high numbers and extremely often! A poorly positioned mage/archer will be down usually within 4 ~ 6 criticals! The gear that&#039;s you will need is: first of all a Manacon SP item (your SP regens will be tiny, you won&#039;t be able to run from one side to the other of middleland!), your trusty exceptional Giant Sword/Battle Axe with CC CD, a Ring of Dragon Power, a HR60 Necklace, and a fairly decent MA set. With this build you will die, you will die a lot, you will die time and again! But also you will kill like a monster!&lt;br /&gt;
&lt;br /&gt;
This is not viable for PvE! And to use it you will need to get you gear first! Be warned!&lt;br /&gt;
&lt;br /&gt;
Beginners Guides been written by Nani!!! (Yellow#1337).&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Advanced Builds&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maxwell&#039;s Archery Artillery guide to max well:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some &#039;&#039;advanced&#039;&#039; tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.&lt;br /&gt;
I started Helbreath Olympia from a scratch at September 2020 and unfortunately had to quit playing at 9th May 2021. Meaning this guide is still relevant and up to date. I only had time to get 0 to 20 rebirths and 1022 EKs with ~130 deaths. I&#039;m sure you can do even better after this guide as you don&#039;t need to try &#039;&#039;200luck oddball builds&#039;&#039; - I&#039;ve tried these for you and I only recommend the most efficient setup here.&lt;br /&gt;
In my opinion, Xelima Archer (and Mage) are the most efficient builds for new players as you are able to EK, hunt and rebirth even without relying on anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers are very stat heavy to build so I recommend to do as many rebirths as possible. We are also the best Alchemy characters in-game so you better make those Invisible Potions to make this class work out with full potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us &#039;&#039;Artilleries&#039;&#039;. Thanks for original build goes to my buddy cesinhaRKT, but I think I&#039;ve pushed this even further.(editado)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
140+0: 156str 189dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+10: 194str 181dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+15: 194str 198dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAT PRIORITY AS ARCHER:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.&lt;br /&gt;
&lt;br /&gt;
DEX: Very important stat. We want to get as high DEX as possible for high Hit Ratio. Hit Ratio scales well with both Archery and Xelima talents.&lt;br /&gt;
&lt;br /&gt;
INT: As we are spending lots of time in back line we have great opportunity to cast spells, I highly recommend 62INT for Haste. Your team will appreciate it.&lt;br /&gt;
&lt;br /&gt;
MAG: Personal preference how much you invest here. Highly recommend 50 or more. I had 51 to get Fast Cast from 100% magic skill, a bit extra HR for Elebow and MR for MR set. Mana regen counts as Mag/3. This is enough to always have Berserk and PFM on. As we are trying to not take damage, Mana Convertion is pretty useless stat for us.&lt;br /&gt;
&lt;br /&gt;
LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn&#039;t play a big role for drops but extra Crush Chance is always welcome with Xelima talent.&lt;br /&gt;
&lt;br /&gt;
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLO REBIRTHING GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-9: Slimes or Ants (for Alchemy)&lt;br /&gt;
&lt;br /&gt;
10-69 Orcs (for Teeths, Meats and Contributions) or Scorpions (better shard drops than Orcs)&lt;br /&gt;
&lt;br /&gt;
70-119 Cyclops (Easy Elite and drops meat so very easy to level up) or Skeletons (for Skeleton Bones)&lt;br /&gt;
&lt;br /&gt;
120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)&lt;br /&gt;
&lt;br /&gt;
NOTE: Archers can solo IceBound at 110+ for lucky drops but it&#039;s bad exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There&#039;s huge difference killing something with 1 or 2 hit. High damage is our indirect &lt;br /&gt;
Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.&lt;br /&gt;
&lt;br /&gt;
Step2: Take 20 VIT to deal properly with Elites (without meats).&lt;br /&gt;
&lt;br /&gt;
Step3: I would recommend 26 INT for Possession -&amp;gt; 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).&lt;br /&gt;
&lt;br /&gt;
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn&#039;t that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.&lt;br /&gt;
&lt;br /&gt;
This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist&#039;s spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -&amp;gt; /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist&#039;s cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it&#039;s time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don&#039;t trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -&amp;gt; move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon&#039;s Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -&amp;gt; 2-3 Crits -&amp;gt; Switch into Elebow/Deb -&amp;gt; Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and &#039;&#039;!jajajaja del rey&#039;&#039; before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn&#039;t equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOR RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exp HP Cap&lt;br /&gt;
&lt;br /&gt;
Exp HP Trousers&lt;br /&gt;
&lt;br /&gt;
Exp HP Shirt/Chemise&lt;br /&gt;
&lt;br /&gt;
Exp HP Tunic/Bodice&lt;br /&gt;
&lt;br /&gt;
Exp MA Cape&lt;br /&gt;
&lt;br /&gt;
Greed Leather&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it&#039;s harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don&#039;t really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It&#039;s tested that those pieces with +50% HP Regeneration are enough with meat drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Fullhelm/Winged/Horned&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Platemail&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Hauberk&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Plateleggs&lt;br /&gt;
&lt;br /&gt;
CIC SP Cape / Towershield&lt;br /&gt;
&lt;br /&gt;
CIC/Gold DR Cape&lt;br /&gt;
&lt;br /&gt;
CIC/PR Cape&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Personal preference if you want to use CIC or whatever you build, ALWAYS have your Helms identical so you do not show your timers to opponents when you are switching sets, this way you can actually give them &#039;&#039;fake timers&#039;&#039; (the more sets you have the stronger you are, I didn&#039;t have time to build other sets than MR and as armors already have natural PA/DR this was cheap, efficient and enough. It was funny when a Warrior whispered &#039;&#039;nice vortex sets&#039;&#039; from Revival Zone). I only had CIC5 SP Tower Shield to save item slots. I chose SP Tower over Cape as SP is not combat stat and everyone needs some shield - safer and less switching. Only equiped it for running with wand. Warriors do need CIC to be any useful, but as an Archer, we can pull out damage with Berserk (or Berserk Slate - which is the most efficient for us), as long as someone is on screen while regenerating Criticals. If you wonder why I recommend Light armors with over 200STR it&#039;s simply to lower max weight for more arrows/other heavy items. With big damage, I never felt like needing more Criticals. Only use DR Cape with AMP or in non-PvP map. As we are eating lots of potions, Gold is very nice alternative stat to have here. As we are not regenerating much, poison ticks can deal lots of damage. Get yourself high PR Cape and you are good to trade damage with poison guys. We prefer cape here over necklace to not drop DPS. Meduneck is very viable alternative item option here aswell.&lt;br /&gt;
&lt;br /&gt;
As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAPON RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.&lt;br /&gt;
&lt;br /&gt;
Elemental Bow: The most important weapon for archers. Archer is unplayable without this one. Deals highest damage of all bows, gives situational MA, extra HR etc. Get this and you can hunt and kill nearly anyone.&lt;br /&gt;
&lt;br /&gt;
DarkElfBow: Luxury item for this build honestly. Recommend to have it at some point, but it&#039;s not very high at priority. This is your main endgame bow. Even when you get one, I still recommend to carry Direction Bow for some situations as this will nearly always fly your targets.&lt;br /&gt;
&lt;br /&gt;
DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.&lt;br /&gt;
&lt;br /&gt;
Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.&lt;br /&gt;
&lt;br /&gt;
Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I&#039;ve dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Esterk: Great alternative weapon in theory for some situations like when combining with optional Merien Shield (activation) and/or PR Cape/Neck to counter Poison Fencers / Short Sworders damage. Bows already cover our range needs and Axe or Blade hits way harder in melee. Had no plans getting one and this is not tested in action.&lt;br /&gt;
&lt;br /&gt;
Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.&lt;br /&gt;
&lt;br /&gt;
Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.&lt;br /&gt;
&lt;br /&gt;
Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.&lt;br /&gt;
&lt;br /&gt;
Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.&lt;br /&gt;
Stat+CD Weapons: Crush Damage can potentially hit super hard, but there&#039;s RNG. If you go for one, it may be wise to build some Luck aswell. Critical+CD hits like a truck with Criticals. Agile+CD hits very fast making it difficult for your opponent to react / eat potions / change sets and fast stunning shines to interrupt casts if someone is paralyzed not to mention how Attack Speed plays a big role in the world of &#039;&#039;Last hitting&#039;&#039; or how it helps to trade with Fencers, Short Sworders and Merien talents. CC+CD deals the most balanced Crush Damage.  Ancient+CD scales well with high STR and Xelima talent, especially in GiS for good Dash damage scaling.&lt;br /&gt;
&lt;br /&gt;
Devastator: Best in Slot. Good luck getting one.&lt;br /&gt;
&lt;br /&gt;
Anc+HR MS22: As we have 50MAG we don&#039;t need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you &#039;&#039;Fast Recall&#039;&#039;. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC ITEM RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. &lt;br /&gt;
Scaling with Xelima talent, Event modifiers and possible Crush Damage.&lt;br /&gt;
&lt;br /&gt;
Ring of Abaddon: High priority. The best ring we can wish for.&lt;br /&gt;
&lt;br /&gt;
Necklace of Kloness: High priority with high Reps. This gives us up to +8 Melee and Ranged damage. No reason to not look for this for endgame.&lt;br /&gt;
&lt;br /&gt;
Necklace of Xelima: Alternative necklace. Very good in theory for hunting and opens up some Luck build opportunities. Never had one and had no plans getting one.&lt;br /&gt;
&lt;br /&gt;
DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.&lt;br /&gt;
&lt;br /&gt;
HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.&lt;br /&gt;
&lt;br /&gt;
Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.&lt;br /&gt;
&lt;br /&gt;
Necklace of Thirst: Same as Ring of Thirst.&lt;br /&gt;
&lt;br /&gt;
Angels: STR Angel is mandatory to get 210str. I recommend to get STR Angel once you finish your 10th rebirth to afford that high STR. You can get more Angels if you want, I was only playing with STR one for less hazzle and faster reaction time. INT Angel to be able to cast spell or DEX Angel for +32DR (even better if you combine that with Merien Necklace) to not get interrupted that easily during cast. Personally I was leaning for DEX Angel as secondary Angel because it has more uses than just casting but didn&#039;t have time to upgrade one. MAG is also nice for GG hunting as it gives HR for Elebow and MR scales with our set.&lt;br /&gt;
&lt;br /&gt;
Magic Gems: Diamond is at high priority for us. It can be equiped at level 1 when you rebirth and compensates lack of Dexterity. Highly recommend to craft or buying one before you start rebirthing. Sapphire and Emerald are also very nice if you have room to carry them.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It&#039;s not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIND RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
F2: Elebow/DarkElfBow/Direbow&lt;br /&gt;
&lt;br /&gt;
F3: Melee weapon/Sword of Heaven&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This combo allows you to fast switch into whatever you need. Allowing you to burst real fast and mixing damages from melee to range and physical to magical. Shooting someone without magic protection with Elebow -&amp;gt; Target equips MA set -&amp;gt; Shoot with DEB -&amp;gt; Target equips PA set -&amp;gt; Shoot with Elebow without mercy. Making it very annoying to play against you.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Talents&amp;diff=582</id>
		<title>Talents</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Talents&amp;diff=582"/>
		<updated>2021-11-03T22:16:23Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Short Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters earn a talent point at level 5 and 40, be careful as once your talents points are chosen, they can only be changed in the Cash Shop or with Event/Quest Tokens. Using &#039;Rebirth&#039; at maximum level does reset your stat points but not your talent points.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Short Sword&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/rpxjKX8x/falchion.gif&lt;br /&gt;
!Provides the following bonuses when using short sword&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1-25%&#039;&#039;&#039; Chance of granting you a Critical Point on a successful hit (scales with skill %)&amp;lt;br /&amp;gt;Criticals earned like this can only be used by short swords.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
| Criticals regen &#039;&#039;&#039;2&#039;&#039;&#039; times faster&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;Increased combo damage (&#039;&#039;&#039;+1&#039;&#039;&#039;,&#039;&#039;&#039;+3&#039;&#039;&#039;,&#039;&#039;&#039;+5&#039;&#039;&#039;)&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Long Sword&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Giantsword.gif&lt;br /&gt;
!Provides the following bonuses when using long swords&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|Dash speed &#039;&#039;&#039;+42%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Chance (deals bonus damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Crush Damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Fencing&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/52Zp4NMf/sabre.gif&lt;br /&gt;
!Provides the following bonuses when using fencing weapons:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks hit &#039;&#039;&#039;2&#039;&#039;&#039; additional nearby target for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Criticals hit &#039;&#039;&#039;3&#039;&#039;&#039; additional nearby targets for &#039;&#039;&#039;75%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;Can cast spells while shield equipped&amp;lt;br /&amp;gt;Shield skill halved.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Physical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;-5%&#039;&#039;&#039; Defense Ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Axe&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/jSW-ZYnm8/battleaxe.gif&lt;br /&gt;
!Provides the following bonuses when using axes:&lt;br /&gt;
|-&lt;br /&gt;
|Attacks cleave to two nearby units for &#039;&#039;&#039;33%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+15%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Crush damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Hammer&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Battlehammer.gif&lt;br /&gt;
!Provides the following bonuses when using Hammers:&lt;br /&gt;
|-&lt;br /&gt;
|Physical absorption on target&#039;s armor is reduced proportional to endurance left on armor&amp;lt;br /&amp;gt;Physical absorption on mobs is reduced by up to 75% proportional to health left on mobs &amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|Physical attacks ignore &#039;&#039;&#039;8%&#039;&#039;&#039; of Physical Abs.&amp;lt;br /&amp;gt;Reduce target armor endurance by &#039;&#039;&#039;0.35% per hit (doubled with crit)&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+6%&#039;&#039;&#039; Physical damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Archery&#039;&#039;&#039;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Dbow.gif&lt;br /&gt;
!Provides the following bonuses when using bows:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;75%&#039;&#039;&#039; chance to pierce units on their way to their target&amp;lt;br /&amp;gt;&#039;&#039;&#039;75%&#039;&#039;&#039; chance to hit a single unit each sideways for each tile&amp;lt;br /&amp;gt;&#039;&#039;&#039;50%&#039;&#039;&#039; chance to hit the monsters twice&amp;lt;br /&amp;gt; &#039;&#039;&#039;50%&#039;&#039;&#039; chance to not use an arrow when attacking.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; stun ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15%&#039;&#039;&#039; base damage&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats(all weapons):&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Physical hit ratio&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#8a3324&amp;quot;&amp;gt; &#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/8PXtYmKJ/necklaceofearthelemental.png&lt;br /&gt;
!Provides the following bonuses when using Earth magic:&lt;br /&gt;
|-&lt;br /&gt;
|Drains stamina.&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells(learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Earth Shock Wave (190 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Earth absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Fire Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ffd700&amp;quot;&amp;gt; &#039;&#039;&#039;Lightning&#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/fywBG2QX/necklaceofairelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Lightning magic:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+20%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;40%&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10&#039;&#039;&#039;% damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Fury of Thor (182 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements:&lt;br /&gt;
|-&lt;br /&gt;
|Cast &#039;&#039;&#039;+10%&#039;&#039;&#039; faster&amp;lt;br /&amp;gt;Cast recovery speed reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+8%&#039;&#039;&#039; Lightning absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Earth Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#ff4500&amp;quot;&amp;gt; &#039;&#039;&#039;  Fire   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/FsHTGBZX/necklaceofefreet.gif&lt;br /&gt;
!Provides the following bonuses when using Fire magic:&lt;br /&gt;
|-&lt;br /&gt;
|Burns enemies, stacking up to &#039;&#039;&#039;3&#039;&#039;&#039; times&amp;lt;br /&amp;gt;Spells reduce &#039;&#039;&#039;20%&#039;&#039;&#039; of target&#039;s Fire and Magical Absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire (200 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Bonus to other elements and mobs&lt;br /&gt;
|-&lt;br /&gt;
|Spells Reduce &#039;&#039;&#039;15%&#039;&#039;&#039; of target&#039;s Element and Magical Abs.&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+10%&#039;&#039;&#039; chance to Crush (deals extra damage)&amp;lt;br /&amp;gt;&#039;&#039;&#039;+4%&#039;&#039;&#039; crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; magic crush damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Fire absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Ice Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#87cefa&amp;quot;&amp;gt; &#039;&#039;&#039;   Ice   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/SQrZ6hcG/necklaceoficeelemental.gif&lt;br /&gt;
