You won't see what protections we come up with, since that would be pretty much giving them the key to bypass the protection.
Kerckhoffs's principle was reformulated (or perhaps independently formulated) by Claude Shannon as "the enemy knows the system", i.e., "one ought to design systems under the assumption that the enemy will immediately gain full familiarity with them". In that form, it is called Shannon's maxim.
Fill in the gaps, please.
I'd like to know, what does "ratio" stand for in the context of defense for an instance. I mean, those labels are wonderful and all, but a proper manual is still missing and people are left in the dark, since some of them dunno shit about things like 'norms' and whatsoever.
It is hard for me to imagine a formula like [ attackers tree, defenders tree ] -> 0..1 with epsilon being threshold for success, which might very well be affect by several dice rolls.
So please, explain how the game works. Share us the attack
function; some games have it thousands of lines long, but then we gonna want to follow the references...