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Re: AMP
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PostPosted: Fri Mar 27, 2015 3:54 pm 
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Joined: Thu Jul 11, 2013 3:58 am
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fights always has been the same

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Re: AMP
PostPosted: Fri Mar 27, 2015 3:58 pm 
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Myr wrote:
Ya the fact that any warrior can easily use a bow is kinda retarded too. It should require a lot more dexterity.

There's been some talk about decreasing stun ratio of bows after they go past 7 tiles.


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Re: AMP
PostPosted: Sat Mar 28, 2015 10:26 am 
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Its funny that ppl who complain about bow stun playing "amp-bliz-safe-bliz-safe" style. That stun its sometimes very helpul against those types of players. The same thing with EK from CK which is great idea instead of typical antisafe system
But according to bow stun I just saw few mages which have some dr items (its not that hard to get on this drop) and probably 50dex and it's quite hard to stop them only by bows. So maybe some ppl should understand that 10dex against 130-140 what most of wars have, should work like now. But I must admit that sth in dexterity or bow settings are wrong because wars with dexterity also have quite big stun from bows

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Re: AMP
PostPosted: Sat Mar 28, 2015 11:54 am 
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Cleroth wrote:
Myr wrote:
Ya the fact that any warrior can easily use a bow is kinda retarded too. It should require a lot more dexterity.

There's been some talk about decreasing stun ratio of bows after they go past 7 tiles.


Oh rly? What would happen when ppl begin to gear up with manu 200% and dr gems?


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Re: AMP
PostPosted: Sat Mar 28, 2015 7:14 pm 
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They will be untouchable :D

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Re: AMP
PostPosted: Sat Mar 28, 2015 9:54 pm 
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Neymar wrote:
They will be untouchable :D


Just like any warrior with a mr 49+ set or any warrior who gets amp

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Re: AMP
PostPosted: Fri Aug 14, 2015 4:19 pm 
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New spell idea:
Dispel - reduce timer on all current active magic effect on target by 5 seconds.

This could affect beneficial and detrimental magic effects.

Help remove para or unwanted pfa/def shield.
Reduce a targets pfm or amp which could make watching timer more difficult.

I would also put the required int in the 70-90 range.


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Re: AMP
PostPosted: Fri Aug 14, 2015 5:09 pm 
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TIRN wrote:
New spell idea:
Dispel - reduce timer on all current active magic effect on target by 5 seconds.

This could affect beneficial and detrimental magic effects.

Help remove para or unwanted pfa/def shield.
Reduce a targets pfm or amp which could make watching timer more difficult.

I would also put the required int in the 70-90 range.

That would make timing buffs really hard and unpredictable, unless the spell actually has feedback as to whether it went into effect or not.


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Re: AMP
PostPosted: Fri Aug 14, 2015 8:18 pm 
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Cleroth wrote:
That would make timing buffs really hard and unpredictable, unless the spell actually has feedback as to whether it went into effect or not.


Two ways two look at that.

1. The ambiguity adds new content to game play.

2. Create a temporary visual response using an existing effect, with a different color hue.
Example:
Using the berserk effect or activated Merien item for 1 second with a purple hue.


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Re: AMP
PostPosted: Fri Aug 14, 2015 11:16 pm 
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I think the idea of a minor-cancellation/dispel is great, will at least give people more options then 'RUN AND WAIT FOR AMP TO RUN OUT or CHASE UNTIL AMP RUNS OUT' which imho is pretty lame & boring.


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