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walk, bump, crash
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PostPosted: Sat Apr 25, 2015 2:34 pm 
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Joined: Wed Dec 12, 2012 8:19 pm
Posts: 316
Have you tested that cool new bump management feature while walking?
Guess it results in a crash; not really sure though. Maybe it has something to do with the arrows shot at my traveler and it's green aura or anything else that happened on the screen populated by approx. 10 characters at the time. What I'm sure about is that I did not do anything else, expect for walking and eventually bumping into another char.
Anyway, I think it's a graphics issue, cause it wasn't an instant crash; the screen turned black for a moment and after somewhat a second the client crashed. Don't think that delay was caused by hardware / OS. I've never seen the client crash that way before, but I also haven't played recent versions, so maybe that's just how the client crashes nowadays.


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Re: walk, bump, crash
PostPosted: Sat Apr 25, 2015 4:14 pm 
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Joined: Mon Apr 30, 2012 2:42 am
Posts: 2870
I'm aware of this. This is a problem with the camera system. It's not an easy fix but I'm working on it.


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