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Levelling guide
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PostPosted: Thu Jul 12, 2012 12:55 pm 
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For the purpose of finishing the levelling guide on Freya, I need your opinions on what mobs are the best to gain experience at specific levels for both mages and warriors.


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Re: Levelling guide
PostPosted: Thu Jul 12, 2012 1:53 pm 
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Warriors:

lvl 1-50 baracks,
50-80 scorps,
90-120 stonegolems,
120-140 Cyclops.

Although I would suggest everyone to get lvl 80+ and party in Trolls or Cyclops, this is way much faster for both parties. The bonus on experience gained from huge parties is really good compared to soloing.

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Re: Levelling guide
PostPosted: Thu Jul 12, 2012 2:45 pm 
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mages :
1-30 dummies
30-50/60 go slime and get some magic % and maybe ES
50/60-100 now that you have enough mana and magic % skill go scorps or skeletons
100-120 clay golems
120-140 trolls if you can handle them by yourself if not join a mass party and go clops or wws or you can even go hc which give nice exp and items :P


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Re: Levelling guide
PostPosted: Thu Jul 12, 2012 4:40 pm 
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The guide should just show what tier of monsters are good to be in by what lvl, and leave it open to decide if you want to put yourself in contested map (middleland) verses backmaps/garden.

It would be pretty crappy to tell a player who's new to do barracks until 50, that will be the worst experience to start at helbreath seriously. There's really No reason to go to barracks until all noob pits are full of people.

Order of mobs in terms of difficulty
Slimes > Ants > Snakes > Scorps > Orcs > Magic Orc > Zombie > Skeleton > Stone Golem > Clay Golem > Rudolph > Troll > Giant Tree > Cyclops > After this isn't really ideal for training, amount of HP/damage you take to get the amount of EXP for example : Ogres are really hard in groups, but 1:1 are okay. Which brings the point as to why Cyclops are the best lvling mob for nearly any character.

MR should be trained on Magic Orcs in Garden when you are able to handle the initial damage of the assault, after that you can train it with poison cloud or other spells on yourself or continue garden until your done to an acceptable level ( 70-80 ) to let the rest go on its own in typical training.

Training skills, weapons wise, you have crops you could plant for yourself, you could kill summons, or ideally get the finishing blow on monsters you can quickly defeat with alot of initial HP, like stone golems/clay golems, or magic orcs/zombies/skeletons.
Training shield would be best done with sitting in a low tier mob pit like slimes, ants, snakes, even scorps if you can handle it, Orcs usually get a bit too hard to do with because their pits are in contested areas.

You can give a general range of lvls but it will still depend on how the player did the order of stats. If you wait to get Zerk or any spells as a warrior until alot later than usually done, you won't beable to self-support yourself in most areas until you get those spells, or rely on pots exclusively.

Make sure to mention how to get Poison Resistance started from the Dilution Potion in Shop, and Manuals from BlackSmith.

I agree with the point that for nearly everything in Helbreath you will be putting yourself at a disadvantage by playing alone for most of your time, it will benefit you greatly to include yourself with the community/town/parties to get yourself geared/lvled/and guidance outside of the Freya fairy.


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Re: Levelling guide
PostPosted: Sat Jul 14, 2012 1:16 pm 
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You can take into consideration that quests also give you exp/gold. This seemed to work well on only a few servers where you could quest at a low level get experience points/gold (good amount) and still raise your skills %. In my opinion id rather quest then go max in a day, not saying that will be the case. On top of that you'll get contribution points, including gold to support yourself at a low level as if your a mage this can be a bit of a pain in the backside when your ready to buy spells but dont have the $. Plus the quest have a level limit to what they think you are capable of killing so your killing two birds with one stone here, sending them to what we think is the right level of difficulty based on your level.

Not only does it benefit you in getting gold/exp and contributions but for newcomers (rare), you'll have the chance to explore the map and not be stuck at the same location each time and explore the different creatures in different maps. Familiarising yourself with the game will deffinately benefit you, and this can work for the players that dont realise theres more to a slime and scorp pit in farms.

If you wanted to make it even easier for newcomers or players in game you could fully use the map to its advantage and have the pits,mobs and locations of npcs in the maps (referring to scroll) when you double click it. I dont know if you would want to reveal the maps potential however for farms and towns it could be a good idea. Especially when pits are full and you are relying on one pit.


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Re: Levelling guide
PostPosted: Sun Jul 15, 2012 12:24 pm 
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Slimes > Ants > Snakes > Orcs > Scrops > Zombie > Magic Orc > Skeleton > Stone Golem > Clay Golem > Rudolph > Troll > Giant Tree > Cyclops > After this isn't really ideal for training, amount of HP/damage you take to get the amount of EXP for example : Ogres are really hard in groups, but 1:1 are okay. Which brings the point as to why Cyclops are the best lvling mob for nearly any character.


Orcs are easyier than Scrops and give less exp also than Scrops. Also Magic orcs are stronger than Zombies cause of Magic and overall Dmg. Thats 2 fails Richitofen =)

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Re: Levelling guide
PostPosted: Sun Jul 15, 2012 2:25 pm 
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Joined: Tue Jun 26, 2012 5:58 am
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SolidBOOM wrote:
You can take into consideration that quests also give you exp/gold. This seemed to work well on only a few servers where you could quest at a low level get experience points/gold (good amount) and still raise your skills %. In my opinion id rather quest then go max in a day, not saying that will be the case. On top of that you'll get contribution points, including gold to support yourself at a low level as if your a mage this can be a bit of a pain in the backside when your ready to buy spells but dont have the $. Plus the quest have a level limit to what they think you are capable of killing so your killing two birds with one stone here, sending them to what we think is the right level of difficulty based on your level.

Not only does it benefit you in getting gold/exp and contributions but for newcomers (rare), you'll have the chance to explore the map and not be stuck at the same location each time and explore the different creatures in different maps. Familiarising yourself with the game will deffinately benefit you, and this can work for the players that dont realise theres more to a slime and scorp pit in farms.

If you wanted to make it even easier for newcomers or players in game you could fully use the map to its advantage and have the pits,mobs and locations of npcs in the maps (referring to scroll) when you double click it. I dont know if you would want to reveal the maps potential however for farms and towns it could be a good idea. Especially when pits are full and you are relying on one pit.

If you played the beta you would see pits locations is already in the game, press control + Z next time you're on. ;P


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Re: Levelling guide
PostPosted: Sat Aug 11, 2012 6:52 pm 
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I was scrolling down the levelling guide thread and was thinking that the website in whole should propose a complete game guide. IE: weapons, armor(already there), Fishing, Blacksmith, alchemy(if enabled) , By-level hunting guide, PVP guide, Character class guide (examples of stat possibilities)... basically anything that a noob would need. I know HBportal has alot of this information... but would be nice for Olympia to have their own custom guides. It's a piece of cake to make and would add alot of depth to the website. Cleroth if you need any help on with that id be more than happy to make an HTML version of any guide. "Copy-Paste"


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