!Provides the following bonuses when using Ice magic:&lt;br /&gt;
|-&lt;br /&gt;
|Freezes enemies&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; damage&amp;lt;br /&amp;gt;&#039;&#039;&#039;+12%&#039;&#039;&#039; base damage on frozen targets&amp;lt;br /&amp;gt;&#039;&#039;&#039;+5%&#039;&#039;&#039; Magic hit ratio&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learnt with talent)&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard (195 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+5%&#039;&#039;&#039; Magical hit ratio&amp;lt;br /&amp;gt;&#039;&#039;&#039;+8%&#039;&#039;&#039; Ice absorption&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; Lightning Absorption&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#b7b7b7&amp;quot;&amp;gt; &#039;&#039;&#039;   Holy   &#039;&#039;&#039; &amp;lt;/span&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Klonessneck.gif&lt;br /&gt;
!Provides the following bonuses when using Holy magic:&lt;br /&gt;
|-&lt;br /&gt;
|Replaces &#039;&#039;&#039;Hunger&#039;&#039;&#039; with &#039;&#039;&#039;Faith&#039;&#039;&#039;&amp;lt;br /&amp;gt;Healing spells overheal, granting a shield up to 20% of Max HP&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; health with healing spells&amp;lt;br /&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039; stamina with stamina recovery spells&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells  (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Divine Touch (costs 100 Faith, damage based on level, 15% max MP cost, 20 Int)&amp;lt;br /&amp;gt;Mass Heal (heals up to 3 allies in a 5x5 area, 60 Int)&amp;lt;br /&amp;gt;Meditation (&#039;&#039;&#039;30%&#039;&#039;&#039; max MP recovery &#039;&#039;&#039;+15%&#039;&#039;&#039; on next regen + &#039;&#039;&#039;66&#039;&#039;&#039; heal, &#039;&#039;&#039;20%&#039;&#039;&#039; max MP cost, 40 Int)&lt;br /&gt;
|-&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Activation cooldown reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;Increased Paralize duration by &#039;&#039;&#039;5s&#039;&#039;&#039;(&#039;&#039;&#039;1s&#039;&#039;&#039; for Tier 7+ mobs)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#00EE00&amp;quot;&amp;gt; &#039;&#039;&#039;Poison&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/pTM0ZV0s/necklaceofmedusa.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Poison deals additional damage based on unit&#039;s current health&amp;lt;br /&amp;gt;&#039;&#039;&#039;25%&#039;&#039;&#039; Chance to tick poison on hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039; Poison resistance&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; change to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#48452a&amp;quot;&amp;gt; &#039;&#039;&#039;Tank&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://i.postimg.cc/sgPVVxkr/towershield.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increase aggro on monsters&amp;lt;br /&amp;gt;&#039;&#039;&#039;+15&#039;&#039;&#039; Vitality&amp;lt;br /&amp;gt;&#039;&#039;&#039;+1&#039;&#039;&#039; Vitality every &#039;&#039;&#039;20&#039;&#039;&#039; levels &amp;lt;br /&amp;gt;&#039;&#039;&#039;+30%&#039;&#039;&#039; HP Recovery&amp;lt;br /&amp;gt;&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to reduce Paralyzed duration by &#039;&#039;&#039;1&#039;&#039;&#039; second when hit&amp;lt;br /&amp;gt;&#039;&#039;&#039;-8%&#039;&#039;&#039; chance of being stunned by physical attacks&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Physical Absorption when directly facing your opponent with a shield&amp;lt;br /&amp;gt;&#039;&#039;&#039;+7%&#039;&#039;&#039; Magical Absorption when directly facing your opponent with a shield&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#D13434&amp;quot;&amp;gt; &#039;&#039;&#039;Xelima&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Xelimaneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;+25%&#039;&#039;&#039; chance to crush(deals extra damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15%&#039;&#039;&#039; Crush damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+8%&#039;&#039;&#039; physical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+12%&#039;&#039;&#039; magical damage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Hit Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.05%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.1%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!     ------------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; -20%&#039;&#039;&#039; Max HP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-20%&#039;&#039;&#039; HP Recovery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-25%&#039;&#039;&#039; HP from Health Potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Defence Ratio&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-8%&#039;&#039;&#039; Magic Resistance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;span style=&amp;quot;color:#53DB8E&amp;quot;&amp;gt; &#039;&#039;&#039;Merien&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|https://www.helbreath.net/img/Merienneck.gif&lt;br /&gt;
!Provides the following passive stats:&lt;br /&gt;
|-&lt;br /&gt;
|Increased attack speed&amp;lt;br&amp;gt;&lt;br /&gt;
Cast &#039;&#039;&#039;+0.1%&#039;&#039;&#039; faster per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Cast recovery speed reduced by &#039;&#039;&#039;0.2%&#039;&#039;&#039; per &#039;&#039;&#039;1&#039;&#039;&#039; Mag&amp;lt;br&amp;gt;&lt;br /&gt;
Activation cooldowns reduced by &#039;&#039;&#039;25%&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Strength&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+15&#039;&#039;&#039; Magic&lt;br /&gt;
|-&lt;br /&gt;
!       -----------&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;-15%&#039;&#039;&#039; Magical damage penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-10%&#039;&#039;&#039; Physical damage penalty&lt;br /&gt;
|-&lt;br /&gt;
!Exclusive spells (learned with talent):&lt;br /&gt;
|-&lt;br /&gt;
|Transfer Criticals&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Example Builds&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Basic Builds&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fencing - Poison&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The budget start. This build uses Sabres, Blood Rapier and Excalibur (and in the end Kloness Esterk). Its really good to kill Frogs, Hellhounds and Rudolphs to farm frags efficiently due to the splash damage on the Fencing weapons and the High Damage on the Excalibur. Also due to its high Vit and HP is quite resilient.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 147 DEX, 36 INT, 10 MAG, 180 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
With a week on frogs you will have enough Frags and Shards to get an Excalibur, an HR60 Neck, a PD40 HR Excellent Sabre (if no one drops for you), a Ring Of Dragon Power, an Efreet Neck, and a HP set of around 42% on each piece. Then this build can lose itself on Garden killing Unicorns or on D4 killing Demons. Due to the splash damage, this build excels at killing on Garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long Sword - Archery&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The all-rounder. This is also a sort of budget build but with an expensive endgame. This build uses Blood Sword and Elemental Bow (and in the end Dark-Elf Bow). This is a solid budget all-rounder build. In the beginning you will have to focus on Cyclops to farm your basic gear and Frags. And once you get your basic weapons and necklace you will be fairly decent at doing PvP and PvE. With Elemental Bow you will be a hunting beast, capable of killing Demons/Gargoyles/Ettins/Werewolves/Ogres with surprising ease. And on PvP, your Blood Sword will eat through the enemies DR sets!&lt;br /&gt;
&lt;br /&gt;
The Stats are; 150 STR, 170 DEX, 62 INT, 15 MAG, 80 VIT and 10 LUK.&lt;br /&gt;
&lt;br /&gt;
Within 2 weeks on Cyclops you will be able to afford to get your Blood Sword, Elemental Bow, HR60 Neck, Ring Of Dragon Power, a HP 42+ set, a Haste Manual, a MS20 CP HR, and a start of a basic MA set. With this gear You won&#039;t feel bad on Guild Hunts, because Elemental Bow deals massive damage to mobs and to Defense Shielded Enemies, and the Blood Sword deals massive Damage on PvP, while having a really good Hit Ratio.&lt;br /&gt;
&lt;br /&gt;
Never forget to carry a Direction Bow, because that will be your main tool on Mass PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Poison - Tank&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tank. Have you ever dreamt of running into danger with the certainty that you won&#039;t die? That can&#039;t happen on Helbreath but this build might give you a better chance! With this build you will mainly be using one-handed weapons and Great Swords. You will be really good at killing mobs thanks to poison, and your survivability will be really high thanks to Tank. You will be able to kill Daemons, Gargoyles, Werewolves, Ogres, Ettins and Liches with ease due to poison and finishing them up with a Great Sword / Excalibur depending on your tastes. As your poison weapon, a Falchion would be best due to it&#039;s attack Speed and the possibility of using a shield, but a Sabre will work too. This build is not particularly good on PvP, but will give you a really relaxed PvE experience.&lt;br /&gt;
&lt;br /&gt;
The stats are: 104 STR, 171 DEX, 59 INT, 25 MAG 118 VIT (140 with Tank talent). You should work on your INT angel as soon as possible, and you might drop INT (down to 36) and MAG entirely. Both stat drops should go in favour of VIT.&lt;br /&gt;
&lt;br /&gt;
This is also another build that should farm Cyclops/Ogres/Werewolves at the beginning instead of frogs due to its lack of AoE damage. And it&#039;s equipment is fairly cheap (except if you are looking for a high Poison damage weapon). You will need a HR60 neck, a DM5, an Excalibur/Ancient Exceptional Great Sword with Hit Ratio, a Exceptional Falchion/Sabre Poison+Hit Ratio, a Ring of Dragon Power and an HP42+ set. As endgame Gear, trying to get a Merien Shield, Wind Slasher, Kloness Esterk will give you the best results.&lt;br /&gt;
&lt;br /&gt;
I insist, this is not a PvP friendly Build!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Long sword/Axe - Xelima&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The explosion. Have you ever wanted to hit so hard to kill people with 3~4 Crits? Then this is the Build for you! You are going to be the definition of glasscannon so be careful with it. This build centers around CC CD Giant Swords or Battle Axes (depending on your taste. This is a 100% PvP centric build, with almost no good way to hunt. And its also item intensive, so it&#039;s not recommended for new players.&lt;br /&gt;
&lt;br /&gt;
The stats are: 156 STR, 200 DEX, 36 INT, 10 MAG, 10 VIT, 75 LUK. Work on your INT Angel and DEX angel as soon as possible. If using an Axe, your STR should be 169 having less LUK.&lt;br /&gt;
&lt;br /&gt;
The idea on this build is simple: You play invisible the whole time, and when someone is paraed/poorly positioned you pounce! Between Xelima, the CC CD of the weapon and your weapon talent, and your LUK you will be hitting Crushing Hits with sky-high numbers and extremely often! A poorly positioned mage/archer will be down usually within 4 ~ 6 criticals! The gear that&#039;s you will need is: first of all a Manacon SP item (your SP regens will be tiny, you won&#039;t be able to run from one side to the other of middleland!), your trusty exceptional Giant Sword/Battle Axe with CC CD, a Ring of Dragon Power, a HR60 Necklace, and a fairly decent MA set. With this build you will die, you will die a lot, you will die time and again! But also you will kill like a monster!&lt;br /&gt;
&lt;br /&gt;
This is not viable for PvE! And to use it you will need to get you gear first! Be warned!&lt;br /&gt;
&lt;br /&gt;
Beginners Guides been written by Nani!!! (Yellow#1337).&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Advanced Builds&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maxwell&#039;s Archery Artillery guide to max well:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As dozens of players in-game and now in Discord were asking my archery build... Here it is. I try to keep this simple with some &#039;&#039;advanced&#039;&#039; tips and tricks. Demonstrative screenshots added are purely for education, not for name shaming.&lt;br /&gt;
I started Helbreath Olympia from a scratch at September 2020 and unfortunately had to quit playing at 9th May 2021. Meaning this guide is still relevant and up to date. I only had time to get 0 to 20 rebirths and 1022 EKs with ~130 deaths. I&#039;m sure you can do even better after this guide as you don&#039;t need to try &#039;&#039;200luck oddball builds&#039;&#039; - I&#039;ve tried these for you and I only recommend the most efficient setup here.&lt;br /&gt;
In my opinion, Xelima Archer (and Mage) are the most efficient builds for new players as you are able to EK, hunt and rebirth even without relying on anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers are very stat heavy to build so I recommend to do as many rebirths as possible. We are also the best Alchemy characters in-game so you better make those Invisible Potions to make this class work out with full potential.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many archery talent setups (mostly used as a secondary talent for warriors), but after trying the most, I can tell you that the best is Archery + Xelima. This is what makes us &#039;&#039;Artilleries&#039;&#039;. Thanks for original build goes to my buddy cesinhaRKT, but I think I&#039;ve pushed this even further.(editado)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RECOMMENDED BUILDS FOR DIFFERENT REBIRTHS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
140+0: 156str 189dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+10: 194str 181dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+15: 194str 198dex 62int 50mag 20vit 10luc&lt;br /&gt;
&lt;br /&gt;
140+20: 194str 200dex 62int 51mag 20vit 20luc (I had 199+16str to get +1 base damage to my Kloness Blade+7 as Archery + Xelima)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAT PRIORITY AS ARCHER:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STR: The most important stat for Archers. Every 30str gives us +1 base dmg to bow, +% base melee dmg, max health, max sp and max. weight.&lt;br /&gt;
&lt;br /&gt;
DEX: Very important stat. We want to get as high DEX as possible for high Hit Ratio. Hit Ratio scales well with both Archery and Xelima talents.&lt;br /&gt;
&lt;br /&gt;
INT: As we are spending lots of time in back line we have great opportunity to cast spells, I highly recommend 62INT for Haste. Your team will appreciate it.&lt;br /&gt;
&lt;br /&gt;
MAG: Personal preference how much you invest here. Highly recommend 50 or more. I had 51 to get Fast Cast from 100% magic skill, a bit extra HR for Elebow and MR for MR set. Mana regen counts as Mag/3. This is enough to always have Berserk and PFM on. As we are trying to not take damage, Mana Convertion is pretty useless stat for us.&lt;br /&gt;
&lt;br /&gt;
LUC: Very good stat if one can afford. Gives you drop rate bonus (items play big role in Helbreath) and Crush Chance for extra DPS. 15 didn&#039;t play a big role for drops but extra Crush Chance is always welcome with Xelima talent.&lt;br /&gt;
&lt;br /&gt;
VIT: Unlike for any other class, this is the most useless stat for Archer. Archers are here to deal damage, not to take any. I was using 20VIT mostly for SP regen, as my SP Tower only had ~+80% SP Regen. If we need to regenerate, we can eat a meat with HP set, have some potions or use Ring of Thirst and Neck of Thirst (Against Demons and Gargoyles).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLO REBIRTHING GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-9: Slimes or Ants (for Alchemy)&lt;br /&gt;
&lt;br /&gt;
10-69 Orcs (for Teeths, Meats and Contributions) or Scorpions (better shard drops than Orcs)&lt;br /&gt;
&lt;br /&gt;
70-119 Cyclops (Easy Elite and drops meat so very easy to level up) or Skeletons (for Skeleton Bones)&lt;br /&gt;
&lt;br /&gt;
120-140 TOH1, TOH2, TOH3, SW (We can solo all these maps efficiently with Elebow) or Cyclops/Skeletons (without Elebow)&lt;br /&gt;
&lt;br /&gt;
NOTE: Archers can solo IceBound at 110+ for lucky drops but it&#039;s bad exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LOW LEVEL STAT ORDER RECOMMENDATION (NOTE: NOT FOR +0):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step1: All-in into STR up to 150. Bows are all non statted so we only care about damage. There&#039;s huge difference killing something with 1 or 2 hit. High damage is our indirect &lt;br /&gt;
Exp bonus. Not to mention how much increased max.weight, stamina and health from STR help at low level.&lt;br /&gt;
&lt;br /&gt;
Step2: Take 20 VIT to deal properly with Elites (without meats).&lt;br /&gt;
&lt;br /&gt;
Step3: I would recommend 26 INT for Possession -&amp;gt; 50 MAG for Fast Cast and Mana regeneration. Then INT up to 59 (or 62 if you plan to go Promiseland).&lt;br /&gt;
&lt;br /&gt;
Step4: Get 50+ DEX. If you wonder why we are taking DEX last, as ranged characters we only care about Hit Ratio here. We can compensate our HitRatio with Magic Diamond, Monster Statistics, HR15, HR45 and HR60 necks. I was only using HR15 and HR60. Our talents are giving us Hit Ratio aswell so Dex isn&#039;t that important. Low level PvP is all about Crits (naturally high Hit Ratio bonus) and Potions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY GUIDE:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xelima Archer is hybrid glass cannon class. We have high ranged and melee damage. We have Physical and Magical damage covering every possible Element. This means that we can kill a lot and survivability is up to your items, ping and personal experience with the game mechanics (decision making). Not the easiest one to play, but playing one is very fun and rewarding.&lt;br /&gt;
&lt;br /&gt;
