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Recall Issue
http://helbreath.net/forums/viewtopic.php?f=55&t=6216
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Author:  Cleroth [ Thu Mar 05, 2015 10:09 pm ]
Post subject:  Re: Recall Issue

Sangreal wrote:
Players being able to recall while poisoned is a huge problem because psn weapons are worthless now.

"Now"? They've kind of always been useless except for some edge cases. Poison has never stopped people from recalling as far as I'm aware.
Again, I still don't think poison weapons are a priority right now...

Author:  Neymar [ Thu Mar 05, 2015 11:45 pm ]
Post subject:  Re: Recall Issue

Poison weapons are not useless only when server start and ppl dont have hp sets yet.

Author:  Penispump [ Fri Mar 06, 2015 12:18 am ]
Post subject:  Re: Recall Issue

Actually not being able to recall when poisoned by a player should be implemented if it's not. Really.

Author:  Cleroth [ Fri Mar 06, 2015 1:16 am ]
Post subject:  Re: Recall Issue

As I've mentioned, the server has no way of knowing who the poison is from currently, so it's not as simple as toggling on a switch. It's not complex either, but there's more important things. I definitely agree that it should be done.

Author:  Sangreal [ Fri Mar 06, 2015 6:31 am ]
Post subject:  Re: Recall Issue

I think it should be easier if you dont separate it to friendly and enemy poison just set poison dmg ( that is shown above head ) to put cooldown on recall in both cases. And yes its not something that important to be done right away.

Author:  Sangreal [ Fri Mar 06, 2015 6:46 am ]
Post subject:  Re: Recall Issue

Quote:
acc? I've no idea where you're talking about.


There was always teleport on coords 438,342 in d2 and it should tp to somewhere around this coords 367,254. ( It works only in this one way )

Author:  Autopsy [ Fri Mar 06, 2015 11:14 am ]
Post subject:  Re: Recall Issue

All of you have problems with no working CK on safe, with no working poison in weapons against recalls etc. There is 1 easy way to resolve all problems - remove safe on pvp maps (ML,ib,mlm,d2,d3,d4, TOHs, all apo maps etc) - leave safe only on cities, d1 etc, and there will be no point to change recall settigns anymore. In my opinion it's logic, that if some1 decide to hunt on pvp map, he risks that enemies can attack him :P

Author:  Neymar [ Fri Mar 06, 2015 12:44 pm ]
Post subject:  Re: Recall Issue

Autopsy u kidding ? No safe means that this ppl will quit. Safe is pat of their game :(

Author:  Penispump [ Fri Mar 06, 2015 5:21 pm ]
Post subject:  Re: Recall Issue

It's part of your game Neymar lol

Author:  Appetite [ Sat Mar 07, 2015 2:45 am ]
Post subject:  Re: Recall Issue

Autopsy wrote:
All of you have problems with no working CK on safe, with no working poison in weapons against recalls etc. There is 1 easy way to resolve all problems - remove safe on pvp maps (ML,ib,mlm,d2,d3,d4, TOHs, all apo maps etc) - leave safe only on cities, d1 etc, and there will be no point to change recall settigns anymore. In my opinion it's logic, that if some1 decide to hunt on pvp map, he risks that enemies can attack him :P



as i do agree with no safe zones in fighting maps

but this would also become a hassle as ppl from other towns would Box the zone when u spawn into ml,ib

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