You can take into consideration that quests also give you exp/gold. This seemed to work well on only a few servers where you could quest at a low level get experience points/gold (good amount) and still raise your skills %. In my opinion id rather quest then go max in a day, not saying that will be the case. On top of that you'll get contribution points, including gold to support yourself at a low level as if your a mage this can be a bit of a pain in the backside when your ready to buy spells but dont have the $. Plus the quest have a level limit to what they think you are capable of killing so your killing two birds with one stone here, sending them to what we think is the right level of difficulty based on your level.
Not only does it benefit you in getting gold/exp and contributions but for newcomers (rare), you'll have the chance to explore the map and not be stuck at the same location each time and explore the different creatures in different maps. Familiarising yourself with the game will deffinately benefit you, and this can work for the players that dont realise theres more to a slime and scorp pit in farms.
If you wanted to make it even easier for newcomers or players in game you could fully use the map to its advantage and have the pits,mobs and locations of npcs in the maps (referring to scroll) when you double click it. I dont know if you would want to reveal the maps potential however for farms and towns it could be a good idea. Especially when pits are full and you are relying on one pit.
If you played the beta you would see pits locations is already in the game, press control + Z next time you're on. ;P