This build is able to solo hunt everything up to Gargoyles/Nizies even we are not the best for T8+ monsters (atleast without massive Monster Statistic). Bows have more range than Elementalist&#039;s spells, so you can even join there even as naked to help your team. MA Cape and Elebow to same Elemental as Elementalist is casting (Shoot Elementalist with Earth if she casts ESW and so on) is enough to keep you alive, especially with RoT and NoT. If you are not able to shoot Elementalist from off range and need some fast regeneration and there are no monsters nearby, you can Summon Creature -&amp;gt; /hold and swing your summon few times with RoT and NoT in melee for full health. Never stay in Elementalist&#039;s cast range below 50% health. As hunter class, the most efficient way to play Archer is to hunt/rebirth and participate as many Events as possible for EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In mass fights like events we are mainly interrupting mages, joining bursts when someone on screen gets targeted and kill runners from distant. As most players carry high HP sets, build tons of vitality, can summon guild or call BU, burst damage is the most efficient (even only) way to take them down. See someone running out of AMP? Switch into Elebow. See Warriors throwing crits into someone? Join the burst. Once your damage gets so high that you are flying opponents offscreen (happens easily in Events, my highest dmg with Direction Bow+3 without Heroset in CTR was 82dmg to some mage) please, Haste your team. You had your chance, now it&#039;s time to give same opportunity for EK to someone else. As warriors and tanks are more or less our counters, we try to stay out from their range. If they get close with Haste, we have 3 options: Kill them, use Invi potion / Pretend Corpse or use Summon Ogre Potion. Invi potion and Pretend Corpse makes you completely untargetable for Warriors. With these you can kite low mag Warriors out of mana as long as you don&#039;t trade with them (making their Mana Convertion useless). Once they do not have mana to PFM themselves, you can paralyze them and shoot them to death with bow for very easy EKs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invi Potions are very powerful as you can drop monsters aggro from yourself or re-position in mass fights. Ogre Potion with /hold command -&amp;gt; move on top of Ogre and there you have sweet big ass meatwall. You can punish Warrior from behind Ogre with your bow or melee weapon&#039;s Criticals while he is wasting his Crits to melt down Ogre. Use as many as you like for perfect damage trading. This also works well with Hellfire and Divine Touch. Our highest burst damage is: Xelima Axe/Blade Activation OR High Damage melee weapon -&amp;gt; 2-3 Crits -&amp;gt; Switch into Elebow/Deb -&amp;gt; Shoot the target as long as he is on screen. If the target eats Invi Potion, your Bows are dealing AoE damage as long as you can target something so not a big deal. Jumping someone in pit like this is very deadly and safe assassination. If they somehow survive and run offscreen from your bow range, you can chase them down or just recall and &#039;&#039;!jajajaja del rey&#039;&#039; before the guy gets any backup. None was brave enough to stay on screen after % dmg from Xelimas followed with up to 100-120dmg hits from Elebow (meaning they didn&#039;t equip any MA against Melee / Xelima activation, but who would? If they do have MA or AMP, use DEB/Direbow instead).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOR RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exp HP Cap&lt;br /&gt;
&lt;br /&gt;
Exp HP Trousers&lt;br /&gt;
&lt;br /&gt;
Exp HP Shirt/Chemise&lt;br /&gt;
&lt;br /&gt;
Exp HP Tunic/Bodice&lt;br /&gt;
&lt;br /&gt;
Exp MA Cape&lt;br /&gt;
&lt;br /&gt;
Greed Leather&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Pretty standard setup. If you wonder why we have Exp MA Cape here is that when you are solo leveling, it&#039;s harder for Mages to jump you from invis, especially when you are always having PFM on. Extra MA helps a lot against monsters with spells (Cyclops, Frosts, Liches, Demons, Elites..) As we are ranged, we don&#039;t really care about DR stat with EXP (especially when Clothes have naturally low DR and Xelima talent reduces it), making MA easily Best in Slot. Once you are done with rebirthing, you can update this to CIC/Gold+MA Cape. It&#039;s tested that those pieces with +50% HP Regeneration are enough with meat drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Fullhelm/Winged/Horned&lt;br /&gt;
&lt;br /&gt;
Light/Cic MR Platemail&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Hauberk&lt;br /&gt;
&lt;br /&gt;
Strong/Cic MR Plateleggs&lt;br /&gt;
&lt;br /&gt;
CIC SP Cape / Towershield&lt;br /&gt;
&lt;br /&gt;
CIC/Gold DR Cape&lt;br /&gt;
&lt;br /&gt;
CIC/PR Cape&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Personal preference if you want to use CIC or whatever you build, ALWAYS have your Helms identical so you do not show your timers to opponents when you are switching sets, this way you can actually give them &#039;&#039;fake timers&#039;&#039; (the more sets you have the stronger you are, I didn&#039;t have time to build other sets than MR and as armors already have natural PA/DR this was cheap, efficient and enough. It was funny when a Warrior whispered &#039;&#039;nice vortex sets&#039;&#039; from Revival Zone). I only had CIC5 SP Tower Shield to save item slots. I chose SP Tower over Cape as SP is not combat stat and everyone needs some shield - safer and less switching. Only equiped it for running with wand. Warriors do need CIC to be any useful, but as an Archer, we can pull out damage with Berserk (or Berserk Slate - which is the most efficient for us), as long as someone is on screen while regenerating Criticals. If you wonder why I recommend Light armors with over 200STR it&#039;s simply to lower max weight for more arrows/other heavy items. With big damage, I never felt like needing more Criticals. Only use DR Cape with AMP or in non-PvP map. As we are eating lots of potions, Gold is very nice alternative stat to have here. As we are not regenerating much, poison ticks can deal lots of damage. Get yourself high PR Cape and you are good to trade damage with poison guys. We prefer cape here over necklace to not drop DPS. Meduneck is very viable alternative item option here aswell.&lt;br /&gt;
&lt;br /&gt;
As we are hunters, we are building MR over MA even with Xelima talent to not even get hit from Gargoyles, Elite Stone Golems or Nizies. High enough MR set can pretty much nullify Paralyzes and MIMs, especially from 10MAG MS32 Warriors. With the Exp MA Cape we built for leveling works fine here if we rarely get hit by someone (or by Elemental Weapon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WEAPON RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Direction Bow: This is very important to have and highly recommend to upgrade it to +3 or higher. Extra damage and endurance are welcome when you rebirth. Direction Bow with 210str deals EXACTLY same damage as DarkElfBow with 119str. Direction Bow is likely to not fly your opponents as often as DarkElfBow so you can stun lock opponents better for your group. High STR Xelima Archer can perform well in PvP with this bow.&lt;br /&gt;
&lt;br /&gt;
Elemental Bow: The most important weapon for archers. Archer is unplayable without this one. Deals highest damage of all bows, gives situational MA, extra HR etc. Get this and you can hunt and kill nearly anyone.&lt;br /&gt;
&lt;br /&gt;
DarkElfBow: Luxury item for this build honestly. Recommend to have it at some point, but it&#039;s not very high at priority. This is your main endgame bow. Even when you get one, I still recommend to carry Direction Bow for some situations as this will nearly always fly your targets.&lt;br /&gt;
&lt;br /&gt;
DemonSlayer: Cheap starter weapon, has good base damage to scale with high STR and Xelima talent. Just one weapon needed to carry to save max weight.&lt;br /&gt;
&lt;br /&gt;
Dark Executor+Lightning Blade: Same as DemonSlayer but requires 2 weapons instead of 1 and deals higher damage.&lt;br /&gt;
&lt;br /&gt;
Kloness Blade: Probably the best price vs damage for Archers. High enough damage to fly all Hammer and Axe users away from you making you untouchable if they try to get close. I&#039;ve dashed up to 196dmg to Dummy with this as Xelima + Archer talents. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Axe: A lot higher Critical damage than Kloness Blade, but lacks range. Make sure to have proper PA/DR set if you use this as you will get hit way more often when damage trading. Needs atleast 2002 Reps being any useful.&lt;br /&gt;
&lt;br /&gt;
Kloness Esterk: Great alternative weapon in theory for some situations like when combining with optional Merien Shield (activation) and/or PR Cape/Neck to counter Poison Fencers / Short Sworders damage. Bows already cover our range needs and Axe or Blade hits way harder in melee. Had no plans getting one and this is not tested in action.&lt;br /&gt;
&lt;br /&gt;
Xelima Blade: Every Archer needs a Xelima weapon. This is very viable option with more range than Axe.&lt;br /&gt;
&lt;br /&gt;
Xelima Axe: EK Machine. Hits like a truck even without activation. Personal preference which Xelima weapon you choose.&lt;br /&gt;
&lt;br /&gt;
Sword of Heaven: Cheap and best defensive item in game. Removes all debuffs from you and gives instant AMP with Freeze and Cancellation protection. If you are hunting risky somewhere like leveling in Promiseland at lvl100+, bind this to F3 and hunt safe. SoH activation with Invipotion is complete immortality against players and their crowd control. Nearly godmode combo.&lt;br /&gt;
&lt;br /&gt;
Elemental Hammer: Very good damage. As tricky to use properly as Elemental Bow.&lt;br /&gt;
Stat+CD Weapons: Crush Damage can potentially hit super hard, but there&#039;s RNG. If you go for one, it may be wise to build some Luck aswell. Critical+CD hits like a truck with Criticals. Agile+CD hits very fast making it difficult for your opponent to react / eat potions / change sets and fast stunning shines to interrupt casts if someone is paralyzed not to mention how Attack Speed plays a big role in the world of &#039;&#039;Last hitting&#039;&#039; or how it helps to trade with Fencers, Short Sworders and Merien talents. CC+CD deals the most balanced Crush Damage.  Ancient+CD scales well with high STR and Xelima talent, especially in GiS for good Dash damage scaling.&lt;br /&gt;
&lt;br /&gt;
Devastator: Best in Slot. Good luck getting one.&lt;br /&gt;
&lt;br /&gt;
Anc+HR MS22: As we have 50MAG we don&#039;t need MS32 nor CP wand (other than rebirthing). Anc HR is easily BiS here because Hit Ratio helps us land paralyzes against MR sets and Mages. Ancient is useful when you &#039;&#039;Fast Recall&#039;&#039;. Do yourself a favor and buy Mass Lightning Arrow and suicide with it. Very handy for Apocalypse maps and solo raiding enemy city to get away safely after EK before backup.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
As you see here, we are naturally looking for highest dealing weapons as possible. Archers are hybrid characters so everyone needs a melee weapon. Personally I was using Long Swords (Kloness and Xelima Blades in endgame) because they have naturally high Critical Hit Ratio Bonus with more range and sweet Dash damage multiplier. If you build CiC, you can get some Blood Weapon, preferably Rapier for lowest (reflect) damage and faster attack speed to regenerate Criticals fast with shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISC ITEM RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ring of Xelima: Very high priority. This has low level requirement and works well as end game ring aswell. It gives physical and magical damage to our bows and for melee aswell. &lt;br /&gt;
Scaling with Xelima talent, Event modifiers and possible Crush Damage.&lt;br /&gt;
&lt;br /&gt;
Ring of Abaddon: High priority. The best ring we can wish for.&lt;br /&gt;
&lt;br /&gt;
Necklace of Kloness: High priority with high Reps. This gives us up to +8 Melee and Ranged damage. No reason to not look for this for endgame.&lt;br /&gt;
&lt;br /&gt;
Necklace of Xelima: Alternative necklace. Very good in theory for hunting and opens up some Luck build opportunities. Never had one and had no plans getting one.&lt;br /&gt;
&lt;br /&gt;
DM5 Necklace: Very high priority. This is our main necklace until we get Necklace of Kloness. Every damage is welcome here.&lt;br /&gt;
&lt;br /&gt;
HR60 Necklace: High priority as it only has lvl60 requirement. Compensates lack of Dex at early levels making rebirthing easier. Else same as Necklace of Xelima, use for hunting before you get proper HR bonus from Monster Statistics. Sold mine when I got Hero Set and 20 rebirth because had no use for this anymore.&lt;br /&gt;
&lt;br /&gt;
Ring of Thirst: High priority for hunting, but only use when you need to regenerate health.&lt;br /&gt;
&lt;br /&gt;
Necklace of Thirst: Same as Ring of Thirst.&lt;br /&gt;
&lt;br /&gt;
Angels: STR Angel is mandatory to get 210str. I recommend to get STR Angel once you finish your 10th rebirth to afford that high STR. You can get more Angels if you want, I was only playing with STR one for less hazzle and faster reaction time. INT Angel to be able to cast spell or DEX Angel for +32DR (even better if you combine that with Merien Necklace) to not get interrupted that easily during cast. Personally I was leaning for DEX Angel as secondary Angel because it has more uses than just casting but didn&#039;t have time to upgrade one. MAG is also nice for GG hunting as it gives HR for Elebow and MR scales with our set.&lt;br /&gt;
&lt;br /&gt;
Magic Gems: Diamond is at high priority for us. It can be equiped at level 1 when you rebirth and compensates lack of Dexterity. Highly recommend to craft or buying one before you start rebirthing. Sapphire and Emerald are also very nice if you have room to carry them.&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Reason we are using Damage necklaces over Hit Ratio ones is very simple. We want every possible damage modifier we can get to become truly a threat. As an archer, we can keep shooting targets as long as they are on screen. It&#039;s not end of the world rarely missing a hit. 200 Dex and both Talents giving us extra HR is honestly enough, not to mention that once you get Heroset you will pretty much never miss a hit against players. HR neck is mostly useful only if you intentionally want to drop your damage to stunlock your targets better. Warriors will always prefer HR over Damage because of their limited swing range, but we are not Warriors, we are hybrids.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIND RECOMMENDATIONS:&lt;br /&gt;
&lt;br /&gt;
F2: Elebow/DarkElfBow/Direbow&lt;br /&gt;
&lt;br /&gt;
F3: Melee weapon/Sword of Heaven&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This combo allows you to fast switch into whatever you need. Allowing you to burst real fast and mixing damages from melee to range and physical to magical. Shooting someone without magic protection with Elebow -&amp;gt; Target equips MA set -&amp;gt; Shoot with DEB -&amp;gt; Target equips PA set -&amp;gt; Shoot with Elebow without mercy. Making it very annoying to play against you.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2292</id>
		<title>Guides &amp; Formulas</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2292"/>
		<updated>2021-11-01T12:28:30Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Formulas=&lt;br /&gt;
==Talent Builds and Stats==&lt;br /&gt;
&lt;br /&gt;
As with many other MMORPG&#039;s, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the maximum number of talents.&lt;br /&gt;
&lt;br /&gt;
==Rebirth==&lt;br /&gt;
it&#039;s 0.80^rebirthlevel&lt;br /&gt;
-20% each time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rebirth Level !! Cost !! Exp obtained&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gold: 1 millon. Mjs: 5 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gold: 1 millon. Mjs:10 || 64%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gold: 1 millon. Mjs:15 || 51.2%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gold: 1 millon. Mjs:20 || 40.96%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gold: 1 millon. Mjs:25 || 32.77%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gold: 1 millon. Mjs:30 || 26.21%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Gold: 1 millon. Mjs:35 || 20.97%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Gold: 1 millon. Mjs:40 || 16.78%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Gold: 1 millon. Mjs:45 || 13.42%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Gold: 1 millon. Mjs:50 || 10.74%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Gold: 1 millon. Mjs:55 || 8.59%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Gold: 1 millon. Mjs:60 || 6.87%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Gold: 1 millon. Mjs:65 || 5.50%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Gold: 1 millon. Mjs:70 || 4.40%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Gold: 1 millon. Mjs:75 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Gold: 1 millon. Mjs:80 || 2.81%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Gold: 1 millon. Mjs:85 || 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Gold: 1 millon. Mjs:90 || 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Gold: 1 millon. Mjs:95 || 1.44%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Gold: 1 millon. Mjs:100 || 1.15%&lt;br /&gt;
|}&lt;br /&gt;
https://s10.postimg.org/5ret2nlop/image.png&lt;br /&gt;
&lt;br /&gt;
==Hit Probability==&lt;br /&gt;
Hit probability = (attacker hit ratio / defender defense ratio) *62%&lt;br /&gt;
&lt;br /&gt;
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%&lt;br /&gt;
==Reputation==&lt;br /&gt;
Your character must be level 50 or more in order to trade/give rep.. &lt;br /&gt;
&lt;br /&gt;
You can trade rep every hour. Can only receive 2 rep per hour.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Kloness damage formula&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Warrior Weapons (Esterk, Blade, Axe)&lt;br /&gt;
 Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage).&lt;br /&gt;
 Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage).&lt;br /&gt;
&lt;br /&gt;
 Mage Weapons (MS10/20 Wand)&lt;br /&gt;
 Bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 16 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 auto dmg_bonus = attacking player&#039;s reputation - enemy player&#039;s reputation / 25;&lt;br /&gt;
 dmg_bonus = Min(16, dmg_bonus) / 2;&lt;br /&gt;
 dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);&lt;br /&gt;
&lt;br /&gt;
==Tutelary Angel==&lt;br /&gt;
&lt;br /&gt;
To receive the tutelary Angel you need to have saved &#039;&#039;&#039;5 majestics&#039;&#039;&#039;, the angel is available from &#039;&#039;&#039;Gail&#039;&#039;&#039; the NPC in your citys &#039;&#039;&#039;Command Hall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;||6||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; &#039;&#039;&#039;||34&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; &#039;&#039;&#039;||8||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;||39&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; &#039;&#039;&#039;||10||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt; &#039;&#039;&#039;||44&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; &#039;&#039;&#039;||13||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; &#039;&#039;&#039;||49&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;||16||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; &#039;&#039;&#039;||54&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; &#039;&#039;&#039;||20||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt; &#039;&#039;&#039;||59&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; &#039;&#039;&#039;||24||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;||64&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; &#039;&#039;&#039;||29||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Total&amp;lt;/span&amp;gt; &#039;&#039;&#039;||469&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Contribution doesn&#039;t affect drops anymore.&lt;br /&gt;
Rep/Mob speciality affects it (Only bonuses of the killer apply), but the effect scales logarithmically. It also doesn&#039;t affect the frequency of drops directly like Luck, so it&#039;s hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it&#039;s actually more than it says it does).&lt;br /&gt;
&lt;br /&gt;
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
&lt;br /&gt;
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crush Damage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
average damage = damage + damage * crush_chance  * crush_damage&lt;br /&gt;
&lt;br /&gt;
==Normal Upgrades==&lt;br /&gt;
Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.&lt;br /&gt;
&lt;br /&gt;
Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.&lt;br /&gt;
&lt;br /&gt;
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.&lt;br /&gt;
&lt;br /&gt;
==Raid Time==&lt;br /&gt;
 During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,&lt;br /&gt;
&lt;br /&gt;
Spells that are restricted,&lt;br /&gt;
&lt;br /&gt;
- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field&lt;br /&gt;
&lt;br /&gt;
Friday to Saturday &amp;amp; Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.&lt;br /&gt;
&lt;br /&gt;
==Xelents Guide To The Apocalypse.==&lt;br /&gt;
&lt;br /&gt;
General info :  The event start&#039;s and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that at any time a big bunch of enemy&#039;s could come running and things get wild.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/fftTIWn.png&lt;br /&gt;
