You won't see what protections we come up with, since that would be pretty much giving them the key to bypass the protection.
Kerckhoffs's principle was reformulated (or perhaps independently formulated) by Claude Shannon as "the enemy knows the system", i.e., "one ought to design systems under the assumption that the enemy will immediately gain full familiarity with them". In that form, it is called Shannon's maxim.
That is in an ideal world. Unfortunately we don't live in one. If it were the case, then governments wouldn't bother on having secrets, would they? Sure, you should assume that the system can be understood by the 'enemy' at some point, but the harder it is to understand, the more robust the system is. Security through obscurity is much more common in online video games that you'd think. Why do you think some games have gone so far as to create more and more sophisticated executable packing, encryption and virtual machines?
With that being said, there is no fool's proof method that will prevent macros at 100% success rate. There's 'macros' that are performed in the Mouse's hardware. How the hell do you think I'm going to prevent that? lol.
As for the formulae... They are rather complex in their nature, mainly because they depend on so many variables. I did make a 3D graph before showing the connection between MR and hitratio, in which one could clearly see why it's broken (and why it can't be solved by just changing the variable, one would have to change the function itself). Unfortunately I can't find this graph. It might still be on these forums... somewhere. There's some info on the hitratio/dr formula here
(the number 65 is the "hit ratio factor". It has been changed to 63).
Also an old (possibly slightly out-of-date) topic on MR
But yea, I started up a Wiki sometime a go for info like this, as well as general info on the game. Not a single person
bothered to contribute. Eventually it was filled with bots that slowed our webserver down, and since nobody used it, I just went the easy way and deleted the wiki.
Item mods and Mag-related formulae:
MP regen +3d(Mag/3) (+3d66)
Cause: Misplaced brackets
Come on, the semantics here are mean - that second part, I presume, is the actual character data. So why is it placed there along the generic term "Mag". The user is unable to substitute the value of the label called "Mag" and divide it by 3?
First off, you have to realize that most of this stuff is going to be most frequently used by people that will be used to this and just need to get a quick figure of some numbers. This system provides 1. Info for players that don't know the formula by heart, 2. Info that is quick to access (how much MP regen am I getting from my Mag?), but not necessarily as quick to calculate in your mind (can you really divide by 3 that quickly? I honestly can't).
With that in mind, I don't think that label is that
confusing. I do remember thinking it could be confusing when I wrote it, but I thought that most players would eventually figure it out by giving it... a few seconds of thought. Once you've understood what it means, you can reuse that label as a tool to know what info you want and quickly. This is what's important. In the case that you really didn't understand what the numbers mean, I'm sure logging a different char with a different amount of Mag will eventually make you figure it out. But yea... I think it would be clearer if it read this instead:
MP regen: +3d(Mag/3) = +3d66
If you still don't understand that... then you probably wouldn't make much use of knowing that formula anyway.
1 lvl = +2 max sp, hp, mp..
We get it, there is character simulator... in-game
Cause: Misplaced equations
And? If you find it too verbose, just toggle the tooltips off.
And then "Higher level increases casting probability and magic hit ratio" - good to know, right, is there "magic casting probability" anywhere on f5?
The total aka "Max" HP aka Health also Hit (HB USA) Points formula is present in the trivia event logs.
I was wondering, would it be possible to order the current (5.8) stat labels as equations or aesthetics go as far as taskbar image mods only?