&lt;br /&gt;
 Inside of Druncnian City there&#039;s usually a huge melee of aresden and elvinian&#039;s slaughtering eachother, also there&#039;s Hellclaw and Nizie pits that drop good stuff. &lt;br /&gt;
&lt;br /&gt;
 https://i.imgur.com/Z15VkRo.png     https://i.imgur.com/Nus4WiE.png                                        &lt;br /&gt;
   Infernia A           Infernia B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two portal&#039;s that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal&#039;s only open when all of the mobs in the map have been killed,  from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in.&lt;br /&gt;
Mobs are usually killed in infernia in order of drop value : Fire Wyvern&#039;s &amp;gt; Barlog&#039;s &amp;gt; Demons &amp;gt;  and then the rest until the portal open&#039;s zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.&lt;br /&gt;
&lt;br /&gt;
Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.&lt;br /&gt;
&lt;br /&gt;
The portals in A &amp;amp; B located in the lower half of the map lead to the Maze the upper portals allow transfer between  Inf A &amp;amp; B.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/0lxjFTG.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Maze, the mini map disappears. It&#039;s a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.&lt;br /&gt;
&lt;br /&gt;
There&#039;s one correct path.&lt;br /&gt;
&lt;br /&gt;
Normally, we don&#039;t kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/rtZebEU.png &lt;br /&gt;
  Procella&lt;br /&gt;
&lt;br /&gt;
Inside of Procella it&#039;s just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/2wjYUxd.png&lt;br /&gt;
 The Abaddon&lt;br /&gt;
&lt;br /&gt;
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn&#039;s, again usually we start off with the Frost Wyver&#039;s &amp;gt; Barlog&#039;s &amp;gt; Tigerwor&#039;s &amp;gt; Hellclaw&#039;s &amp;gt; minotaur&#039;s,GG&#039;s ,DD&#039;s etc.&lt;br /&gt;
As soon as the /mcount reaches 0 there will be 10 sec&#039;s delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing&lt;br /&gt;
&lt;br /&gt;
==New Player Money Making Strategies==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Frogs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Experiment:  +0 DEX angel to +15 DEX angel at frogs.&lt;br /&gt;
&lt;br /&gt;
Time spent:  About 1 week&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RESULTS:&lt;br /&gt;
&lt;br /&gt;
41c: various shards/frags&lt;br /&gt;
&lt;br /&gt;
37c: mer/xel stones&lt;br /&gt;
&lt;br /&gt;
10c: from hp/exp tablets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TOTAL EARNED: 86c&lt;br /&gt;
&lt;br /&gt;
FROGS STATISTICS LEVEL: 26&lt;br /&gt;
&lt;br /&gt;
Tested by: Rudi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
2. Farming Strategy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)&lt;br /&gt;
&lt;br /&gt;
Step 2: Buy farming manual, 3 hoe&#039;s and 30 seeds.&lt;br /&gt;
&lt;br /&gt;
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.&lt;br /&gt;
&lt;br /&gt;
Step 4: Grind it to 95% lvl of skill.&lt;br /&gt;
&lt;br /&gt;
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)&lt;br /&gt;
&lt;br /&gt;
Tested by Nakey.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2291</id>
		<title>Guides &amp; Formulas</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2291"/>
		<updated>2021-11-01T12:26:41Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Formulas=&lt;br /&gt;
==Talent Builds and Stats==&lt;br /&gt;
&lt;br /&gt;
As with many other MMORPG&#039;s, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the maximum number of talents.&lt;br /&gt;
&lt;br /&gt;
==Rebirth==&lt;br /&gt;
it&#039;s 0.80^rebirthlevel&lt;br /&gt;
-20% each time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rebirth Level !! Cost !! Exp obtained&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gold: 1 millon. Mjs: 5 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gold: 1 millon. Mjs:10 || 64%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gold: 1 millon. Mjs:15 || 51.2%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gold: 1 millon. Mjs:20 || 40.96%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gold: 1 millon. Mjs:25 || 32.77%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gold: 1 millon. Mjs:30 || 26.21%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Gold: 1 millon. Mjs:35 || 20.97%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Gold: 1 millon. Mjs:40 || 16.78%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Gold: 1 millon. Mjs:45 || 13.42%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Gold: 1 millon. Mjs:50 || 10.74%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Gold: 1 millon. Mjs:55 || 8.59%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Gold: 1 millon. Mjs:60 || 6.87%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Gold: 1 millon. Mjs:65 || 5.50%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Gold: 1 millon. Mjs:70 || 4.40%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Gold: 1 millon. Mjs:75 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Gold: 1 millon. Mjs:80 || 2.81%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Gold: 1 millon. Mjs:85 || 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Gold: 1 millon. Mjs:90 || 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Gold: 1 millon. Mjs:95 || 1.44%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Gold: 1 millon. Mjs:100 || 1.15%&lt;br /&gt;
|}&lt;br /&gt;
https://s10.postimg.org/5ret2nlop/image.png&lt;br /&gt;
&lt;br /&gt;
==Hit Probability==&lt;br /&gt;
Hit probability = (attacker hit ratio / defender defense ratio) *62%&lt;br /&gt;
&lt;br /&gt;
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%&lt;br /&gt;
==Reputation==&lt;br /&gt;
Your character must be level 50 or more in order to trade/give rep.. &lt;br /&gt;
&lt;br /&gt;
You can trade rep every hour. Can only receive 2 rep per hour.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Kloness damage formula&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 Warrior Weapons (Esterk, Blade, Axe)&lt;br /&gt;
 Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage)&lt;br /&gt;
 Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage)&lt;br /&gt;
&lt;br /&gt;
 Mage Weapons (MS10/20 Wand)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 auto dmg_bonus = (attacker_plr-&amp;gt;_reputation - player-&amp;gt;_reputation) / 25;&lt;br /&gt;
 dmg_bonus = Min(16, dmg_bonus) / 2;&lt;br /&gt;
 dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);&lt;br /&gt;
&lt;br /&gt;
==Tutelary Angel==&lt;br /&gt;
&lt;br /&gt;
To receive the tutelary Angel you need to have saved &#039;&#039;&#039;5 majestics&#039;&#039;&#039;, the angel is available from &#039;&#039;&#039;Gail&#039;&#039;&#039; the NPC in your citys &#039;&#039;&#039;Command Hall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;||6||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; &#039;&#039;&#039;||34&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; &#039;&#039;&#039;||8||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;||39&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; &#039;&#039;&#039;||10||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt; &#039;&#039;&#039;||44&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; &#039;&#039;&#039;||13||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; &#039;&#039;&#039;||49&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;||16||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; &#039;&#039;&#039;||54&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; &#039;&#039;&#039;||20||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt; &#039;&#039;&#039;||59&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; &#039;&#039;&#039;||24||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;||64&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; &#039;&#039;&#039;||29||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Total&amp;lt;/span&amp;gt; &#039;&#039;&#039;||469&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Contribution doesn&#039;t affect drops anymore.&lt;br /&gt;
Rep/Mob speciality affects it (Only bonuses of the killer apply), but the effect scales logarithmically. It also doesn&#039;t affect the frequency of drops directly like Luck, so it&#039;s hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it&#039;s actually more than it says it does).&lt;br /&gt;
&lt;br /&gt;
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
&lt;br /&gt;
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crush Damage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
average damage = damage + damage * crush_chance  * crush_damage&lt;br /&gt;
&lt;br /&gt;
==Normal Upgrades==&lt;br /&gt;
Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.&lt;br /&gt;
&lt;br /&gt;
Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.&lt;br /&gt;
&lt;br /&gt;
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.&lt;br /&gt;
&lt;br /&gt;
==Raid Time==&lt;br /&gt;
 During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,&lt;br /&gt;
&lt;br /&gt;
Spells that are restricted,&lt;br /&gt;
&lt;br /&gt;
- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field&lt;br /&gt;
&lt;br /&gt;
Friday to Saturday &amp;amp; Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.&lt;br /&gt;
&lt;br /&gt;
==Xelents Guide To The Apocalypse.==&lt;br /&gt;
&lt;br /&gt;
General info :  The event start&#039;s and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that at any time a big bunch of enemy&#039;s could come running and things get wild.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/fftTIWn.png&lt;br /&gt;
&lt;br /&gt;
 Inside of Druncnian City there&#039;s usually a huge melee of aresden and elvinian&#039;s slaughtering eachother, also there&#039;s Hellclaw and Nizie pits that drop good stuff. &lt;br /&gt;
&lt;br /&gt;
 https://i.imgur.com/Z15VkRo.png     https://i.imgur.com/Nus4WiE.png                                        &lt;br /&gt;
   Infernia A           Infernia B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two portal&#039;s that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal&#039;s only open when all of the mobs in the map have been killed,  from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in.&lt;br /&gt;
Mobs are usually killed in infernia in order of drop value : Fire Wyvern&#039;s &amp;gt; Barlog&#039;s &amp;gt; Demons &amp;gt;  and then the rest until the portal open&#039;s zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.&lt;br /&gt;
&lt;br /&gt;
Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.&lt;br /&gt;
&lt;br /&gt;
The portals in A &amp;amp; B located in the lower half of the map lead to the Maze the upper portals allow transfer between  Inf A &amp;amp; B.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/0lxjFTG.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Maze, the mini map disappears. It&#039;s a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.&lt;br /&gt;
&lt;br /&gt;
There&#039;s one correct path.&lt;br /&gt;
&lt;br /&gt;
Normally, we don&#039;t kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/rtZebEU.png &lt;br /&gt;
  Procella&lt;br /&gt;
&lt;br /&gt;
Inside of Procella it&#039;s just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/2wjYUxd.png&lt;br /&gt;
 The Abaddon&lt;br /&gt;
&lt;br /&gt;
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn&#039;s, again usually we start off with the Frost Wyver&#039;s &amp;gt; Barlog&#039;s &amp;gt; Tigerwor&#039;s &amp;gt; Hellclaw&#039;s &amp;gt; minotaur&#039;s,GG&#039;s ,DD&#039;s etc.&lt;br /&gt;
As soon as the /mcount reaches 0 there will be 10 sec&#039;s delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing&lt;br /&gt;
&lt;br /&gt;
==New Player Money Making Strategies==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Frogs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Experiment:  +0 DEX angel to +15 DEX angel at frogs.&lt;br /&gt;
&lt;br /&gt;
Time spent:  About 1 week&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RESULTS:&lt;br /&gt;
&lt;br /&gt;
41c: various shards/frags&lt;br /&gt;
&lt;br /&gt;
37c: mer/xel stones&lt;br /&gt;
&lt;br /&gt;
10c: from hp/exp tablets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TOTAL EARNED: 86c&lt;br /&gt;
&lt;br /&gt;
FROGS STATISTICS LEVEL: 26&lt;br /&gt;
&lt;br /&gt;
Tested by: Rudi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
2. Farming Strategy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)&lt;br /&gt;
&lt;br /&gt;
Step 2: Buy farming manual, 3 hoe&#039;s and 30 seeds.&lt;br /&gt;
&lt;br /&gt;
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.&lt;br /&gt;
&lt;br /&gt;
Step 4: Grind it to 95% lvl of skill.&lt;br /&gt;
&lt;br /&gt;
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)&lt;br /&gt;
&lt;br /&gt;
Tested by Nakey.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2290</id>
		<title>Guides &amp; Formulas</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Guides_%26_Formulas&amp;diff=2290"/>
		<updated>2021-11-01T12:23:21Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Formulas=&lt;br /&gt;
==Talent Builds and Stats==&lt;br /&gt;
&lt;br /&gt;
As with many other MMORPG&#039;s, Helbreath offers a variety of build and stat possibilities. With the addition of the new talent system to Helbreath Olympia, a player can mix and match two talents to get surprising results. Note that a character receives his first talent, then his second at level 40. Two is the maximum number of talents.&lt;br /&gt;
&lt;br /&gt;
==Rebirth==&lt;br /&gt;
it&#039;s 0.80^rebirthlevel&lt;br /&gt;
-20% each time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rebirth Level !! Cost !! Exp obtained&lt;br /&gt;
|-&lt;br /&gt;
| 0 || - || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gold: 1 millon. Mjs: 5 || 80%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gold: 1 millon. Mjs:10 || 64%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gold: 1 millon. Mjs:15 || 51.2%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gold: 1 millon. Mjs:20 || 40.96%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Gold: 1 millon. Mjs:25 || 32.77%&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Gold: 1 millon. Mjs:30 || 26.21%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Gold: 1 millon. Mjs:35 || 20.97%&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Gold: 1 millon. Mjs:40 || 16.78%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Gold: 1 millon. Mjs:45 || 13.42%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Gold: 1 millon. Mjs:50 || 10.74%&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Gold: 1 millon. Mjs:55 || 8.59%&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Gold: 1 millon. Mjs:60 || 6.87%&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Gold: 1 millon. Mjs:65 || 5.50%&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Gold: 1 millon. Mjs:70 || 4.40%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Gold: 1 millon. Mjs:75 || 3.52%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Gold: 1 millon. Mjs:80 || 2.81%&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Gold: 1 millon. Mjs:85 || 2.25%&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Gold: 1 millon. Mjs:90 || 1.80%&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Gold: 1 millon. Mjs:95 || 1.44%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Gold: 1 millon. Mjs:100 || 1.15%&lt;br /&gt;
|}&lt;br /&gt;
https://s10.postimg.org/5ret2nlop/image.png&lt;br /&gt;
&lt;br /&gt;
==Hit Probability==&lt;br /&gt;
Hit probability = (attacker hit ratio / defender defense ratio) *62%&lt;br /&gt;
&lt;br /&gt;
Magic hitting probability = attacker magic hit ratio / target magic resistance) * 50%&lt;br /&gt;
==Reputation==&lt;br /&gt;
Your character must be level 50 or more in order to trade/give rep.. &lt;br /&gt;
&lt;br /&gt;
You can trade rep every hour. Can only receive 2 rep per hour.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Kloness damage formula&#039;&#039;&lt;br /&gt;
 Deals 1 damage for each 182 rep you have (caps out at +11 damage, so 2002 minimum rep needed to deal max damage)&lt;br /&gt;
 Deals 1 damage for each 36 rep you have above target player (caps out at +11 damage, so 396 minimum rep above target player for max damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 auto dmg_bonus = (attacker_plr-&amp;gt;_reputation - player-&amp;gt;_reputation) / 25;&lt;br /&gt;
 dmg_bonus = Min(16, dmg_bonus) / 2;&lt;br /&gt;
 dmg += dmg_bonus + Random::DiceAvg(4, dmg_bonus/2);&lt;br /&gt;
&lt;br /&gt;
==Tutelary Angel==&lt;br /&gt;
&lt;br /&gt;
To receive the tutelary Angel you need to have saved &#039;&#039;&#039;5 majestics&#039;&#039;&#039;, the angel is available from &#039;&#039;&#039;Gail&#039;&#039;&#039; the NPC in your citys &#039;&#039;&#039;Command Hall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| &#039;&#039;&#039;Req Majestics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; &#039;&#039;&#039;||6||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+9&amp;lt;/span&amp;gt; &#039;&#039;&#039;||34&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; &#039;&#039;&#039;||8||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; &#039;&#039;&#039;||39&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; &#039;&#039;&#039;||10||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+11&amp;lt;/span&amp;gt; &#039;&#039;&#039;||44&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; &#039;&#039;&#039;||13||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+12&amp;lt;/span&amp;gt; &#039;&#039;&#039;||49&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &#039;&#039;&#039;||16||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+13&amp;lt;/span&amp;gt; &#039;&#039;&#039;||54&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; &#039;&#039;&#039;||20||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+14&amp;lt;/span&amp;gt; &#039;&#039;&#039;||59&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; &#039;&#039;&#039;||24||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+15&amp;lt;/span&amp;gt; &#039;&#039;&#039;||64&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; &#039;&#039;&#039;||29||bgcolor=&amp;quot;black&amp;quot;|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Total&amp;lt;/span&amp;gt; &#039;&#039;&#039;||469&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
Contribution doesn&#039;t affect drops anymore.&lt;br /&gt;
Rep/Mob speciality affects it (Only bonuses of the killer apply), but the effect scales logarithmically. It also doesn&#039;t affect the frequency of drops directly like Luck, so it&#039;s hard to put an exact number on it (although Luck increases drops like rep does, to a lesser extent, which means it&#039;s actually more than it says it does).&lt;br /&gt;
&lt;br /&gt;
https://www.wolframalpha.com/input/?i=log(10,x%2B20)+with+x+from+0+to+1000&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
&lt;br /&gt;
There are almost no dices in the game anymore. Damage on weapon 10 just means it does exactly 10 base damage every time. Then combo and such gets added to it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crush Damage&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
average damage = damage + damage * crush_chance  * crush_damage&lt;br /&gt;
&lt;br /&gt;
==Normal Upgrades==&lt;br /&gt;
Weapons and Armours may be upgraded with the use of Xelima(weapons and shields) and Merien(Armours) Stones.&lt;br /&gt;
&lt;br /&gt;
Upgrades of this type in no-rare items are safe until +3. Rare items items are safe until +5.&lt;br /&gt;
&lt;br /&gt;
At +3 if you fail it will downgrade by 1 : ie if you upgrade at +3 it will return to +2,If you upgrade at +5 it will return to +4 losing the stone.&lt;br /&gt;
&lt;br /&gt;
==Raid Time==&lt;br /&gt;
 During the weekends enemy players may enter all of your cites maps and attack relatively unhindered.The only restrictions are time,and certain spells that cannot be used in opposition towns,&lt;br /&gt;
&lt;br /&gt;
Spells that are restricted,&lt;br /&gt;
&lt;br /&gt;
- Poison Cloud | Cloud Kill | Fire Wall | Fire Field | Spike Field&lt;br /&gt;
&lt;br /&gt;
Friday to Saturday &amp;amp; Tuesday, time 00:00 to 24:00, raid time limit is 1 hour, this can be reset by leaving the Town maps into Middleland or Dungeon Lvl 2.&lt;br /&gt;
&lt;br /&gt;
==Xelents Guide To The Apocalypse.==&lt;br /&gt;
&lt;br /&gt;
General info :  The event start&#039;s and the portal from Icebound to Druncnian City opens up, located at the north west corner of Icebound.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that at any time a big bunch of enemy&#039;s could come running and things get wild.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/fftTIWn.png&lt;br /&gt;
&lt;br /&gt;
 Inside of Druncnian City there&#039;s usually a huge melee of aresden and elvinian&#039;s slaughtering eachother, also there&#039;s Hellclaw and Nizie pits that drop good stuff. &lt;br /&gt;
&lt;br /&gt;
 https://i.imgur.com/Z15VkRo.png     https://i.imgur.com/Nus4WiE.png                                        &lt;br /&gt;
   Infernia A           Infernia B&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two portal&#039;s that lead to Infernia (A) and Infernia (B), in the Infernia maps there is also a portal that leads us closer to the end boss. From here on the portal&#039;s only open when all of the mobs in the map have been killed,  from here on mobs do not respawn in the map, at anytime you can write /mcount to get the info on the mob progress in a map you are in.&lt;br /&gt;
Mobs are usually killed in infernia in order of drop value : Fire Wyvern&#039;s &amp;gt; Barlog&#039;s &amp;gt; Demons &amp;gt;  and then the rest until the portal open&#039;s zombies.The idea behind the order is to claim any good drops before the enemy raids and takes the goodies.&lt;br /&gt;
&lt;br /&gt;
Infernia B-A portals are open at all times allowing you to cross between maps and clear all the large mobs before moving onto the maze map.All of the mobs in ONE of the maps must be cleared before the Maze portal will open.&lt;br /&gt;
&lt;br /&gt;
The portals in A &amp;amp; B located in the lower half of the map lead to the Maze the upper portals allow transfer between  Inf A &amp;amp; B.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/0lxjFTG.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Maze, the mini map disappears. It&#039;s a maze, you are supposed to feel trapped and confused. We counter this with a simple Hanzel and Gretel tactic, meaning that the ppl that know the way run ahead and create food on the floor for others to follow.&lt;br /&gt;
&lt;br /&gt;
There&#039;s one correct path.&lt;br /&gt;
&lt;br /&gt;
Normally, we don&#039;t kill anyhting in the maze, the portal at the end of the maze is always active and leads to the next map called Procella.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/rtZebEU.png &lt;br /&gt;
  Procella&lt;br /&gt;
&lt;br /&gt;
Inside of Procella it&#039;s just one big massive plain filled with various big mobs. Need to kill everything to open the next and final portal to Abbadon. Normally, we stay as one big group and go either clockwise or counter-clockwise around or through the middle, but when we get there just stay in a big group and move accordingly. The portal for the next place is the buttom left corner.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/2wjYUxd.png&lt;br /&gt;
 The Abaddon&lt;br /&gt;
&lt;br /&gt;
In Abbadon we need to kill everything /mcount to 0 before abbadon spawn&#039;s, again usually we start off with the Frost Wyver&#039;s &amp;gt; Barlog&#039;s &amp;gt; Tigerwor&#039;s &amp;gt; Hellclaw&#039;s &amp;gt; minotaur&#039;s,GG&#039;s ,DD&#039;s etc.&lt;br /&gt;
As soon as the /mcount reaches 0 there will be 10 sec&#039;s delay and Abbadon will spawn in the big central plaza of the map. The only thing to know about this part is to staying alive, and keeping abbadon on the screen. Stay with him on the screen for at least 5 seconds after, to enshure you take part in the loot.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Gl and Happy Hunting Kind Reg. Xelent aka. Amazing&lt;br /&gt;
&lt;br /&gt;
==New Player Money Making Strategies==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Frogs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Experiment:  +0 DEX angel to +15 DEX angel at frogs.&lt;br /&gt;
&lt;br /&gt;
Time spent:  About 1 week&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
RESULTS:&lt;br /&gt;
&lt;br /&gt;
41c: various shards/frags&lt;br /&gt;
&lt;br /&gt;
37c: mer/xel stones&lt;br /&gt;
&lt;br /&gt;
10c: from hp/exp tablets&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
TOTAL EARNED: 86c&lt;br /&gt;
&lt;br /&gt;
FROGS STATISTICS LEVEL: 26&lt;br /&gt;
&lt;br /&gt;
Tested by: Rudi&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
2. Farming Strategy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Step 1: Create a character with talents Axe/Merien ( Min. Lvl. 40 for take both talents)&lt;br /&gt;
&lt;br /&gt;
Step 2: Buy farming manual, 3 hoe&#039;s and 30 seeds.&lt;br /&gt;
&lt;br /&gt;
Step 3: Put 3 seeds in line and hit in the middle, you will farm 3 seeds at the same time.&lt;br /&gt;
&lt;br /&gt;
Step 4: Grind it to 95% lvl of skill.&lt;br /&gt;
&lt;br /&gt;
Step 5: Buy ginsengs seeds, you can sell it for 4500 and make free gold. (Can sell it to players too)&lt;br /&gt;
&lt;br /&gt;
Tested by Nakey.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Commands_and_Hotkeys&amp;diff=52</id>
		<title>Commands and Hotkeys</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Commands_and_Hotkeys&amp;diff=52"/>
		<updated>2021-11-01T11:55:27Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hotkeys=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F1&#039;&#039;&#039; ||          Equip previous weapon&lt;br /&gt;
|| &#039;&#039;&#039;Ctrl + F1&#039;&#039;&#039; || Help&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F2&#039;&#039;&#039; ||          Equip bound weapon/shield/spell&lt;br /&gt;
|| &#039;&#039;&#039;Ctrl + F2&#039;&#039;&#039; || Bind weapon/shield/spell to F2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F3&#039;&#039;&#039; ||          Equip bound weapon/shield/spell&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + F3&#039;&#039;&#039;  || Bind weapon/shield/spell to F3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F4&#039;&#039;&#039; ||          Cast previously used spell&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + 1..0&#039;&#039;&#039;|| Open magic list on a specific page&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F5&#039;&#039;&#039; ||        Character info&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + R&#039;&#039;&#039; || Always Run mode&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F6&#039;&#039;&#039; ||        Inventory&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + T&#039;&#039;&#039; || Whisper Chat mode to player under your mouse pointer &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F7&#039;&#039;&#039; ||        Magic List&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + P&#039;&#039;&#039; || Ask player under mouse pointer for party invite&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F8&#039;&#039;&#039; ||        Skills&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + A&#039;&#039;&#039; || Auto Attack mode&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F9&#039;&#039;&#039; ||        Chat History&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + S&#039;&#039;&#039; || Music and Sounds &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F10&#039;&#039;&#039;||        Guild info&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + D&#039;&#039;&#039; || Detail Level (Low/medium/high)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F11&#039;&#039;&#039;||        Dialog Box Transparency&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + H&#039;&#039;&#039; || Freya (unfinished help menu)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;F12&#039;&#039;&#039;||        Main Menu&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + N&#039;&#039;&#039; || Target Neutral and Ally mode &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1 &amp;amp;#124; Insert&#039;&#039;&#039; || Drink Health Potion&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + M&#039;&#039;&#039; ||       Minimap &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2 &amp;amp;#124; Delete&#039;&#039;&#039; || Drink Mana Potion&lt;br /&gt;
||&#039;&#039;&#039;Numpad -&#039;&#039;&#039; ||       Minimap Zoom out&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; ||               Drink Stamina Potion&lt;br /&gt;
||&#039;&#039;&#039;Numpad +&#039;&#039;&#039; ||       Minimap Zoom in &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4 &amp;amp;#124; Home&#039;&#039;&#039; ||   Safe Attack mode&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + Mouse&#039;&#039;&#039; ||   Attack any target / In inventory, equip all items under mouse pointer&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5 &amp;amp;#124; Page Up&#039;&#039;&#039;|| Use item&#039;s special ability&lt;br /&gt;
||&#039;&#039;&#039;Shift + Mouse&#039;&#039;&#039; ||  Run / pick up item / Display item info (hover mouse over item on ground)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tab&#039;&#039;&#039; ||             Switch between Attack mode and Peace mode&lt;br /&gt;
||&#039;&#039;&#039;Alt + Mouse&#039;&#039;&#039; ||    Critical attack / Ping on minimap (right click)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;End&#039;&#039;&#039; ||                   Repeat last entered chat message&lt;br /&gt;
||&#039;&#039;&#039;Ctrl + Shift + Mouse&#039;&#039;&#039; || Dash attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Esc&#039;&#039;&#039; || Cancel cast spell / Close message box&lt;br /&gt;
||&#039;&#039;&#039;Alt + F4&#039;&#039;&#039;|| Log Out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Drink potion hotkeys use small potion if available, otherwise they will use big one.&lt;br /&gt;
* Safe mode prevents you from hurting your allies with area of effect spells.&lt;br /&gt;
* In Peace mode your character bows instead of attacking.&lt;br /&gt;
* Auto Attack mode allows attacking enemy players, who are high enough level to give you EK, without holding Ctrl.&lt;br /&gt;
* Target Neutral and Ally mode allows attacking without holding Ctrl:&lt;br /&gt;
** neutral monsters&lt;br /&gt;
** allied monsters/NPCs/players&lt;br /&gt;
** enemy players of too low level&lt;br /&gt;
** environment (rocks for mining etc.)&lt;br /&gt;
&lt;br /&gt;
=Commands=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;!&amp;lt;text&amp;gt;&#039;&#039;&#039; || Global chat&lt;br /&gt;
|| &#039;&#039;&#039;/joinparty &amp;lt;name&amp;gt;&#039;&#039;&#039; || Join the player&#039;s party&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;~&amp;lt;text&amp;gt;&#039;&#039;&#039; || Town chat&lt;br /&gt;
|| &#039;&#039;&#039;/leaveparty&#039;&#039;&#039; || Leave party you are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;^&amp;lt;text&amp;gt; &amp;amp;#124; @&amp;lt;text&amp;gt;&#039;&#039;&#039; || Guild chat&lt;br /&gt;
|| &#039;&#039;&#039;/tgt &amp;lt;name&amp;gt;&#039;&#039;&#039; || Your summons will attack the player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;$&amp;lt;text&amp;gt;&#039;&#039;&#039; || Party chat&lt;br /&gt;
|| &#039;&#039;&#039;/hold&#039;&#039;&#039; || Holds your summons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;#&amp;lt;text&amp;gt;&#039;&#039;&#039; || Local chat&lt;br /&gt;
|| &#039;&#039;&#039;/free&#039;&#039;&#039; || Frees your summons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/to &amp;lt;name&amp;gt;&#039;&#039;&#039; || Whisper chat to player&lt;br /&gt;
|| &#039;&#039;&#039;/bigitems&#039;&#039;&#039; || Use big images for items on ground&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/tooff &amp;lt;name&amp;gt;&#039;&#039;&#039; || Add player to Mute list&lt;br /&gt;
|| &#039;&#039;&#039;/ekscreenshot&#039;&#039;&#039; || Automatic screenshot on Enemy Kill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/toon &amp;lt;name&amp;gt;&#039;&#039;&#039; || Remove player from Mute list&lt;br /&gt;
|| &#039;&#039;&#039;/grid&#039;&#039;&#039; || Tile grid overlay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/timestamp&#039;&#039;&#039; || Time stamps for chat messages&lt;br /&gt;
|| &#039;&#039;&#039;/showalldmg&#039;&#039;&#039; || Multiple hit attacks won&#039;t show damage for every hit but as one combined number&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/notifyme&#039;&#039;&#039; || Game notifies you of whisper messages when tabbed out&lt;br /&gt;
|| &#039;&#039;&#039;/showdps &amp;lt;number&amp;gt;&#039;&#039;&#039; || Shows your damage per second every &amp;lt;number&amp;gt; seconds, 0 disables it&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/rep+ &amp;lt;name&amp;gt;&#039;&#039;&#039; || Increase player&#039;s reputation by 1&lt;br /&gt;
|| &#039;&#039;&#039;/showkps&#039;&#039;&#039; || Monster kills per second, 10s, 1m, 10m and 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/rep- &amp;lt;name&amp;gt;&#039;&#039;&#039; || Decrease player&#039;s reputation by 1&lt;br /&gt;
|| &#039;&#039;&#039;/showtime&#039;&#039;&#039; || Current time seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/traderep &amp;lt;name&amp;gt;&#039;&#039;&#039; || Asks player for mutual increase of reputation&lt;br /&gt;
|| &#039;&#039;&#039;/checkrep&#039;&#039;&#039; ||  Your reputation and reputation trade cooldown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/pf &amp;lt;name&amp;gt;&#039;&#039;&#039; || Displays player&#039;s profile&lt;br /&gt;
|| &#039;&#039;&#039;/who&#039;&#039;&#039; || Total player count and your ping&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/setpf &amp;lt;text&amp;gt;&#039;&#039;&#039; || Sets &amp;lt;text&amp;gt; as your profile&lt;br /&gt;
|| &#039;&#039;&#039;/perf&#039;&#039;&#039; || Show Frames per Second and Performance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/shiftpickup&#039;&#039;&#039; || Pick up items without holding shift&lt;br /&gt;
||&#039;&#039;&#039;/fi &amp;lt;name&amp;gt;&#039;&#039;&#039; || Is player online?&lt;br /&gt;
|}&lt;br /&gt;
* Player names show as case sensitive but they are actually handled as case insensitive. So &amp;quot;/to BigHero&amp;quot; is the same as &amp;quot;/to bighero&amp;quot;. Command /player-name adds that player to your Mute list with all letters lower case.&lt;br /&gt;
* When you start whispering to someone you won&#039;t lose the whisper setting when sending message to other channels. You can whisper, send local #&amp;lt;message&amp;gt; and then remove # with backspace and you are back to whispering. To stop whispering send empty &amp;quot;/to&amp;quot; or Ctrl+T with mouse over your name in chat. &lt;br /&gt;
* Chat channels are:&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#ffffff; background:#000000&amp;quot;&amp;gt;Local&amp;lt;/span&amp;gt; - The default chat, only players you can see on the screen can see these messages.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#ff8284; background:#000000&amp;quot;&amp;gt;Global&amp;lt;/span&amp;gt; - Everyone in the game see these.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#8482ff; background:#000000&amp;quot;&amp;gt;Town&amp;lt;/span&amp;gt; - All players of your faction see these.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#b5ffb5; background:#000000&amp;quot;&amp;gt;Guild&amp;lt;/span&amp;gt; - All members of your guild see these.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#e6e784; background:#000000&amp;quot;&amp;gt;Party&amp;lt;/span&amp;gt; - All members of your party see these.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#9696aa; background:#000000&amp;quot;&amp;gt;Whisper&amp;lt;/span&amp;gt; - Only you and the player you wisper to can see these.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=130</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=130"/>
		<updated>2021-11-01T10:27:28Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Town Farm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account setup and Character Planning==&lt;br /&gt;
&lt;br /&gt;
Download the Olympia Client from http://www.helbreath.net/download.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creating a new Account===&lt;br /&gt;
&lt;br /&gt;
If you are new, you must create an account. Start the game and in main menu you can click &#039;New Account&#039; to create it. Fill in all the blank spaces and click the &#039;Create&#039; button. You must choose an account name which does not exist yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;330px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Game menu.jpg|Main Menu&lt;br /&gt;
Account creation.jpg|Create Account menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create a new Helbreath Character.===&lt;br /&gt;
&lt;br /&gt;
[[File:Character selection.jpg|thumb|right]]&lt;br /&gt;
After you login to your account, you can create your character. You can have up to 4 characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes Allocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has six specific attributes,the specific points determine the &#039;&#039;&#039;build&#039;&#039;&#039; of the character. Each time the character gains a &#039;&#039;&#039;level&#039;&#039;&#039; you gain three points to allocate to the attribute of your choice, until the maximum level of &#039;&#039;&#039;140.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attribute points range from &#039;&#039;&#039;10&#039;&#039;&#039; - &#039;&#039;&#039;200&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
 Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vitality&#039;&#039;&#039;&lt;br /&gt;
 More health, less damage received.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
 Be harder to hit with weapons and hit more often with weapons.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
 Cast more powerful spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
 More mana, be harder to hit with spells and hit more often with spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
 Get crush damage bonus more often and get more loot from monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes allocation during character creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation.jpg|thumb|right|Make your choice.]]&lt;br /&gt;
As the image shows the game will allow you to select from three basic starting builds - &#039;&#039;Warrior&#039;&#039;, &#039;&#039;Mage&#039;&#039; or &#039;&#039;Master&#039;&#039;. Selecting one of them will allocate your 10 starting attribute points. You can also allocate these points yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Old school&amp;quot; builds are now balanced around the &#039;&#039;&#039;New&#039;&#039;&#039; Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior:&#039;&#039;&#039; &amp;lt;br /&amp;gt; If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PFM Warr&#039;&#039;&#039;(36 Int), &#039;&#039;&#039;Zerker&#039;&#039;&#039;(59 INT), &#039;&#039;&#039;Haste&#039;&#039;&#039;(62 INT) and &#039;&#039;&#039;AMP Warr&#039;&#039;&#039;(112 INT) are all options depending on the style the player wishes to adopt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;If you prefer to use magic, you should try a mage. Mages may have harder time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight, after collecting a basic MP set a mage can begin their journey.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can develop your mage in certain ways with INT, STR, DEX, and VIT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Talents|Builds]] wiki page for more character builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Walking:&#039;&#039;&#039; Click the left mouse button on the screen where you would like to go, click the right mouse button to stop the action.&lt;br /&gt;
 &#039;&#039;&#039;Running:&#039;&#039;&#039; Hold the &#039;Shift&#039; key and left click anywhere to make you character run. &#039;Ctrl+R&#039; will activate run mode. In order to run you must have stamina (SP). &lt;br /&gt;
 &#039;&#039;&#039;Attack:&#039;&#039;&#039; Left click on enemy you wish to attack. Your character will move in range, if necessary, and then attack.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Standstill Attack:&#039;&#039;&#039; Right click to attack without moving. Especially useful for archery.&lt;br /&gt;
 &#039;&#039;&#039;Oppression Attack:&#039;&#039;&#039; Enemies or allies. If you want to attack, hold &#039;Ctrl&#039; key and click the character or activate Auto Attack mode with &#039;Ctrl+A&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Critical Attack:&#039;&#039;&#039; For each 10 levels you gain 1 rechargable critical attack. Hold &#039;Alt&#039; key to use the attack with melee or archery.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Differences between enemies and allies:&#039;&#039;&#039; Enemy players have red (or blue if low level) circle under their character.&lt;br /&gt;
 &#039;&#039;&#039;Greeting:&#039;&#039;&#039; If you want to greet someone change to peace mode and left click on them.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Item Usage:&#039;&#039;&#039; Double click item in your inventory to use/equip it. You can also stack your armor sets in your inventory and use Control + Left Click to equip entire sets instantly.&lt;br /&gt;
 &#039;&#039;&#039;Item Transfer:&#039;&#039;&#039; You can drag item from your inventory on the ground to drop it or on another player to give/exchange it.&lt;br /&gt;
&lt;br /&gt;
For more advanced controls, see [[Commands_and_Hotkeys|Commands &amp;amp; Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
==Entering the Helbreath World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Welcome aboard!&#039;&#039;&#039;        So whats on my screen?&lt;br /&gt;
|-&lt;br /&gt;
|https://i.ibb.co/2tR3jDX/imagen.png&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;(1) The Mini Map:&#039;&#039;&#039; This helps you to get around.&amp;lt;br /&amp;gt;Press &#039;&#039;&#039;Ctrl/M&#039;&#039;&#039; to enable/disable the Mini Map.&amp;lt;br /&amp;gt;Hovering your mouse over the Mini map will display extra functions like &#039;&#039;&#039;+/-&#039;&#039;&#039; (to enlarge and reduce the view area) and &#039;&#039;&#039;Ctrl/Z&#039;&#039;&#039; to display Monster Pits within the Map area.&amp;lt;br /&amp;gt;Double left clicking the mini map will take your character to that location.&amp;lt;br /&amp;gt;Upon casting the spell Recall, the teleport pads on the mini map will show as red squares; click one of these squares to instantly teleport to that pad.&amp;lt;br /&amp;gt;As we learn more about the Helbreath world we will learn more complex functions of the Mini map.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(2) HP &amp;amp; MP Bars:&#039;&#039;&#039; Dont forget to keep an eye on your Health!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(3) Stamina Bar:&#039;&#039;&#039; Don&#039;t go running without it!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(4) Map name &amp;amp; Coordinates:&#039;&#039;&#039; Hovering mouse over this area will tell you the Exp Required for the next level up!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(5) Attack Mode button:&#039;&#039;&#039; If it is gray you are in &#039;&#039;&#039;Peace Mode&#039;&#039;&#039;. Pres &#039;Tab&#039; to switch into &#039;&#039;&#039;Attack Mode&#039;&#039;&#039;. If it glows yellow you are in &#039;&#039;&#039;Safe Attack Mode&#039;&#039;&#039; which means that you cannot damage allied players and NPCs. Press &amp;quot;4&amp;quot; to switch in and out of safe attack mode.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(6) Character Menu:&#039;&#039;&#039; This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.&amp;lt;br /&amp;gt;Take some time to get familiar with this  screen as it contains alot of the tools you will need as you develop your character.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(7) Inventory:&#039;&#039;&#039; Where all your items are kept.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(8) Magic List:&#039;&#039;&#039; Your Spell Book.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(9) Skill List:&#039;&#039;&#039; List of skills that you can develop and use.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(10) Chat History:&#039;&#039;&#039; Displays the In-Game chats. Use our handy [[Abbreviations|Glossary]] to know what they talk about.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(11) Options Tab:&#039;&#039;&#039; Contains basic game options plus the Extended menu, also where you Log Out of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
&lt;br /&gt;
===Beginner Zone===&lt;br /&gt;
&lt;br /&gt;
[[File:Join elvine.jpg|thumb|right|Elvine or Aresden?]]&lt;br /&gt;
When you enter the game you will arrive at the beginner map, here you can get used to the game controls and HUD (heads up display).&lt;br /&gt;
&lt;br /&gt;
On your minimap you will see a blue dot in top right corner of the map. That is you.&amp;lt;br&amp;gt;&lt;br /&gt;
A little south west of you is a pink dot - an NPC with a beginner quest. Accept it.&amp;lt;br&amp;gt;&lt;br /&gt;
Now go south and kill enough slimes to finish the quest. &lt;br /&gt;
&lt;br /&gt;
If you started as a mage, you will have Magic Missile in your spellbook. Otherwise just stab the slimes with your knife. Take care not to get surrounded, you can die easily in the beginning.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done, you should be level five. You should distribute your attribute points and you can select your first talent (or don&#039;t, you won&#039;t lose the option).&amp;lt;br&amp;gt;&lt;br /&gt;
Next step is to pick the town you would like to fight for, Elvine on the right, Aresden on the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Farm=== &lt;br /&gt;
[[File:Farm Dungeon entrance.jpg|thumb|right|Entrance to Town Farm Dungeon - stairs leading underground.]]&lt;br /&gt;
After choosing the town, you will be teleported to your town&#039;s Farm map. Here you can access shops to get basic gear, spells, potions and a warehouse to store your items.&amp;lt;br&amp;gt;&lt;br /&gt;
On your minimap you will see fixed spawns of various monsters. You should get your next 10-15 levels killing monsters, progressing from slimes through ants and snakes to orcs. At level 15 you can get a snake oriented quest in the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Monsters will drop gold, potions, equipment and various items. Equip what you can use and has the appropriate stats for your selected class. You can disenchant the rest using &amp;quot;control + E&amp;quot; to bring up the enchanting menu or sell it to the shop or blacksmith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You want to buy mana potions to fuel your spells. When you get AoE spells, try to make monsters to bunch up by running around them so you can hit multiple targets with single spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to be mana effecient. Figure out which spells need how many casts to kill what you are hunting and pay attention to elements. Most monsters on Town Farm are Earth which calls for Fire. But Orcs are resistant to Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Get enough armor and a good weapon. Remember that weapons have upper strength limit. If you have less strength, you will swing slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Take advantage of corners and obstacles to break monster groups that would surround you. If you have Archery talent, you will want to take advantage of the piercing properties of your arrows so aim at distant targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Save some critical attacks so you can get out of group of monsters or so you can quickly finish off elite monster.&lt;br /&gt;
&lt;br /&gt;
Once you feel strong enough to take on orcs, you can grab quest at the teleport pad to Town which is repeatable and tells you to kill 200 orcs and 2 elite orcs. The best approach is to take advantage of the Farm Dungeon. You can find entrance to it close to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the dungeon you will be forced into party with all players that are present there. That means that you will share experience for kills as long as you are close enough that you can see each other. Get to nearest orc spawn, or to the one that has another player in it to make it go easier (party members show up as green dots on minimap). You may notice that some players have red circle under them signaling that they belong to the other town. Fear not, they are in party with you here so they are treated as allies.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are done with the quest, Recall, claim reward and repeat. You can also do quests which are given in the dungeon itself. Continue till you get to level 40-50.&lt;br /&gt;
&lt;br /&gt;
===Mass Exp Party===&lt;br /&gt;
When you have high enough level to enter other zones such as Garden, Promise Land or Death Valley, then you will want to join a mass experience gathering party.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideally, you want to go hunting with your guild but you can also join a public party.&lt;br /&gt;
These parties are usually advertised in Town chat as &amp;quot;mass DV&amp;quot; (Death Valley being the most common destination). You send a request for joining the party to the player spamming the chat by pointing mouse at their name in chat and pressing &#039;Ctrl+P&#039;. Once you are in party, you should move to the map and find the party there (its useful to be able to cast invisibility on yourself so you don&#039;t get killed before reaching them, shop sells invisibility scrolls).&lt;br /&gt;
&lt;br /&gt;
Your goal will be to keep up with the main body of the party to gain experience from their kills. Try to help to the best of your ability by casting AoE spells, buffing melee players with berserk/shield or killing off weaker straglers closing on party&#039;s mages. But most importantly, don&#039;t die.&amp;lt;br&amp;gt;&lt;br /&gt;
This way you can get to max level in just a couple of hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Getting to max level is the easy part, now you will need to obtain good equipment. That can be obtained by two ways - looting it from a monster or buying it from a player. If you are in a big guild, old members might just give you what you need. Or you can go on hunt with them and grab some of the items that would normally be disenchanted.&lt;br /&gt;
&lt;br /&gt;
Without a guild it is going to be significantly harder. The drop rate is low for new players. It will get better over time thanks to your monster speciality leveling up as you keep killing the same monster but it is a slow process. You can however get a head start by investing attribute points to Luck which increases drop chance. That is usually not desirable so you might try to level up a second character for this.&amp;lt;br&amp;gt;&lt;br /&gt;
A decent build for this purpose would be a &#039;&#039;&#039;Lightning&#039;&#039;&#039; + &#039;&#039;&#039;Holy&#039;&#039;&#039; mage with &#039;&#039;&#039;150+ Luck&#039;&#039;&#039;, &#039;&#039;&#039;182 Intelligence&#039;&#039;&#039; and the rest in &#039;&#039;&#039;Magic&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
This character should be able to hunt even without equipment thanks to Holy allowing you to quickly regain mana. You can then send looted items to your main character or sell them to other players.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=129</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=129"/>
		<updated>2021-11-01T10:23:55Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Entering the Helbreath World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account setup and Character Planning==&lt;br /&gt;
&lt;br /&gt;
Download the Olympia Client from http://www.helbreath.net/download.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creating a new Account===&lt;br /&gt;
&lt;br /&gt;
If you are new, you must create an account. Start the game and in main menu you can click &#039;New Account&#039; to create it. Fill in all the blank spaces and click the &#039;Create&#039; button. You must choose an account name which does not exist yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;330px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Game menu.jpg|Main Menu&lt;br /&gt;
Account creation.jpg|Create Account menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create a new Helbreath Character.===&lt;br /&gt;
&lt;br /&gt;
[[File:Character selection.jpg|thumb|right]]&lt;br /&gt;
After you login to your account, you can create your character. You can have up to 4 characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes Allocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has six specific attributes,the specific points determine the &#039;&#039;&#039;build&#039;&#039;&#039; of the character. Each time the character gains a &#039;&#039;&#039;level&#039;&#039;&#039; you gain three points to allocate to the attribute of your choice, until the maximum level of &#039;&#039;&#039;140.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attribute points range from &#039;&#039;&#039;10&#039;&#039;&#039; - &#039;&#039;&#039;200&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
 Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vitality&#039;&#039;&#039;&lt;br /&gt;
 More health, less damage received.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
 Be harder to hit with weapons and hit more often with weapons.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
 Cast more powerful spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
 More mana, be harder to hit with spells and hit more often with spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
 Get crush damage bonus more often and get more loot from monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes allocation during character creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation.jpg|thumb|right|Make your choice.]]&lt;br /&gt;
As the image shows the game will allow you to select from three basic starting builds - &#039;&#039;Warrior&#039;&#039;, &#039;&#039;Mage&#039;&#039; or &#039;&#039;Master&#039;&#039;. Selecting one of them will allocate your 10 starting attribute points. You can also allocate these points yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Old school&amp;quot; builds are now balanced around the &#039;&#039;&#039;New&#039;&#039;&#039; Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior:&#039;&#039;&#039; &amp;lt;br /&amp;gt; If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PFM Warr&#039;&#039;&#039;(36 Int), &#039;&#039;&#039;Zerker&#039;&#039;&#039;(59 INT), &#039;&#039;&#039;Haste&#039;&#039;&#039;(62 INT) and &#039;&#039;&#039;AMP Warr&#039;&#039;&#039;(112 INT) are all options depending on the style the player wishes to adopt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;If you prefer to use magic, you should try a mage. Mages may have harder time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight, after collecting a basic MP set a mage can begin their journey.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can develop your mage in certain ways with INT, STR, DEX, and VIT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Talents|Builds]] wiki page for more character builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Walking:&#039;&#039;&#039; Click the left mouse button on the screen where you would like to go, click the right mouse button to stop the action.&lt;br /&gt;
 &#039;&#039;&#039;Running:&#039;&#039;&#039; Hold the &#039;Shift&#039; key and left click anywhere to make you character run. &#039;Ctrl+R&#039; will activate run mode. In order to run you must have stamina (SP). &lt;br /&gt;
 &#039;&#039;&#039;Attack:&#039;&#039;&#039; Left click on enemy you wish to attack. Your character will move in range, if necessary, and then attack.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Standstill Attack:&#039;&#039;&#039; Right click to attack without moving. Especially useful for archery.&lt;br /&gt;
 &#039;&#039;&#039;Oppression Attack:&#039;&#039;&#039; Enemies or allies. If you want to attack, hold &#039;Ctrl&#039; key and click the character or activate Auto Attack mode with &#039;Ctrl+A&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Critical Attack:&#039;&#039;&#039; For each 10 levels you gain 1 rechargable critical attack. Hold &#039;Alt&#039; key to use the attack with melee or archery.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Differences between enemies and allies:&#039;&#039;&#039; Enemy players have red (or blue if low level) circle under their character.&lt;br /&gt;
 &#039;&#039;&#039;Greeting:&#039;&#039;&#039; If you want to greet someone change to peace mode and left click on them.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Item Usage:&#039;&#039;&#039; Double click item in your inventory to use/equip it. You can also stack your armor sets in your inventory and use Control + Left Click to equip entire sets instantly.&lt;br /&gt;
 &#039;&#039;&#039;Item Transfer:&#039;&#039;&#039; You can drag item from your inventory on the ground to drop it or on another player to give/exchange it.&lt;br /&gt;
&lt;br /&gt;
For more advanced controls, see [[Commands_and_Hotkeys|Commands &amp;amp; Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
==Entering the Helbreath World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Welcome aboard!&#039;&#039;&#039;        So whats on my screen?&lt;br /&gt;
|-&lt;br /&gt;
|https://i.ibb.co/2tR3jDX/imagen.png&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;(1) The Mini Map:&#039;&#039;&#039; This helps you to get around.&amp;lt;br /&amp;gt;Press &#039;&#039;&#039;Ctrl/M&#039;&#039;&#039; to enable/disable the Mini Map.&amp;lt;br /&amp;gt;Hovering your mouse over the Mini map will display extra functions like &#039;&#039;&#039;+/-&#039;&#039;&#039; (to enlarge and reduce the view area) and &#039;&#039;&#039;Ctrl/Z&#039;&#039;&#039; to display Monster Pits within the Map area.&amp;lt;br /&amp;gt;Double left clicking the mini map will take your character to that location.&amp;lt;br /&amp;gt;Upon casting the spell Recall, the teleport pads on the mini map will show as red squares; click one of these squares to instantly teleport to that pad.&amp;lt;br /&amp;gt;As we learn more about the Helbreath world we will learn more complex functions of the Mini map.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(2) HP &amp;amp; MP Bars:&#039;&#039;&#039; Dont forget to keep an eye on your Health!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(3) Stamina Bar:&#039;&#039;&#039; Don&#039;t go running without it!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(4) Map name &amp;amp; Coordinates:&#039;&#039;&#039; Hovering mouse over this area will tell you the Exp Required for the next level up!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(5) Attack Mode button:&#039;&#039;&#039; If it is gray you are in &#039;&#039;&#039;Peace Mode&#039;&#039;&#039;. Pres &#039;Tab&#039; to switch into &#039;&#039;&#039;Attack Mode&#039;&#039;&#039;. If it glows yellow you are in &#039;&#039;&#039;Safe Attack Mode&#039;&#039;&#039; which means that you cannot damage allied players and NPCs. Press &amp;quot;4&amp;quot; to switch in and out of safe attack mode.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(6) Character Menu:&#039;&#039;&#039; This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.&amp;lt;br /&amp;gt;Take some time to get familiar with this  screen as it contains alot of the tools you will need as you develop your character.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(7) Inventory:&#039;&#039;&#039; Where all your items are kept.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(8) Magic List:&#039;&#039;&#039; Your Spell Book.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(9) Skill List:&#039;&#039;&#039; List of skills that you can develop and use.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(10) Chat History:&#039;&#039;&#039; Displays the In-Game chats. Use our handy [[Abbreviations|Glossary]] to know what they talk about.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(11) Options Tab:&#039;&#039;&#039; Contains basic game options plus the Extended menu, also where you Log Out of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
&lt;br /&gt;
===Beginner Zone===&lt;br /&gt;
&lt;br /&gt;
[[File:Join elvine.jpg|thumb|right|Elvine or Aresden?]]&lt;br /&gt;
When you enter the game you will arrive at the beginner map, here you can get used to the game controls and HUD (heads up display).&lt;br /&gt;
&lt;br /&gt;
On your minimap you will see a blue dot in top right corner of the map. That is you.&amp;lt;br&amp;gt;&lt;br /&gt;
A little south west of you is a pink dot - an NPC with a beginner quest. Accept it.&amp;lt;br&amp;gt;&lt;br /&gt;
Now go south and kill enough slimes to finish the quest. &lt;br /&gt;
&lt;br /&gt;
If you started as a mage, you will have Magic Missile in your spellbook. Otherwise just stab the slimes with your knife. Take care not to get surrounded, you can die easily in the beginning.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done, you should be level five. You should distribute your attribute points and you can select your first talent (or don&#039;t, you won&#039;t lose the option).&amp;lt;br&amp;gt;&lt;br /&gt;
Next step is to pick the town you would like to fight for, Elvine on the right, Aresden on the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Farm=== &lt;br /&gt;
[[File:Farm Dungeon entrance.jpg|thumb|right|Entrance to Town Farm Dungeon - stairs leading underground.]]&lt;br /&gt;
After choosing the town, you will be teleported to your town&#039;s Farm map. Here you can access shops to get basic gear, spells, potions and a warehouse to store your items.&amp;lt;br&amp;gt;&lt;br /&gt;
On your minimap you will see fixed spawns of various monsters. You should get your next 10-15 levels killing monsters, progressing from slimes through ants and snakes to orcs. At level 15 you can get a snake oriented quest in the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Monsters will drop gold, potions, equipment and various items. Equip what you can use and has good properties, sell the rest to shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You want to buy mana potions to fuel your spells. When you get AoE spells, try to make monsters to bunch up by running around them so you can hit multiple targets with single spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to be mana effecient. Figure out which spells need how many casts to kill what you are hunting and pay attention to elements. Most monsters on Town Farm are Earth which calls for Fire. But Orcs are resistant to Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Get enough armor and a good weapon. Remember that weapons have upper strength limit. If you have less strength, you will swing slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Take advantage of corners and obstacles to break monster groups that would surround you. If you have Archery talent, you will want to take advantage of the piercing properties of your arrows so aim at distant targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Save some critical attacks so you can get out of group of monsters or so you can quickly finish off elite monster.&lt;br /&gt;
&lt;br /&gt;
Once you feel strong enough to take on orcs, you can grab quest at the teleport pad to Town which is repeatable and tells you to kill 200 orcs and 2 elite orcs. The best approach is to take advantage of the Farm Dungeon. You can find entrance to it close to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the dungeon you will be forced into party with all players that are present there. That means that you will share experience for kills as long as you are close enough that you can see each other. Get to nearest orc spawn, or to the one that has another player in it to make it go easier (party members show up as green dots on minimap). You may notice that some players have red circle under them signaling that they belong to the other town. Fear not, they are in party with you here so they are treated as allies.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are done with the quest, Recall, claim reward and repeat. You can also do quests which are given in the dungeon itself. Continue till you get to level 40-50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Exp Party===&lt;br /&gt;
When you have high enough level to enter other zones such as Garden, Promise Land or Death Valley, then you will want to join a mass experience gathering party.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideally, you want to go hunting with your guild but you can also join a public party.&lt;br /&gt;
These parties are usually advertised in Town chat as &amp;quot;mass DV&amp;quot; (Death Valley being the most common destination). You send a request for joining the party to the player spamming the chat by pointing mouse at their name in chat and pressing &#039;Ctrl+P&#039;. Once you are in party, you should move to the map and find the party there (its useful to be able to cast invisibility on yourself so you don&#039;t get killed before reaching them, shop sells invisibility scrolls).&lt;br /&gt;
&lt;br /&gt;
Your goal will be to keep up with the main body of the party to gain experience from their kills. Try to help to the best of your ability by casting AoE spells, buffing melee players with berserk/shield or killing off weaker straglers closing on party&#039;s mages. But most importantly, don&#039;t die.&amp;lt;br&amp;gt;&lt;br /&gt;
This way you can get to max level in just a couple of hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Getting to max level is the easy part, now you will need to obtain good equipment. That can be obtained by two ways - looting it from a monster or buying it from a player. If you are in a big guild, old members might just give you what you need. Or you can go on hunt with them and grab some of the items that would normally be disenchanted.&lt;br /&gt;
&lt;br /&gt;
Without a guild it is going to be significantly harder. The drop rate is low for new players. It will get better over time thanks to your monster speciality leveling up as you keep killing the same monster but it is a slow process. You can however get a head start by investing attribute points to Luck which increases drop chance. That is usually not desirable so you might try to level up a second character for this.&amp;lt;br&amp;gt;&lt;br /&gt;
A decent build for this purpose would be a &#039;&#039;&#039;Lightning&#039;&#039;&#039; + &#039;&#039;&#039;Holy&#039;&#039;&#039; mage with &#039;&#039;&#039;150+ Luck&#039;&#039;&#039;, &#039;&#039;&#039;182 Intelligence&#039;&#039;&#039; and the rest in &#039;&#039;&#039;Magic&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
This character should be able to hunt even without equipment thanks to Holy allowing you to quickly regain mana. You can then send looted items to your main character or sell them to other players.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=128</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=128"/>
		<updated>2021-11-01T10:21:59Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Entering the Helbreath World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account setup and Character Planning==&lt;br /&gt;
&lt;br /&gt;
Download the Olympia Client from http://www.helbreath.net/download.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creating a new Account===&lt;br /&gt;
&lt;br /&gt;
If you are new, you must create an account. Start the game and in main menu you can click &#039;New Account&#039; to create it. Fill in all the blank spaces and click the &#039;Create&#039; button. You must choose an account name which does not exist yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;330px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Game menu.jpg|Main Menu&lt;br /&gt;
Account creation.jpg|Create Account menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create a new Helbreath Character.===&lt;br /&gt;
&lt;br /&gt;
[[File:Character selection.jpg|thumb|right]]&lt;br /&gt;
After you login to your account, you can create your character. You can have up to 4 characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes Allocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has six specific attributes,the specific points determine the &#039;&#039;&#039;build&#039;&#039;&#039; of the character. Each time the character gains a &#039;&#039;&#039;level&#039;&#039;&#039; you gain three points to allocate to the attribute of your choice, until the maximum level of &#039;&#039;&#039;140.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attribute points range from &#039;&#039;&#039;10&#039;&#039;&#039; - &#039;&#039;&#039;200&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
 Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vitality&#039;&#039;&#039;&lt;br /&gt;
 More health, less damage received.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
 Be harder to hit with weapons and hit more often with weapons.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
 Cast more powerful spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
 More mana, be harder to hit with spells and hit more often with spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
 Get crush damage bonus more often and get more loot from monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes allocation during character creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation.jpg|thumb|right|Make your choice.]]&lt;br /&gt;
As the image shows the game will allow you to select from three basic starting builds - &#039;&#039;Warrior&#039;&#039;, &#039;&#039;Mage&#039;&#039; or &#039;&#039;Master&#039;&#039;. Selecting one of them will allocate your 10 starting attribute points. You can also allocate these points yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Old school&amp;quot; builds are now balanced around the &#039;&#039;&#039;New&#039;&#039;&#039; Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior:&#039;&#039;&#039; &amp;lt;br /&amp;gt; If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PFM Warr&#039;&#039;&#039;(36 Int), &#039;&#039;&#039;Zerker&#039;&#039;&#039;(59 INT), &#039;&#039;&#039;Haste&#039;&#039;&#039;(62 INT) and &#039;&#039;&#039;AMP Warr&#039;&#039;&#039;(112 INT) are all options depending on the style the player wishes to adopt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;If you prefer to use magic, you should try a mage. Mages may have harder time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight, after collecting a basic MP set a mage can begin their journey.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can develop your mage in certain ways with INT, STR, DEX, and VIT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Talents|Builds]] wiki page for more character builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Walking:&#039;&#039;&#039; Click the left mouse button on the screen where you would like to go, click the right mouse button to stop the action.&lt;br /&gt;
 &#039;&#039;&#039;Running:&#039;&#039;&#039; Hold the &#039;Shift&#039; key and left click anywhere to make you character run. &#039;Ctrl+R&#039; will activate run mode. In order to run you must have stamina (SP). &lt;br /&gt;
 &#039;&#039;&#039;Attack:&#039;&#039;&#039; Left click on enemy you wish to attack. Your character will move in range, if necessary, and then attack.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Standstill Attack:&#039;&#039;&#039; Right click to attack without moving. Especially useful for archery.&lt;br /&gt;
 &#039;&#039;&#039;Oppression Attack:&#039;&#039;&#039; Enemies or allies. If you want to attack, hold &#039;Ctrl&#039; key and click the character or activate Auto Attack mode with &#039;Ctrl+A&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Critical Attack:&#039;&#039;&#039; For each 10 levels you gain 1 rechargable critical attack. Hold &#039;Alt&#039; key to use the attack with melee or archery.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Differences between enemies and allies:&#039;&#039;&#039; Enemy players have red (or blue if low level) circle under their character.&lt;br /&gt;
 &#039;&#039;&#039;Greeting:&#039;&#039;&#039; If you want to greet someone change to peace mode and left click on them.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Item Usage:&#039;&#039;&#039; Double click item in your inventory to use/equip it. You can also stack your armor sets in your inventory and use Control + Left Click to equip entire sets instantly.&lt;br /&gt;
 &#039;&#039;&#039;Item Transfer:&#039;&#039;&#039; You can drag item from your inventory on the ground to drop it or on another player to give/exchange it.&lt;br /&gt;
&lt;br /&gt;
For more advanced controls, see [[Commands_and_Hotkeys|Commands &amp;amp; Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
==Entering the Helbreath World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Welcome aboard!&#039;&#039;&#039;        So whats on my screen?&lt;br /&gt;
|-&lt;br /&gt;
|https://i.ibb.co/2tR3jDX/imagen.png&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 &#039;&#039;&#039;(1) The Mini Map:&#039;&#039;&#039; This helps you to get around.&amp;lt;br /&amp;gt;Press &#039;&#039;&#039;Ctrl/M&#039;&#039;&#039; to enable/disable the Mini Map.&amp;lt;br /&amp;gt;Hovering your mouse over the Mini map will display extra functions like &#039;&#039;&#039;+/-&#039;&#039;&#039; (to enlarge and reduce the view area) and &#039;&#039;&#039;Ctrl/Z&#039;&#039;&#039; to display Monster Pits within the Map area.&amp;lt;br /&amp;gt;Double left clicking the mini map will take your character to that location.&amp;lt;br /&amp;gt;Upon casting the spell Recall, the teleport pads on the mini map will show as red squares; click one of these squares to instantly teleport to that pad.&amp;lt;br /&amp;gt;As we learn more about the Helbreath world we will learn more complex functions of the Mini map.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(2) HP &amp;amp; MP Bars:&#039;&#039;&#039; Dont forget to keep an eye on your Health!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(3) Stamina Bar:&#039;&#039;&#039; Don&#039;t go running without it!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(4) Map name &amp;amp; Coordinates:&#039;&#039;&#039; Hovering mouse over this area will tell you the Exp Required for the next level up!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(5) Attack Mode button:&#039;&#039;&#039; If it is gray you are in &#039;&#039;&#039;Peace Mode&#039;&#039;&#039;. Pres &#039;Tab&#039; to switch into &#039;&#039;&#039;Attack Mode&#039;&#039;&#039;. If it glows yellow you are in &#039;&#039;&#039;Safe Attack Mode&#039;&#039;&#039; which means that you cannot damage allied players and NPCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(6) Character Menu:&#039;&#039;&#039; This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.&amp;lt;br /&amp;gt;Take some time to get familiar with this  screen as it contains alot of the tools you will need as you develop your character.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(7) Inventory:&#039;&#039;&#039; Where all your items are kept.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(8) Magic List:&#039;&#039;&#039; Your Spell Book.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(9) Skill List:&#039;&#039;&#039; List of skills that you can develop and use.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(10) Chat History:&#039;&#039;&#039; Displays the In-Game chats. Use our handy [[Abbreviations|Glossary]] to know what they talk about.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(11) Options Tab:&#039;&#039;&#039; Contains basic game options plus the Extended menu, also where you Log Out of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling Up==&lt;br /&gt;
&lt;br /&gt;
===Beginner Zone===&lt;br /&gt;
&lt;br /&gt;
[[File:Join elvine.jpg|thumb|right|Elvine or Aresden?]]&lt;br /&gt;
When you enter the game you will arrive at the beginner map, here you can get used to the game controls and HUD (heads up display).&lt;br /&gt;
&lt;br /&gt;
On your minimap you will see a blue dot in top right corner of the map. That is you.&amp;lt;br&amp;gt;&lt;br /&gt;
A little south west of you is a pink dot - an NPC with a beginner quest. Accept it.&amp;lt;br&amp;gt;&lt;br /&gt;
Now go south and kill enough slimes to finish the quest. &lt;br /&gt;
&lt;br /&gt;
If you started as a mage, you will have Magic Missile in your spellbook. Otherwise just stab the slimes with your knife. Take care not to get surrounded, you can die easily in the beginning.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done, you should be level five. You should distribute your attribute points and you can select your first talent (or don&#039;t, you won&#039;t lose the option).&amp;lt;br&amp;gt;&lt;br /&gt;
Next step is to pick the town you would like to fight for, Elvine on the right, Aresden on the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Town Farm=== &lt;br /&gt;
[[File:Farm Dungeon entrance.jpg|thumb|right|Entrance to Town Farm Dungeon - stairs leading underground.]]&lt;br /&gt;
After choosing the town, you will be teleported to your town&#039;s Farm map. Here you can access shops to get basic gear, spells, potions and a warehouse to store your items.&amp;lt;br&amp;gt;&lt;br /&gt;
On your minimap you will see fixed spawns of various monsters. You should get your next 10-15 levels killing monsters, progressing from slimes through ants and snakes to orcs. At level 15 you can get a snake oriented quest in the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Monsters will drop gold, potions, equipment and various items. Equip what you can use and has good properties, sell the rest to shop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You want to buy mana potions to fuel your spells. When you get AoE spells, try to make monsters to bunch up by running around them so you can hit multiple targets with single spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to be mana effecient. Figure out which spells need how many casts to kill what you are hunting and pay attention to elements. Most monsters on Town Farm are Earth which calls for Fire. But Orcs are resistant to Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Get enough armor and a good weapon. Remember that weapons have upper strength limit. If you have less strength, you will swing slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Take advantage of corners and obstacles to break monster groups that would surround you. If you have Archery talent, you will want to take advantage of the piercing properties of your arrows so aim at distant targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Save some critical attacks so you can get out of group of monsters or so you can quickly finish off elite monster.&lt;br /&gt;
&lt;br /&gt;
Once you feel strong enough to take on orcs, you can grab quest at the teleport pad to Town which is repeatable and tells you to kill 200 orcs and 2 elite orcs. The best approach is to take advantage of the Farm Dungeon. You can find entrance to it close to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the dungeon you will be forced into party with all players that are present there. That means that you will share experience for kills as long as you are close enough that you can see each other. Get to nearest orc spawn, or to the one that has another player in it to make it go easier (party members show up as green dots on minimap). You may notice that some players have red circle under them signaling that they belong to the other town. Fear not, they are in party with you here so they are treated as allies.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are done with the quest, Recall, claim reward and repeat. You can also do quests which are given in the dungeon itself. Continue till you get to level 40-50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Exp Party===&lt;br /&gt;
When you have high enough level to enter other zones such as Garden, Promise Land or Death Valley, then you will want to join a mass experience gathering party.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideally, you want to go hunting with your guild but you can also join a public party.&lt;br /&gt;
These parties are usually advertised in Town chat as &amp;quot;mass DV&amp;quot; (Death Valley being the most common destination). You send a request for joining the party to the player spamming the chat by pointing mouse at their name in chat and pressing &#039;Ctrl+P&#039;. Once you are in party, you should move to the map and find the party there (its useful to be able to cast invisibility on yourself so you don&#039;t get killed before reaching them, shop sells invisibility scrolls).&lt;br /&gt;
&lt;br /&gt;
Your goal will be to keep up with the main body of the party to gain experience from their kills. Try to help to the best of your ability by casting AoE spells, buffing melee players with berserk/shield or killing off weaker straglers closing on party&#039;s mages. But most importantly, don&#039;t die.&amp;lt;br&amp;gt;&lt;br /&gt;
This way you can get to max level in just a couple of hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gearing Up==&lt;br /&gt;
Getting to max level is the easy part, now you will need to obtain good equipment. That can be obtained by two ways - looting it from a monster or buying it from a player. If you are in a big guild, old members might just give you what you need. Or you can go on hunt with them and grab some of the items that would normally be disenchanted.&lt;br /&gt;
&lt;br /&gt;
Without a guild it is going to be significantly harder. The drop rate is low for new players. It will get better over time thanks to your monster speciality leveling up as you keep killing the same monster but it is a slow process. You can however get a head start by investing attribute points to Luck which increases drop chance. That is usually not desirable so you might try to level up a second character for this.&amp;lt;br&amp;gt;&lt;br /&gt;
A decent build for this purpose would be a &#039;&#039;&#039;Lightning&#039;&#039;&#039; + &#039;&#039;&#039;Holy&#039;&#039;&#039; mage with &#039;&#039;&#039;150+ Luck&#039;&#039;&#039;, &#039;&#039;&#039;182 Intelligence&#039;&#039;&#039; and the rest in &#039;&#039;&#039;Magic&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
This character should be able to hunt even without equipment thanks to Holy allowing you to quickly regain mana. You can then send looted items to your main character or sell them to other players.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
	</entry>
	<entry>
		<id>https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=127</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://www.helbreath.net/w/index.php?title=Gameplay&amp;diff=127"/>
		<updated>2021-11-01T10:14:55Z</updated>

		<summary type="html">&lt;p&gt;108.53.226.196: /* Basic Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account setup and Character Planning==&lt;br /&gt;
&lt;br /&gt;
Download the Olympia Client from http://www.helbreath.net/download.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Creating a new Account===&lt;br /&gt;
&lt;br /&gt;
If you are new, you must create an account. Start the game and in main menu you can click &#039;New Account&#039; to create it. Fill in all the blank spaces and click the &#039;Create&#039; button. You must choose an account name which does not exist yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;330px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Game menu.jpg|Main Menu&lt;br /&gt;
Account creation.jpg|Create Account menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create a new Helbreath Character.===&lt;br /&gt;
&lt;br /&gt;
[[File:Character selection.jpg|thumb|right]]&lt;br /&gt;
After you login to your account, you can create your character. You can have up to 4 characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes Allocation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Each character has six specific attributes,the specific points determine the &#039;&#039;&#039;build&#039;&#039;&#039; of the character. Each time the character gains a &#039;&#039;&#039;level&#039;&#039;&#039; you gain three points to allocate to the attribute of your choice, until the maximum level of &#039;&#039;&#039;140.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attribute points range from &#039;&#039;&#039;10&#039;&#039;&#039; - &#039;&#039;&#039;200&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
 Deal more damage with weapons, increase your carry weight, equip powerful weapons and armor.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Vitality&#039;&#039;&#039;&lt;br /&gt;
 More health, less damage received.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
 Be harder to hit with weapons and hit more often with weapons.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
 Cast more powerful spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
 More mana, be harder to hit with spells and hit more often with spells.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
 Get crush damage bonus more often and get more loot from monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes allocation during character creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Character creation.jpg|thumb|right|Make your choice.]]&lt;br /&gt;
As the image shows the game will allow you to select from three basic starting builds - &#039;&#039;Warrior&#039;&#039;, &#039;&#039;Mage&#039;&#039; or &#039;&#039;Master&#039;&#039;. Selecting one of them will allocate your 10 starting attribute points. You can also allocate these points yourself.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Old school&amp;quot; builds are now balanced around the &#039;&#039;&#039;New&#039;&#039;&#039; Talent system and careful consideration of the attributes and bonuses gained or lost with each Talent will be needed to get the best out of your build.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Character_Development|Character Development]] wiki page for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior:&#039;&#039;&#039; &amp;lt;br /&amp;gt; If you want to swing weapons like swords, axes, hammers or shooting from a bow, you can make a warrior.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PFM Warr&#039;&#039;&#039;(36 Int), &#039;&#039;&#039;Zerker&#039;&#039;&#039;(59 INT), &#039;&#039;&#039;Haste&#039;&#039;&#039;(62 INT) and &#039;&#039;&#039;AMP Warr&#039;&#039;&#039;(112 INT) are all options depending on the style the player wishes to adopt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;If you prefer to use magic, you should try a mage. Mages may have harder time to level-up at early stages, as compared with warrior. However, after learning some attack spells, mages can cast harmful spells on their enemies and show their great power. The reason, that mages have a difficulty in hunting, is the amount of mana. Without mana, it is next to impossible for mages to hunt and fight, after collecting a basic MP set a mage can begin their journey.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can develop your mage in certain ways with INT, STR, DEX, and VIT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Look at [[Talents|Builds]] wiki page for more character builds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Walking:&#039;&#039;&#039; Click the left mouse button on the screen where you would like to go, click the right mouse button to stop the action.&lt;br /&gt;
 &#039;&#039;&#039;Running:&#039;&#039;&#039; Hold the &#039;Shift&#039; key and left click anywhere to make you character run. &#039;Ctrl+R&#039; will activate run mode. In order to run you must have stamina (SP). &lt;br /&gt;
 &#039;&#039;&#039;Attack:&#039;&#039;&#039; Left click on enemy you wish to attack. Your character will move in range, if necessary, and then attack.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Standstill Attack:&#039;&#039;&#039; Right click to attack without moving. Especially useful for archery.&lt;br /&gt;
 &#039;&#039;&#039;Oppression Attack:&#039;&#039;&#039; Enemies or allies. If you want to attack, hold &#039;Ctrl&#039; key and click the character or activate Auto Attack mode with &#039;Ctrl+A&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Critical Attack:&#039;&#039;&#039; For each 10 levels you gain 1 rechargable critical attack. Hold &#039;Alt&#039; key to use the attack with melee or archery.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Differences between enemies and allies:&#039;&#039;&#039; Enemy players have red (or blue if low level) circle under their character.&lt;br /&gt;
 &#039;&#039;&#039;Greeting:&#039;&#039;&#039; If you want to greet someone change to peace mode and left click on them.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Item Usage:&#039;&#039;&#039; Double click item in your inventory to use/equip it. You can also stack your armor sets in your inventory and use Control + Left Click to equip entire sets instantly.&lt;br /&gt;
 &#039;&#039;&#039;Item Transfer:&#039;&#039;&#039; You can drag item from your inventory on the ground to drop it or on another player to give/exchange it.&lt;br /&gt;
&lt;br /&gt;
For more advanced controls, see [[Commands_and_Hotkeys|Commands &amp;amp; Hotkeys]].&lt;br /&gt;
&lt;br /&gt;
==Entering the Helbreath World==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Welcome aboard!&#039;&#039;&#039;        So whats on my screen?&lt;br /&gt;
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|https://i.ibb.co/2tR3jDX/imagen.png&lt;br /&gt;
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 &#039;&#039;&#039;(1) The Mini Map:&#039;&#039;&#039; This helps you to get around.&amp;lt;br /&amp;gt;Press &#039;&#039;&#039;Ctrl/M&#039;&#039;&#039; to enable/disable the Mini Map.&amp;lt;br /&amp;gt;Hovering your mouse over the Mini map will display extra functions like &#039;&#039;&#039;+/-&#039;&#039;&#039; (to enlarge and reduce the view area) and &#039;&#039;&#039;Ctrl/Z&#039;&#039;&#039; to display Monster Pits within the Map area&amp;lt;br /&amp;gt;Double left clicking the mini map will take your character to that location&amp;lt;br /&amp;gt;As we learn more about the Helbreath world we will learn more complex functions of the Mini map.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(2) HP &amp;amp; MP Bars:&#039;&#039;&#039; Dont forget to keep an eye on your Health!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(3) Stamina Bar:&#039;&#039;&#039; Don&#039;t go running without it!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(4) Map name &amp;amp; Coordinates:&#039;&#039;&#039; Hovering mouse over this area will tell you the Exp Required for the next level up!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(5) Attack Mode button:&#039;&#039;&#039; If it is gray you are in &#039;&#039;&#039;Peace Mode&#039;&#039;&#039;. Pres &#039;Tab&#039; to switch into &#039;&#039;&#039;Attack Mode&#039;&#039;&#039;. If it glows yellow you are in &#039;&#039;&#039;Safe Attack Mode&#039;&#039;&#039; which means that you cannot damage allied players and NPCs.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(6) Character Menu:&#039;&#039;&#039; This will open the Character screen where you keep track of all your characters stats, level ups and equipped items.&amp;lt;br /&amp;gt;Take some time to get familiar with this  screen as it contains alot of the tools you will need as you develop your character.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(7) Inventory:&#039;&#039;&#039; Where all your items are kept.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(8) Magic List:&#039;&#039;&#039; Your Spell Book.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(9) Skill List:&#039;&#039;&#039; List of skills that you can develop and use.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(10) Chat History:&#039;&#039;&#039; Displays the In-Game chats. Use our handy [[Abbreviations|Glossary]] to know what they talk about.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(11) Options Tab:&#039;&#039;&#039; Contains basic game options plus the Extended menu, also where you Log Out of the game.&lt;br /&gt;
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==Leveling Up==&lt;br /&gt;
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===Beginner Zone===&lt;br /&gt;
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[[File:Join elvine.jpg|thumb|right|Elvine or Aresden?]]&lt;br /&gt;
When you enter the game you will arrive at the beginner map, here you can get used to the game controls and HUD (heads up display).&lt;br /&gt;
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On your minimap you will see a blue dot in top right corner of the map. That is you.&amp;lt;br&amp;gt;&lt;br /&gt;
A little south west of you is a pink dot - an NPC with a beginner quest. Accept it.&amp;lt;br&amp;gt;&lt;br /&gt;
Now go south and kill enough slimes to finish the quest. &lt;br /&gt;
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If you started as a mage, you will have Magic Missile in your spellbook. Otherwise just stab the slimes with your knife. Take care not to get surrounded, you can die easily in the beginning.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done, you should be level five. You should distribute your attribute points and you can select your first talent (or don&#039;t, you won&#039;t lose the option).&amp;lt;br&amp;gt;&lt;br /&gt;
Next step is to pick the town you would like to fight for, Elvine on the right, Aresden on the left.&lt;br /&gt;
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===Town Farm=== &lt;br /&gt;
[[File:Farm Dungeon entrance.jpg|thumb|right|Entrance to Town Farm Dungeon - stairs leading underground.]]&lt;br /&gt;
After choosing the town, you will be teleported to your town&#039;s Farm map. Here you can access shops to get basic gear, spells, potions and a warehouse to store your items.&amp;lt;br&amp;gt;&lt;br /&gt;
On your minimap you will see fixed spawns of various monsters. You should get your next 10-15 levels killing monsters, progressing from slimes through ants and snakes to orcs. At level 15 you can get a snake oriented quest in the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Monsters will drop gold, potions, equipment and various items. Equip what you can use and has good properties, sell the rest to shop.&lt;br /&gt;
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&#039;&#039;&#039;Mage&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You want to buy mana potions to fuel your spells. When you get AoE spells, try to make monsters to bunch up by running around them so you can hit multiple targets with single spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Try to be mana effecient. Figure out which spells need how many casts to kill what you are hunting and pay attention to elements. Most monsters on Town Farm are Earth which calls for Fire. But Orcs are resistant to Fire.&lt;br /&gt;
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&#039;&#039;&#039;Warrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Get enough armor and a good weapon. Remember that weapons have upper strength limit. If you have less strength, you will swing slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Take advantage of corners and obstacles to break monster groups that would surround you. If you have Archery talent, you will want to take advantage of the piercing properties of your arrows so aim at distant targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Save some critical attacks so you can get out of group of monsters or so you can quickly finish off elite monster.&lt;br /&gt;
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Once you feel strong enough to take on orcs, you can grab quest at the teleport pad to Town which is repeatable and tells you to kill 200 orcs and 2 elite orcs. The best approach is to take advantage of the Farm Dungeon. You can find entrance to it close to the village.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the dungeon you will be forced into party with all players that are present there. That means that you will share experience for kills as long as you are close enough that you can see each other. Get to nearest orc spawn, or to the one that has another player in it to make it go easier (party members show up as green dots on minimap). You may notice that some players have red circle under them signaling that they belong to the other town. Fear not, they are in party with you here so they are treated as allies.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are done with the quest, Recall, claim reward and repeat. You can also do quests which are given in the dungeon itself. Continue till you get to level 40-50.&lt;br /&gt;
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===Mass Exp Party===&lt;br /&gt;
When you have high enough level to enter other zones such as Garden, Promise Land or Death Valley, then you will want to join a mass experience gathering party.&amp;lt;br&amp;gt;&lt;br /&gt;
Ideally, you want to go hunting with your guild but you can also join a public party.&lt;br /&gt;
These parties are usually advertised in Town chat as &amp;quot;mass DV&amp;quot; (Death Valley being the most common destination). You send a request for joining the party to the player spamming the chat by pointing mouse at their name in chat and pressing &#039;Ctrl+P&#039;. Once you are in party, you should move to the map and find the party there (its useful to be able to cast invisibility on yourself so you don&#039;t get killed before reaching them, shop sells invisibility scrolls).&lt;br /&gt;
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Your goal will be to keep up with the main body of the party to gain experience from their kills. Try to help to the best of your ability by casting AoE spells, buffing melee players with berserk/shield or killing off weaker straglers closing on party&#039;s mages. But most importantly, don&#039;t die.&amp;lt;br&amp;gt;&lt;br /&gt;
This way you can get to max level in just a couple of hours.&lt;br /&gt;
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==Gearing Up==&lt;br /&gt;
Getting to max level is the easy part, now you will need to obtain good equipment. That can be obtained by two ways - looting it from a monster or buying it from a player. If you are in a big guild, old members might just give you what you need. Or you can go on hunt with them and grab some of the items that would normally be disenchanted.&lt;br /&gt;
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Without a guild it is going to be significantly harder. The drop rate is low for new players. It will get better over time thanks to your monster speciality leveling up as you keep killing the same monster but it is a slow process. You can however get a head start by investing attribute points to Luck which increases drop chance. That is usually not desirable so you might try to level up a second character for this.&amp;lt;br&amp;gt;&lt;br /&gt;
A decent build for this purpose would be a &#039;&#039;&#039;Lightning&#039;&#039;&#039; + &#039;&#039;&#039;Holy&#039;&#039;&#039; mage with &#039;&#039;&#039;150+ Luck&#039;&#039;&#039;, &#039;&#039;&#039;182 Intelligence&#039;&#039;&#039; and the rest in &#039;&#039;&#039;Magic&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
This character should be able to hunt even without equipment thanks to Holy allowing you to quickly regain mana. You can then send looted items to your main character or sell them to other players.&lt;/div&gt;</summary>
		<author><name>108.53.226.196</name></author>
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